• COD4 - SAS
    357 replies, posted
The fingerpose update isn't working for me. Any fixes?
[QUOTE=Noobkakz]You love those strider repacements, dont you?[/QUOTE] Oh I'm just waiting for it :q:.
I have searched all over, I have even put them into wordpad form and searched for the cubemap thing in the VMTs' I have downloaded nestos' fix, but they are still silver. I think I am just going to unload them and just reinstall them into gmod, and then, without putting in nestos' fix, I will go in put the vmt's into wordpad form and look for the DAMN CUBEMAP! I do not know what else to do. I have followed all directions as closely as I can and they still are FUBAR.
.... simple fix.... just delete normals and delete normal line in vmt. leave regular texuture file. "VertexLitGeneric" { "$basetexture" "models/blah/blah/blah/blah2" } should look like this.
Love them, are you going to made the spectnaz ?
Well, Snood didn't port them, so it's really up to Predaaator to port any new models.
Predaaator said a while back that he was giving up HL2 moding and going onto Crysis.
Awww. WHY!? WHY PREDAAATOR? WHY!!!! :(
Actually, I'd be quite intrested to see what Predaaator's got up his sleeves for Crysis.
[b]Snood_1990 [/b] Tell him that we need something like... Err... something like farewell gift, last surprise =)) Something like russian spetsnaz from CoD4 ))
[QUOTE=gudman][b]Snood_1990 [/b] Tell him that we need something like... Err... something like farewell gift, last surprise =)) Something like russian spetsnaz from CoD4 ))[/QUOTE] what about spetsnaz from bf2 those ones are awsome.
Wasn't someone working on the Spetsnaz on Facepunch? I hardly remember.
No, the CoD4 ones are many times cooler =))
Damn, before doing the specas, please, port the marines ! :v:
Yep, or the marines!
Or the people.
WEll its cut be so nice if he gonna make the spetsnaz, The marines can allways w8
[QUOTE=Bremos]WEll its cut be so nice if he gonna make the spetsnaz, The marines can [B]allways w8[/B][/QUOTE] Fix that spelling of yours Sonny Jim. :cop: It should be "always wait." and I don't actually understand what "well it's cut be so nice." :raise:
WEll i mean it will be nice if someone is going to make the spetsnaz.. ? .
Any one figure out how to successfully replace these for CT's in CS:S? D: [b]Edit:[/b] All I've heard is that you have to change the vmt file or something.
I got them working in CS:S PM me for details. [IMG]http://img87.imageshack.us/img87/5345/fyxbox0045vq7.png[/IMG]
well if counter strike player models work why not GMod, when will we be getting those, or will some one make them please!
Why PM you when you could tell everyone here in in the thread? Better for everyone :)
Ooh nice one couch, please tell all. ;)
Explanation would be nice. Stupid fecking force consistency has been the bane of my CSS life
ok to fix consistency (only works for some servers) like Zombie Mod goto cstrike\cfg make a new file called listenserver.cfg in that file type sv_consistency 0 thats all. all this pack needs is this replacement for urban,gign..any slot The goggled multiplayer SAS version of these guys > [url]http://images1.filecloud.com/692677/call-of-g]duty-4-modern-warfare-20070711021143367_640w.jpg[/url]
I keep getting this consistency error. It's like models/player/ct_gign.mdl any pointers on how to fix?
No clue, the fix didn't work for me either.
Ah bummer =(. I tried the listenserver.cfg thing, that didn't work either. Oh well.
[QUOTE=hammy101]ok to fix consistency (only works for some servers) like Zombie Mod goto cstrike\cfg make a new file called listenserver.cfg in that file type sv_consistency 0 thats all.[/QUOTE] That will only work if you are making a listened server. You are able to join most zombie mod servers because they have consistency turned off.
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