[QUOTE=Spectre1406;26008627]How is it going with the Charger?[/QUOTE]
Well I've been feeling pretty ill this week and I've been unbelievably tired as a result so I haven't really been able to work on it much in that time but the texturing for the exterior and underside is nearly done and I'm planning to bake an Ambient Occlusion layer soon. Basically I'm just re-arranging a few components on the UV map in order to make the most efficient use of the space. Since I'm such a newb at the process it's taking a while and I'm sure I hashed it up somewhere, when everything is released hopefully I'll be able to get more feedback on how to improve the model in general or at least avoid similar mistakes in the future.
[QUOTE=SamanthaFangs;26002584]Need for speed world is going to have a detailed 69 dodge charger![/QUOTE]
From what I've seen they're using the same model that they have been for years previously, it's gone back at least since NFS: Pro Street. They haven't updated it, at least on the exterior.
[QUOTE=Master Chris;26013974]Well I've been feeling pretty ill this week and I've been unbelievably tired as a result so I haven't really been able to work on it much in that time but the texturing for the exterior and underside is nearly done and I'm planning to bake an Ambient Occlusion layer soon. Basically I'm just re-arranging a few components on the UV map in order to make the most efficient use of the space. Since I'm such a newb at the process it's taking a while and I'm sure I hashed it up somewhere, when everything is released hopefully I'll be able to get more feedback on how to improve the model in general or at least avoid similar mistakes in the future.[/QUOTE]
I hope you will get well soon Chris! :D
How are you feeling?
Got any nice renders for us? :smile:
[QUOTE=Downloader47;26076752]How are you feeling?
Got any nice renders for us? :smile:[/QUOTE]Do you think that if he has been ill, he would want to do anything at the moment?
:raise:
[QUOTE=Downloader47;26076752]How are you feeling?
Got any nice renders for us? :smile:[/QUOTE]
No I'm afraid not, I am feeling better now though and hopefully I should be able to get something up in a day or so but first I need to finish some University work.
Wait, your online?
Me and Nate are chatting on Skype...
[QUOTE=Master Chris;26080287]No I'm afraid not, I am feeling better now though and hopefully I should be able to get something up in a day or so but first I need to finish some University work.[/QUOTE]
Glad you're feeling better, good luck with your work.
[QUOTE=madmax678;26079856]Do you think that if he has been ill, he would want to do anything at the moment?
:raise:[/QUOTE]
well if im sick at home... and i cant sleep... then id be on the comp doing something needing be done. but thats just me.
and @kavinsky
i belive the dodge chargers the state troopers use are also 4 door.
but the mustang, is that really legit? =o
And Chris im glad your feeling better! (lol sorry. im just catching up from a weeks absense.)
yeah the mustangs were legit and the chargers are most likely 4 doors but the point was that there primary purpose is to be pursuit cars on the highway, not the normal drive around the block cop cars
Chris while I think of it have you done any tests with that live axel on the charger?
[QUOTE=Kavinsky;26112739]Chris while I think of it have you done any tests with that live axel on the charger?[/QUOTE]
No I haven't done the rigging and animation yet but I am planning to do that soon, I've decided what I'm going to do is finish the textures for the exterior as I already said but instead of texturing the interior straight away I'm going to try some test compiling of the model to see if there are any critical problems that need to be fixed. I may possibly try to get a riged and animated version into the game before the interior is UV mapped but i'm not sure yet.
Just wondering if the charger will be lighter or heavier than the interceptor , for stunt purposes , Me and a group of friends are creating a large Spy-type movie we will be posting on youtube in the coming months , so far we've got quite a few long vehicle stunt driving scenes lined up , alot of them are based upon the Stuntman games. but our own versions, We tried to use the interceptor for a rooftop chase section , featuring Weltensturm's helicopter. worked fine till we came to some of the bigger jumps , obviously the interceptor is front-heavy , and the car will eventually flip upside down mid-air . yeah we could use the half life 2 jeep , but why would we use that ugly thing , when your charger would be perfect ^.^
just mod the weight of the script for that particular scene ("countertorquefactor""0.6") until it flies straight or strap a thruster onto the rear of it with a thrust level of 32000.
and are you using the stock script for it or mine?
[url]http://www.garrysmod.org/downloads/?a=view&id=112844[/url]
hell if you need any help with the video I'd be glad to help anyway I could, I'm a big fan of stuntman 1.
[QUOTE=Kavinsky;26173953]just mod the weight of the script for that particular scene ("countertorquefactor""0.6") until it flies straight or strap a thruster onto the rear of it with a thrust level of 32000.
and are you using the stock script for it or mine?
[url]http://www.garrysmod.org/downloads/?a=view&id=112844[/url]
hell if you need any help with the video I'd be glad to help anyway I could, I'm a big fan of stuntman 1.[/QUOTE]
I would recommend you do this Scott, it's a good idea to have several versions of a car optimised for certain sequences in films if they require certain handling characteristics. I mean they even do it in live action films, stunt cars get be built specially for scenes where a difficult stunt is performed by lightening the cars or giving them bigger engines or actually taking them out for crash scenes.
[QUOTE=Kavinsky;26173953]just mod the weight of the script for that particular scene ("countertorquefactor""0.6") until it flies straight or strap a thruster onto the rear of it with a thrust level of 32000.
and are you using the stock script for it or mine?
[url]http://www.garrysmod.org/downloads/?a=view&id=112844[/url]
hell if you need any help with the video I'd be glad to help anyway I could, I'm a big fan of stuntman 1.[/QUOTE]
Sure , i'll message you or something if we need assistance , but i am giving credit to the creators of the vehicles and , yeah i'm using your script , so i could credit you too if you like. we tried the thrusters and yeah , it works but , i'd rather not be fumbling for the thruster key at high speed if you get my meaning :P . yes , when we do post the video you'll find alot of the stunts are almost identical to stuntman , from 'toothless in wapping' for example.
[editline]20th November 2010[/editline]
[QUOTE=Master Chris;26179880]I would recommend you do this Scott, it's a good idea to have several versions of a car optimised for certain sequences in films if they require certain handling characteristics. I mean they even do it in live action films, stunt cars get be built specially for scenes where a difficult stunt is performed by lightening the cars or giving them bigger engines or actually taking them out for crash scenes.[/QUOTE]
yeah , you have a point . I'll take both peers advice and i'll probably ask for help with regards to ideas and such , we're quite heavily in the making of the foot sections and gunfights , we even have a few on-foot chases . but the vehicle sections will be our main focus , i was thinking , use destructable entities for explosive crashes ? or would that look too cheesy
Alright you could also look me up on steam as well, I'm one of 17 people using this name and I'm the only one using this poster from the italian job (1969) as my avatar
[url]http://i687.photobucket.com/albums/vv234/jonbowy/Brit%20New%20Wave/TheItalianJob1969.jpg[/url]
also I could create a version of the script ment specifically for clearing jumps if you want, would the jump over the bridge on d2_coast_01 be a good reference point for that?
[QUOTE=Kavinsky;26181452]Alright you could also look me up on steam as well, I'm one of 17 people using this name and I'm the only one using this poster from the italian job (1969) as my avatar
[url]http://i687.photobucket.com/albums/vv234/jonbowy/Brit%20New%20Wave/TheItalianJob1969.jpg[/url]
also I could create a version of the script ment specifically for clearing jumps if you want, would the jump over the bridge on d2_coast_01 be a good reference point for that?[/QUOTE]
It would indeed , that'd me mighty kind of you if you'd do so :) and you'd save us alot of time with tinkering about with ramps ! , if you do make a specific stunt script , could you make the steering more responsive ? i feel that the car turns way too slow >.< . and we have some very tight turns lined up for our video. yeah, i'll look you up when i get back to my own computer :).
[QUOTE=Kavinsky;26181452]Alright you could also look me up on steam as well, I'm one of 17 people using this name and I'm the only one using this poster from the italian job (1969) as my avatar[/QUOTE]And yet... you never added me... :colbert:
theres one problem with making the steering more sensitive, I rigged the car up so the tail comes out just enought so that you can slide the rear like a real muscle car, but any more than that and it has a tendancy to loose control and/or crash
So if I make the steering more sensitive its going to usurp the handling abit but I'll see what I can do and start work on it tommorow.
Speaking of the jumps thought I've been tinkering with the turbo scoutcar for quite some time now (so the interceptor is pretty much rigged up as it was in that file) and I found in order to make those jumps I'm going to need to rig it to reach about 100 without crashing or loosing control so its probably going to take awhile to get it rigged up just for that and what map are you filming on so I can set it up for that
and max I think thats about the time my computer got a virus and I had one hell of a time of getting rid of it over about the course of a week, plus the fact that it came back 3 times every 3 days after that until I rest my router, which changed my ip adress and stopped it from coming back so I think I just forgot to look you up by accident.
and why does your avatar say BAN now?
[QUOTE=Kavinsky;26196232]and why does your avatar say BAN now?[/QUOTE]
Because he's been banned perhaps?
I should also use this time to say that I'm sorry for the lack of progress recently but I've been playing NFS: Hot Pursuit and it is brilliant but I will try to get back to work again over the next week.
well I mean what the hell did he do wrong?
[URL="http://www.facepunch.com/fp_events.php?type=ban"][IMG]http://static.facepunch.com/fp/events/ban.png[/IMG][/URL] [URL="http://www.facepunch.com/members/86848-Terrenteller"]Terrenteller[/URL] banned [URL="http://www.facepunch.com/members/70855-madmax678"]madmax678[/URL] for [B]12 Hours[/B] in [URL="http://www.facepunch.com/threads/980428-gm_cityrail-W.I.P?p=26190664&viewfull=1#post26190664"]gm_cityrail W.I.P[/URL] with the reason “[B]Meme Response[/B]”
ah so it was just for something stupid, nevermind then I thought maybe he did something really wrong or something.
Hey guys, BACK OFF. He needs his NSF.
Just for further reference, if you click the [img]http://static.facepunch.com/fp/navbar/events.png[/img] icon at the bottom of a users post on the far left a list of recent events from that user will show up.
Wouldn't it make more sense to say it AFTER they talked?
[QUOTE=Master Chris;26204511]Because he's been banned perhaps?
I should also use this time to say that I'm sorry for the lack of progress recently but I've been playing NFS: Hot Pursuit and it is brilliant but I will try to get back to work again over the next week.[/QUOTE]
How's the progress of your Hot Pursuit?
Don't worry about me being banned...
[QUOTE=Spectre1406;26206216]How's the progress of your Hot Pursuit?[/QUOTE]
Probably around 70% complete, level 13 police, high 12 racer. Great game, I love beating the high scores on the speedwall, excellent graphics and sounds as well.
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