Anyone know how edit skins for Pcmod? Any help pwease :(
[QUOTE=WindsofChris;21198504]Anyone know how edit skins for Pcmod? Any help pwease :([/QUOTE]Away with you...
Hey Master Chris are you going to put that nissan 240sx from shift mod on to gmod?? [url]http://www.moddb.com/mods/shift/images/240sx[/url]
[QUOTE=madmax678;21198661]Away with you...[/QUOTE]
Im sorry but this is like the only non dead page on facepunch gmod. Could you please help. lol.
[QUOTE=WindsofChris;21198943]Im sorry but this is like the only non dead page on facepunch gmod. Could you please help. lol.[/QUOTE]
Why not just make your own thread?
[QUOTE=FireBird;21198856]Hey Master Chris are you going to put that nissan 240sx from shift mod on to gmod?? [url]http://www.moddb.com/mods/shift/images/240sx[/url][/QUOTE]
I have an agreement with Korge, any vehicles I make for that mod are mine to release on gmod [b]after[/b] SHIFT is released to the public. So you will just need to keep an eye on SHIFT, when that comes out so will the gmod version.
[QUOTE=Master Chris;21199795]I have an agreement with Korge, any vehicles I make for that mod are mine to release on gmod [b]after[/b] SHIFT is released to the public. So you will just need to keep an eye on SHIFT, when that comes out so will the gmod version.[/QUOTE]Woah, i haden't seen this mod yet, where did it come from all of a sudden? :ohdear:
[QUOTE=Sgt.Sgt;21061025]This one.
[img]http://img338.imageshack.us/img338/5249/rpevocity2v2rc12p0014.jpg[/img]
You have to browse for it probably.[/QUOTE]
I'm sorry, where is this located? WANT! if you have it on garrysmod.org, what should I look up? the tags "truck", "flatbed", and "trailer" turn up nothing... and your profile doesn't seem to exist on there anymore.
Sorry so late in the posting... havn't been on in a while. Also, the 240 zx looks sweet! I want to do GMod burn-outs with it...
[QUOTE=NitroCat;21231783]I'm sorry, where is this located? WANT! if you have it on garrysmod.org, what should I look up? the tags "truck", "flatbed", and "trailer" turn up nothing... and your profile doesn't seem to exist on there anymore.
Sorry so late in the posting... havn't been on in a while. Also, the 240 zx looks sweet! I want to do GMod burn-outs with it...[/QUOTE]
[url]http://www.facepunch.com/showthread.php?t=886113[/url]
It is in that big svn. Not uploading it to garrysmod.org.
[QUOTE=Sgt.Sgt;21232001][url]http://www.facepunch.com/showthread.php?t=886113[/url]
It is in that big svn. Not uploading it to garrysmod.org.[/QUOTE]
I have your svn but i cant seem to find that trailer... and a few of the props dont have a skin (purple and black checker) I would get Evo2 but I had texture issues the last time i got it.
[QUOTE=WireGuy;21235452]I have your svn but i cant seem to find that trailer... and a few of the props dont have a skin (purple and black checker) I would get Evo2 but I had texture issues the last time i got it.[/QUOTE]
You have to browse for the model.
[QUOTE=madmax678;21238335][B][U]A CHALLENGER APPROACHES!!![/U][/B]
[IMG]http://i203.photobucket.com/albums/aa216/madmax678/gm_construct0005.jpg?t=1270772459[/IMG]
[I]Derp?[/I][/QUOTE]
You're right, the wheels are way too shiny, I'll fix them soon!
[QUOTE=Cookie;21240093]You're right, the wheels are way too shiny, I'll fix them soon![/QUOTE]:3:
and there is something wrong with the charger, it doesn't like HDR
[QUOTE=madmax678;21240576]and there is something wrong with the charger, it doesn't like HDR[/QUOTE]
How exactly can it not like HDR?
There are parts of it which are pretty much 100% envmap which means (like in your picture) if it's in a really dark environment every part of it will go black, conversely if it's in a very bright environment it will also get very bright. You have to remember this is still a very WIP skin for it and I will be completely redoing the whole UV map before I work on the texture itself, it will all be resolved in the end though.
WOW!!! That's a cool Falcon dude! Glad to see it's in Gmod :D
WOOT for the Interceptor!
[QUOTE=Master Chris;21241612]How exactly can it not like HDR?
There are parts of it which are pretty much 100% envmap which means (like in your picture) if it's in a really dark environment every part of it will go black, conversely if it's in a very bright environment it will also get very bright. You have to remember this is still a very WIP skin for it and I will be completely redoing the whole UV map before I work on the texture itself, it will all be resolved in the end though.[/QUOTE]I am just saying that it also does it out in the open on Construct...
[QUOTE=madmax678;21238335][B][U]A CHALLENGER APPROACHES!!![/U][/B]
[IMG]http://i203.photobucket.com/albums/aa216/madmax678/gm_construct0005.jpg?t=1270772459[/IMG]
[I]Derp?[/I][/QUOTE]
they are looking pretty sweet so how much longer do you think it will be till they are done??
[QUOTE=FireBird;21261403]they are looking pretty sweet so how much longer do you think it will be till they are done??[/QUOTE]Meh, it is done, its just a matter of rigging it....
[QUOTE=madmax678;21261508]Meh, they are done, its just a matter of rigging it....[/QUOTE]
In which case, it's not done
[QUOTE=Cookie;21261785]In which case, it's not done[/QUOTE]...Ok, its not done...
[B]Edit:[/B] Out of sight, we did Rage at each other on Steam, but it was friendly banter.... ^_^
[QUOTE=FireBird;21261403]they are looking pretty sweet so how much longer do you think it will be till they are done??[/QUOTE]
Just to clarify, the MadMax V8 Interceptor is a custom model from GTA: San Andreas which Cookie has ported and I will be rigging, so that's not too far away from being finished.
The Charger though still needs a lot of work:
[QUOTE=Master Chris;21016099]here are the things that need updating before I release it to the public:
- Work a bit on the shape/height of the roof, I realise now that it's actually not right and so it looks too boxy from the rear.
- I will edit the rear bumper and the rest of the rear end as it's also a bit boxy.
- Interior needs a few changes including smoothing the ceiling.
- Better engine and suspension, very lowpoly right now.
- Completely new UV map and textures - Most important.
- All the additional bodygroups that have already been mentioned such as wheels, etc.[/QUOTE]
I'm going to be doing that as soon as possible so hopefully theree will be some pictures up in the next few days.
Diden't know where to put this, but it is relevent to what we are all doing here.
Filmed in around 30 mins and edited for 20 and was compiled 16 times and then uploaded for your viewing pleasure...
Enjoy
[media]http://www.youtube.com/watch?v=7C4xEmJMUiQ&feature=youtube_gdata[/media]
[QUOTE=Master Chris;21266710]Just to clarify, the MadMax V8 Interceptor is a custom model from GTA: San Andreas which Cookie has ported and I will be rigging, so that's not too far away from being finished.
[/QUOTE]
And just to point out, I got permission from the Original author of the V8 interceptor, not those who made the dirty one with the fuel tanks and everything.
Chris is the Dodge Charger going to be released with blackened windows and super shinny rims?
and cookie are you planning on redoing the V8's headlamps so it looks closer to the one on the real thing?
[url]http://www.insideline.com/features/driving-mad-maxs-last-of-the-v8-interceptors.html[/url]
Also cookie where's the two tone, flat on the bottom, gloss on the top paint job on the V8, It all looks gloss black now
[url]http://www.madmaxmovies.com/cars/mad-max-interceptor/HotRodShow79/Front.JPG[/url]
[QUOTE=Kavinsky;21310969]Chris is the Dodge Charger going to be released with blackened windows and super shinny rims and cookie are you planning on redoing the V8's headlamps so it looks closer to the one on the real thing?
[URL]http://www.insideline.com/features/driving-mad-maxs-last-of-the-v8-interceptors.html[/URL][/QUOTE]Whats wrong with the headlamps?
Theres no glass behind the stickers
[url]http://www.madmaxmovies.com/cars/Replica/Black/images/WhiteCoupe.jpg[/url]
[url]http://media.il.edmunds-media.com/ford/interceptor/fe/ford_interceptor_front_fe_1_717.jpg[/url]
0:25
[url]http://www.youtube.com/watch?v=7C4xEmJMUiQ[/url]
the yellowish gold stickers look abit off like it needs to be more yellow or the contrast needs to be ajusted to match the original
[url]http://www.madmaxmovies.com/cars/mad-max-interceptor/HotRodShow79/Front.JPG[/url]
and the headlamps behind it look kinda flat like they've got no depth to them
[QUOTE=Kavinsky;21311675]Theres no glass behind the stickers
[URL]http://www.madmaxmovies.com/cars/Replica/Black/images/WhiteCoupe.jpg[/URL]
[URL]http://media.il.edmunds-media.com/ford/interceptor/fe/ford_interceptor_front_fe_1_717.jpg[/URL]
0:25
[URL]http://www.youtube.com/watch?v=7C4xEmJMUiQ[/URL]
the yellowish gold stickers look abit off like it needs to be more yellow or the contrast needs to be ajusted to match the original
[URL]http://www.madmaxmovies.com/cars/mad-max-interceptor/HotRodShow79/Front.JPG[/URL]
and the headlamps behind it look kinda flat like they've got no depth to them[/QUOTE]Thats because its a simple texture, thats a small thing anyway...
True but I hope both of those will be remedied by the time it comes out but the big thing is the two tone paint job.
Sorry, you need to Log In to post a reply to this thread.