About my earlier trunk question...one of the screenshots in the OP does have an open trunk...
Yeah I know the springs go under the axel, but it would look more bad ass if they were on top, cause it would give it a way higher rear end. And there are vehicles that have them on top. But if you just want a stock looking charger then just leave it I suppose lol.
[QUOTE=StratocasterTB;18357579]About my earlier trunk question...one of the screenshots in the OP does have an open trunk...[/QUOTE]
Yes I posed the model like that to illustrate that this model has interior areas, they will mostly be used in my machinima films. It will probably also be usable as an ammo crate as I already mentioned. It can't actually be hollow inside for other objects to be stored without making the trunk lid non-physical as well, this is due to limitations of the engine (physics models can't be animated). This means that objects could go though the trunk lid when they are not supposed to and if you shot at it the bullets would go straight though into the trunk leaving no outside bullet hit decals which is not good for realism.
[QUOTE=CybBobaFett;18361509]Yeah I know the springs go under the axel, but it would look more bad ass if they were on top, cause it would give it a way higher rear end. And there are vehicles that have them on top. But if you just want a stock looking charger then just leave it I suppose lol.[/QUOTE]
Even if I were making a custom version I wouldn't want to raise the rear end very much, I think it spoils the lines of the car and makes it look unstable and ungainly at speed. In real life it would also end up spoiling handling due to a higher center of gravity. So it's unlikely that I will do one like that.
Have you decided on a soundset to use yet? And will you be utilizing VU-Mod for extra seats and headlights? I recall it being mentioned long ago, but now in this stage of completedness, what do you say now?
[QUOTE=noobcake;18371481]Have you decided on a soundset to use yet? And will you be utilizing VU-Mod for extra seats and headlights? I recall it being mentioned long ago, but now in this stage of completedness, what do you say now?[/QUOTE]
It will use VU-Mod, it always was going to use it and that's not going to change.
As for sounds I'm still not 100% sure what i'm going to use.
[b]Update:[/b]
UV map is done, for now. It's not final but it will be satisfactory for what I need in the film since I don't need to see any of the interior detail yet. I will get on with texturing now.
Render using default XSI texture:
[img]http://img69.imageshack.us/img69/8702/uvmapversion1nopicicon.png[/img]
UV map (downscaled from 2048x2048):
[img]http://img69.imageshack.us/img69/8342/dodgechargeruvbasestamp.png[/img]
There are several areas where I overlapped UV's to save me time during texturing since this model needs to be ready very soon. Obviously in the final version the interior will be properly UV mapped.
Leetness. Can't wait to see progress on the texture.
Alot of wasted space there.
cool
The fucking auto-caps is preventing me from expressing my opinion regarding your car, so therefore I present to you my opinion:
[img]http://dl.dropbox.com/u/51661/fuckyes.png[/img]
[QUOTE=madmax678;18392632]Rated dumb.....[/QUOTE]
Oh, I'm sorry. I was appreciating someone's work.
Would you like some cheese with your [B]WHINE[/B]?
[QUOTE=Honkers101;18393014]Oh, I'm sorry. I was appreciating someone's work.
Would you like some cheese with your [B]WHINE[/B]?[/QUOTE] Yes please, also could you spell wine right.
[QUOTE=Omolong;18381750]Alot of wasted space there.[/QUOTE]
As I already stated...
[QUOTE=Master Chris;18377927]It's not final but it will be satisfactory for what I need in the film[/QUOTE]
[QUOTE=-Xemit-;18382412]What the hell is that clusterfuck in top right? Interior?[/QUOTE]
Yep. It's going to be all black in this film, you will never actually see who is driving and I want to keep it mysterious.
[QUOTE=madmax678;18392632]Rated dumb.....[/QUOTE]
[QUOTE=Honkers101;18393014]Oh, I'm sorry. I was appreciating someone's work.
Would you like some cheese with your [B]WHINE[/B]?[/QUOTE]
Stop fighting you two or I will turn this car around right now! Don't make me come back there.
[QUOTE=Master Chris;18394105]Stop fighting you two or I will turn this car around right now! Don't make me come back there.[/QUOTE]He started it......its true.
I will wait till the next update
Great work man. I can barely wait for the release.
great
Textures are pretty much finished. I will post images tomorrow and maybe an in-game render. I'm also hoping to get the rigging done very soon.
Tomorrow, I may go into orgasm-induced Cardiac arrest.
Can you show it now? Even it's not finished
[QUOTE=Master Chris;18429232]Textures are pretty much finished. I will post images tomorrow and maybe an in-game render. I'm also hoping to get the rigging done very soon.[/QUOTE] Can't wait.
[b]Update, massive pictures incoming:[/b]
The base texture is finished. For a first time job I think it's come out quite well, especially considering my current time constraints. The windows will be transparent in-game but i'm still not fully up to speed with XSIs transparency-by-texturemap method so I wasn't able to show that in the renders. I will try to get some in-game shots soon.
[img]http://img256.imageshack.us/img256/6196/textured1.jpg[/img]
[img]http://img256.imageshack.us/img256/8942/textured7.jpg[/img]
[img]http://img256.imageshack.us/img256/3908/textured4.jpg[/img]
[img]http://img256.imageshack.us/img256/4323/textured5.jpg[/img]
I will be adding phong and specular maps as well.
[QUOTE=Master Chris;18437017][b]Update, massive picture incoming:[/b]
The base texture is finished. For a first time job I think it's come out quite well, especially considering my current time constraints. The windows will be transparent in-game but i'm still not fully up to speed with XSIs transparency-by-texturemap method so I wasn't able to show that in the renders. I will try to get some in-game shots soon.
I will be adding phong and specular maps as well.[/QUOTE]
SWEET-ZOMBIE-JESUS.
THAT GOOD SIR, IS HOW YOU DO IT....
Good job dude, no really, great job.
OH HELL YES, that looks freaking insane
great job
[editline]12:08AM[/editline]
again
[img]http://i.somethingawful.com/forumsystem/emoticons/emot-aaa.gif[/img][img]http://i.somethingawful.com/forumsystem/emoticons/emot-fh.gif[/img]
Holy crap, do want!!! You have worked hard for the last year on this, and it couldn't have gone any better!
Bravo! [img]http://i.somethingawful.com/forumsystem/emoticons/emot-golfclap.gif[/img]
God damn, that is awesome.
Thats awsome looking, ever think of making it for the Jalopi in Ep2?
[img]http://img69.imageshack.us/img69/8702/uvmapversion1nopicicon.png[/img]
what the christ
also very very good job looks great
Sorry, you need to Log In to post a reply to this thread.