• COD4 - SAS
    357 replies, posted
ok, I extracted them to garrysmod/garrysmod and I cannot find them anywhere in the game and I checked the CSS models and they are the same. I also downloaded the fix and the fingerposeable fix and I cannot find them at all and I checked in the browse section. THEY. ARE. NOT. THERE. please help me with this problem. this is the first time this has happened with any sort of models.
[QUOTE=Noobkakz]For the last time, download Nesto's Fix. I'm pretty sure Snood is getting annoyed with all the "THEY'RE WEIRD,PLEASE FIX" questions.[/QUOTE] Ok thanks, and i said sorry for asking questions. :3:
[QUOTE=WallyGamer4]ok, I extracted them to garrysmod/garrysmod and I cannot find them anywhere in the game and I checked the CSS models and they are the same. I also downloaded the fix and the fingerposeable fix and I cannot find them at all and I checked in the browse section. THEY. ARE. NOT. THERE. please help me with this problem. this is the first time this has happened with any sort of models.[/QUOTE] In Browse section search it in 'player' or 'players' folders.
[QUOTE=WallyGamer4]ok, I extracted them to garrysmod/garrysmod and I cannot find them anywhere in the game and I checked the CSS models and they are the same. I also downloaded the fix and the fingerposeable fix and I cannot find them at all and I checked in the browse section. THEY. ARE. NOT. THERE. please help me with this problem. this is the first time this has happened with any sort of models.[/QUOTE] What GMOD are you using? Check the console for any errors. Are you sure you extracted the materials and models to C:/Steam/steamapps/*****/garrysmod/garrysmod?
[QUOTE=Noobkakz]What GMOD are you using? Check the console for any errors. Are you sure you extracted the materials and models to C:/Steam/steamapps/*****/garrysmod/garrysmod?[/QUOTE] He said about Browse section, and Browse section is only on GMod10...
Please fix the consistency problem! I love these models and want to be able to use them. I get this error in console when I try to create a server, it should help you out. [code] Model models/player/ct_urban.mdl exceeds mins (-29.3 -9.7 -6.4 vs. -13.0 -13.0 -10.0) Model models/player/ct_urban.mdl exceeds maxs (29.3 10.0 77.2 vs. 13.0 13.0 75.0) Model models/player/ct_gsg9.mdl exceeds mins (-29.3 -9.4 -6.4 vs. -13.0 -13.0 -10.0) Model models/player/ct_gsg9.mdl exceeds maxs (29.3 8.8 78.6 vs. 13.0 13.0 75.0) Model models/player/ct_sas.mdl exceeds mins (-29.3 -9.7 -6.4 vs. -13.0 -13.0 -10.0) Model models/player/ct_sas.mdl exceeds maxs (29.3 10.0 78.1 vs. 13.0 13.0 75.0) Model models/player/ct_gign.mdl exceeds mins (-29.3 -9.7 -6.4 vs. -13.0 -13.0 -10.0) Model models/player/ct_gign.mdl exceeds maxs (29.3 10.0 77.2 vs. 13.0 13.0 75.0) Server is enforcing consistency for this file: models/player/ct_gign.mdl[/code] [B]Edit:[/B] You get kicked from servers because the model is "to big".
I'm sorry i don't know how to fix it, i'd ask around if i were you.
Yay! I love this! :britain:
[QUOTE=Snood_1990]I'm sorry i don't know how to fix it, i'd ask around if i were you.[/QUOTE] Hopefully this will help [url]http://www.halflife2.net/forums/showthread.php?t=103852[/url] I don't really understand what he's saying but I think you need to add this to your qc file. [code]$bbox -13.0 -13.0 -10.0 13.0 13.0 75.0[/code] Maybe someone can clarify this?
Any thoughts of porting the Marines?
I seem to be having trouble with the models. One of them doesn't spawn and I seem to be missing a model. They also seem to have some strange Gloss effect because they're practically all shining silver Nevermind I think I have it fixed
How would one go about making these player models?
I am intently waiting for NPC replacements, of both Combine, and Rebels.
Very nice models, good job with the hexing, please make them player models with rebel/combine animations for extra points.
[QUOTE=Tillghast]I am intently waiting for NPC replacements, of both Combine, and Rebels.[/QUOTE] Pff, Fuck the rebel/combine replacements, the strider replacements are where it's at :downs:
[QUOTE=Antorka]Pff, Fuck the rebel/combine replacements, the strider replacements are where it's at :downs:[/QUOTE] And a bit more attuned to the SAS's destructive power and strength :britain:
ok, I am having more trouble, I found the models location, and I have the materials fix installed, but I need help fixing the fix because the fix does not seem to be fixing anything, the models are still shiny.
I was waiting for this thanks
please help me.
It's Your Graphic Card! You Need DirectX9 At Video Card! What Video Card Do You Have?
I have an nVidea GeForce 6800... but the material textures are fine in Call of Duty 4, wonder why they weren't ported with the models.
I Have The Right Files Cause I Have Those Models Like 2 months Ago When I've Worked On Them With Predaaator!
I would love to see these as Player models, perhaps NPC models as well. I tried Model manipulating (sp?) them over Barney's but they don't hold guns well. Plus I'm having no luck finding good CS:S weapon sweps for NPC's to use either. (Hermone's doesn't work that well)
I have DX 9 but they still look like they are covered in tin foil. any suggestions?
[QUOTE=WallyGamer4]I have DX 9 but they still look like they are covered in tin foil. any suggestions?[/QUOTE] Search the first few pages on this thread, if not few then keep looking. Eventually you'll see a link with the word "If you guys are too lazy to edit" ect. That's the file that fixes everything
They look wet..
[QUOTE=$!lent]They look wet..[/QUOTE] For the last goddamned time, download Nesto's Fix. If your going to consider posting, atleast check around if someone had already done us the favor of fixing it.
I think he means the phong in general, not the envmap issue. He has a point, though I still adore them.
Now, about that strider replacement.
You love those strider repacements, dont you?
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