• Stargate Models
    311 replies, posted
Im new at this so if its the wrong area to ask, please redirect me. Once creating a model in sketchup how do you convert it to work in gmod, do you need any special programs to alter to the right format?? thank you and once again if this is the worng place please dont ban me I'm new :D
[QUOTE=Heppy;18554244]Im new at this so if its the wrong area to ask, please redirect me. Once creating a model in sketchup how do you convert it to work in gmod, do you need any special programs to alter to the right format?? thank you and once again if this is the worng place please dont ban me I'm new :D[/QUOTE] well I have SketchUp Pro after I finish the model I just hit export to .3ds after that it needs textures and compiling and stuff idk how to do that [editline]09:39PM[/editline] So I can finally start modelling again :-] [IMG]http://i989.photobucket.com/albums/af15/KevinSGA/WolseysTable.png[/IMG] Its the table in Wolsey's office.
look what I made !! [IMG]http://i989.photobucket.com/albums/af15/KevinSGA/2010SGramp.png[/IMG] its the ramp from SG1 episode 2010 it still need textures, but model is done for the most part
1, A bit too wide/long at the top... I mean it was only as long as the gate +380% max! 2, Votekick made one too...
[QUOTE=the fonix232;18563494]1, A bit too wide/long at the top... I mean it was only as long as the gate +380% max! 2, Votekick made one too...[/QUOTE] Yea I know I need to scale it. O I didn't know :-/
[QUOTE=the fonix232;18563494]1, A bit too wide/long at the top... I mean it was only as long as the gate +380% max! 2, Votekick made one too...[/QUOTE] Are you sure votekick made one? as i dont remember.
[url]http://votekick.com.au/tutorials.php[/url] The first sentence: [QUOTE=Votekick | Farewell my friend] The Ramp from the stargate Episode 2010... [/QUOTE]
[QUOTE=the fonix232;18567142][url]http://votekick.com.au/tutorials.php[/url] The first sentence:[/QUOTE] nvm then :P
I fixed the ramp. It looks a lot better I think, it still needs textures. [IMG]http://i989.photobucket.com/albums/af15/KevinSGA/NewRamp2010.png[/IMG] [editline]09:57PM[/editline] [QUOTE=the fonix232;18567142][url]http://votekick.com.au/tutorials.php[/url] The first sentence:[/QUOTE] yea but Votekick is gone and we dont know if Sniper 9 has it already and we also dont know when Rev 45 is coming out :-/ It could take months
[QUOTE=Heppy;18554244]Im new at this so if its the wrong area to ask, please redirect me. Once creating a model in sketchup how do you convert it to work in gmod, do you need any special programs to alter to the right format?? thank you and once again if this is the worng place please dont ban me I'm new :D[/QUOTE] to make the models you need sketch up pro for one for two you send your model to me in .3ds mode and your good
[QUOTE=KevinSGA;18574068]I fixed the ramp. It looks a lot better I think, it still needs textures. [IMG]http://i989.photobucket.com/albums/af15/KevinSGA/NewRamp2010.png[/IMG] [editline]09:57PM[/editline] yea but Votekick is gone and we dont know if Sniper 9 has it already and we also dont know when Rev 45 is coming out :-/ It could take months[/QUOTE] Use votekicks tutorial to make it :O [editline]08:08AM[/editline] j/k :P
[QUOTE=josepho93;18576235]to make the models you need sketch up pro for one for two you send your model to me in .3ds mode and your good[/QUOTE] Hey bro I'm still waiting for the pics lol [editline]02:57AM[/editline] [QUOTE=mobrockers;18577261]Use votekicks tutorial to make it :O [editline]08:08AM[/editline] j/k :P[/QUOTE] lol I should but I'm 2 lazy for that lol
[QUOTE=KevinSGA;18574068] yea but Votekick is gone and we dont know if Sniper 9 has it already and we also dont know when Rev 45 is coming out :-/ It could take months[/QUOTE] A, still looks very bad... B, he released the MAX file of the ramp... [editline]03:51PM[/editline] but why dont you try to make a universe offworld ramp?
[QUOTE=the fonix232;18580665]A, still looks very bad... B, he released the MAX file of the ramp... [editline]03:51PM[/editline] but why dont you try to make a universe offworld ramp?[/QUOTE] Because votekick has made it, and sniper probably has it? =.=
Nope... Because he used it for a tutorial...
Does anyone know where the jumper bay is located on an Aurora class ancient warship ?
Erm... Do you see that assimetric little side-thingie? That is the hanger bay, it opens to the back of the ship (I think, I don't have the matching model this time) [editline]06:28PM[/editline] Erm... Do you see that assimetric little side-thingie? That is the hanger bay, it opens to the back of the ship (I think, I don't have the matching model this time)
the aurora ship need a rounder front i think, otherwise its perfect =)
[QUOTE=the fonix232;18580665]A, still looks very bad... B, he released the MAX file of the ramp... [editline]03:51PM[/editline] but why dont you try to make a universe offworld ramp?[/QUOTE] yea I know but its w/e I dont have 3ds MAX to open that file :-/ nd yea I think Sniper9 has Votekick's SGU ramp model
Indeed I do, I have both the 2010 and the SGU ramps he made to texture them for him however I don't think they will ever be released in garrysmod so continue with your work.
[QUOTE=TheSniper9;18589776]Indeed I do, I have both the 2010 and the SGU ramps he made to texture them for him however I don't think they will ever be released in garrysmod so continue with your work.[/QUOTE] :-[ thats sad to hear may I ask why it wont be released in GMod ?
Since he has left the Addon I do not think I will texture them nor will I release his work.
[QUOTE=TheSniper9;18590929]Since he has left the Addon I do not think I will texture them nor will I release his work.[/QUOTE] Awww sad to hear Im not a great modeler like you and Votekick but what do you think about my SGU ramp ? [IMG]http://i989.photobucket.com/albums/af15/KevinSGA/sgurampv21.png[/IMG] [editline]10:40PM[/editline] So I just made a model for the Jumper Remote, maybe someone can code it to toggle the cloak on & off. Kinda hard to make since they only showed the back of it, so I kinda used my imagination. What do you think ?[IMG]http://i989.photobucket.com/albums/af15/KevinSGA/jumperremote.png[/IMG]
[QUOTE=TheSniper9;18590929]Since he has left the Addon I do not think I will texture them nor will I release his work.[/QUOTE] Can't you ask him if you can release them?
[QUOTE=mobrockers;18596190]Can't you ask him if you can release them?[/QUOTE] Well I asked Votekick after he left if his F302 waz going to be released and he told me Sniper9 had it. So I guess it's up to Sniper9 if he wants to release it.
[QUOTE=KevinSGA;18577911]Hey bro I'm still waiting for the pics lol [editline]02:57AM[/editline] lol I should but I'm 2 lazy for that lol[/QUOTE] oh yea sorry bout that promise first thing in the morning i will post them up first thing
an atlantis model would be cool, but i imagine it would be epicly large. I just want to be able to fly it from plaent to planet and plonk it down as a working base :P until someone works out how to have independant gravity from any direction, we can't fly it like atlantis or everyone would fall out.
[QUOTE=cyberpunk;18597617]an atlantis model would be cool, but i imagine it would be epicly large. I just want to be able to fly it from plaent to planet and plonk it down as a working base :P until someone works out how to have independant gravity from any direction, we can't fly it like atlantis or everyone would fall out.[/QUOTE] Atlantis should never be made as an entity/ship, it is being made as a map though.
[QUOTE=mobrockers;18600269]Atlantis should never be made as an entity/ship, it is being made as a map though.[/QUOTE] ^^ never say never :) and anyway...as an entity, people could may use it for cinematic purposes if they feel to or similar things
[QUOTE=fdinasty;18602140]^^ never say never :) and anyway...as an entity, people could may use it for cinematic purposes if they feel to or similar things[/QUOTE] It is way to big for being an entity, a model maybe, but an entity, no way, you wouldnt even be able of controling it in a normal way, its just to big.
Sorry, you need to Log In to post a reply to this thread.