• 1969 Dodge Charger (B-Body) WIP Model
    2,493 replies, posted
[QUOTE=Kavinsky;28251767]As long as it can be turned off and its stable since it wouldn't be that fun to have the rear wheels lock up and slam me into a semi along highway 17 at 60 mph with the interceptor[/QUOTE]Theres really no way for me to control each wheel individually. Also, any ideas on fixing the car when broken? I currently have two ideas: making a wrench entity or something that on touch would fix the touched car by certain amount (not a big fan of that one) or I could make something that when theres no driver the car would automatically repair itself over time, could really use some ideas..
[QUOTE=freemmaann;28253999]Theres really no way for me to control each wheel individually. Also, any ideas on fixing the car when broken? I currently have two ideas: making a wrench entity or something that on touch would fix the touched car by certain amount (not a big fan of that one) or I could make something that when theres no driver the car would automatically repair itself over time, could really use some ideas..[/QUOTE] TF2 Engineer style ftw, hit it with the wrench till it gets reapired, then keep hitting it to upgrade it from normal charger to dukes of hazzard charger lol.
[QUOTE=adidragan;28254219]TF2 Engineer style ftw, hit it with the wrench till it gets reapired, then keep hitting it to upgrade it from normal charger to dukes of hazzard charger lol.[/QUOTE]This will work if all vehicles not just with the charger. A wrench swep? So I should make that?
[QUOTE=madmax678;28247652]The thought of the car, or the model?[/QUOTE] Well both actually, my interviewer at DeMontfort actually has a friend who restores them. [QUOTE=freemmaann;28236683]Hey, a question: I'm nearly finished with the whole list of things to code, should I try to make a vehicle damage system? The things that come to my mind for the damage system at the moment are: when vehicle damaged would break down at random times and force the player out of the car(till I figure out how to disable inputs from player when car broken), random brake slam, random steering wheel lock, when damaged with an explosion or something, the engine would catch fire (the effect in ep2 after being chased by the chopper (would work on all vehicles), and after the engine burned for a while the car would explode and be unusable, thats the ideas I have for it ATM. Which is gonna consume allot of time, or I could improve stuff like the view recalculation, detaching smoothing and such stuff. Should I attempt to do something like that, basically I'm asking would people like, would it be worth wasting time to code it?[/QUOTE] These sound like pretty good features, maybe it would also be possible to make the cars loose power, handle worse and sound different by getting them to use a different performance script when they are damaged. Do you think that may be possible?
[QUOTE=Master Chris;28257889]Well both actually, my interviewer at DeMontfort actually has a friend who restores them.[/QUOTE]Nice!
[QUOTE=Master Chris;28257889]These sound like pretty good features, maybe it would also be possible to make the cars loose power, handle worse and sound different by getting them to use a different performance script when they are damaged. Do you think that may be possible?[/QUOTE]For the handling I can do these things: handbrakes on/off, no matter if a player is inside or not and lock/unlock the steering wheel, which does start to act really strange when a player still tries to control the wheel, the wheels start to lock/unlock them selves at different speeds, weird, but fun. For the changing scripts: I don't think its possible to change the script after the vehicle has been spawned, for the sounds, I could change the players DSP (options the way the game plays sounds for specific player), but it would change all the sounds ingame for the specified player, not just the vehicles. For loosing power: I could do something like twitch the handbrakes of the car every 0.2 seconds or if the player is trying to go faster or something, didn't try it, but I can guess that it would be hard to notice the brakes toggling at that speed. Trying to turn off the engine while its on does not stop the vehicle sounds, a glitch which I cant get past. Hoping to find another way tho. Also, having hard time getting the name of the particle effect used in the ep2 chopper fight map, google sucks at helping on this, so I need someone who could read the vehicles keyvalues from the map. Wonder where valve put the code for the chopper engine caught fire event, or keyvalues. The code for the engine ignite effect is done, now just need to find the fire particle effect. [url]http://dl.dropbox.com/u/13116851/EngineArt.jpg[/url]
the pretty colors
It looks like a firework was thrown into the engine compartment...
Good news, bad news: I'll start with good: I've found a fire effect (not the same on as in ep2, just cant find) which looks pretty good: [URL]http://dl.dropbox.com/u/13116851/enginefire.jpg[/URL] Bad news: I don't think there is a way to check if an entity has collided with something outside of entity's code, so vehicles will only receive coalition damage when theres a driver inside, since I can divert the damage done to the player to the car. Nearly done with the damage system, still need to add sounds and adjust some variables, you have 3 console commands and 2 vehicle spawn script options, too be honest it looks better than I expected. Still not sure how should I make or even if I should the repair system, for the swep I would need a wrench model and some people might not have TF2.
[QUOTE=freemmaann;28276378]Still not sure how should I make or even if I should the repair system, for the swep I would need a wrench model and some people might not have TF2.[/QUOTE] hmmm.... i think i have someone that can make a wrench model. just depends on the wrench you want. if its a TF2 pipe wrench, i think you can rip the models from tf2 and use them in the pack, that way you dont need TF2 to see it. not sure if thats legal though XD but i might be able to get someone to make like a socket wrench model. or was there something specific you had in mind? (not sure if he'd do it for free or not, but i dont think its gonna be much at all for such a small model, may even do it for free. and you want a prop with a v_ and W_ model for a swep? or do you just want the prop?)
[QUOTE=madmax678;28219018]He couldn't stop me from doing that beta video... :pervert:[/QUOTE] hah, lol
[QUOTE=w0lf_inuyash;28301096]but i might be able to get someone to make like a socket wrench model. or was there something specific you had in mind? (not sure if he'd do it for free or not, but i dont think its gonna be much at all for such a small model, may even do it for free. and you want a prop with a v_ and W_ model for a swep? or do you just want the prop?)[/QUOTE]I'm not sure a swep is a best idea, can't make up my mind on whats better, a simple entity with a wrench of a model which fixed vehicle it touches, a wrench swep, or some system which fixes teh car overtime when not active. But if there'd be a cool model of a swep it could work. Basically there has to be atleast 3 animations for the v model for it to look good, the hit, miss and idle. Would be cool of your friend would help :) Need V,W models, a simple wrench model with animations of lets say crowbar would do.
Or what about a command that you can enter and the car can fix its self?
[QUOTE=freemmaann;28301967]I'm not sure a swep is a best idea, can't make up my mind on whats better, a simple entity with a wrench of a model which fixed vehicle it touches, a wrench swep, or some system which fixes teh car overtime when not active. But if there'd be a cool model of a swep it could work. Basically there has to be atleast 3 animations for the v model for it to look good, the hit, miss and idle. Would be cool of your friend would help :) Need V,W models, a simple wrench model with animations of lets say crowbar would do.[/QUOTE] well, when he gets on i'll ask him, i missed my chance cause i was out working on the fairlane. seems the coil JUST went bad. we had it running this morning. so... hopefully he'll be on shortly. you might just get the model today =P
[QUOTE=Captain Ringo;28302093]Or what about a command that you can enter and the car can fix its self?[/QUOTE]But the cars could become indestructible by spamming this command. [QUOTE=w0lf_inuyash;28302466]hopefully he'll be on shortly. you might just get the model today[/QUOTE]Midnight's within an hour where I am right now.
Yeah but cars are already indestructible, so them spamming is the same as driving any other car. But by giving a buffer limit between when you can and cannot type the command would stop that. Like 5-10 seconds, and the car would now be destructible. And by giving a command it also allows people to be able to fix the car when making a Machinema, instead of having to use a swep which might put them into the shot.
[QUOTE=Captain Ringo;28302903]Yeah but cars are already indestructible, so them spamming is the same as driving any other car. But by giving a buffer limit between when you can and cannot type the command would stop that. Like 5-10 seconds, and the car would now be destructible. And by giving a command it also allows people to be able to fix the car when making a Machinema, instead of having to use a swep which might put them into the shot.[/QUOTE]Alright, could do something like that people could only it after 3 seconds of last damage. [URL="http://www.facepunch.com/members/171074-w0lf_inuyash"]w0lf_inuyash[/URL]: No need for a model anymore.
It would be nice if you crash into a building or something the car shuts down, and then it makes ticking cooling down noises and in about 5 seconds you start the car back up.
[QUOTE=MoparMan777;28315309]It would be nice if you crash into a building or something the car shuts down, and then it makes ticking cooling down noises and in about 5 seconds you start the car back up.[/QUOTE]Can't manipulate the vehicle to that extent, if I shut it down through I script the sound fucks up. Vehicle Damage part of the script is now at 100%.
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[QUOTE=freemmaann;28302985]Alright, could do something like that people could only it after 3 seconds of last damage. [URL="http://www.facepunch.com/members/171074-w0lf_inuyash"]w0lf_inuyash[/URL]: No need for a model anymore.[/QUOTE] aight, yeah i talked to him (sorry about posting this late) and he said he couldnt do it as he had other things needing done school wise. but you know, ive been thinking about the cars and stuff, and after finally getting my fairlane running, i realized something. these cars dont have idle speeds... or... what ever its called when its in drive and your not holding the brake, the car moves forward. what do you guys think about that? also what about scripting brakes to brake slowly. not just completly lock up the rear wheels and skid to a stop? or like having a version/command that enables slow braking, but you can double tap and hold down space to brake fast.... only bad thing about that idea is you cant use the brakes to hit tight corners and drift, unless you can be fast on the space bar, or have a second "normal" version...
[QUOTE=w0lf_inuyash;28385570]aight, yeah i talked to him (sorry about posting this late) and he said he couldnt do it as he had other things needing done school wise. but you know, ive been thinking about the cars and stuff, and after finally getting my fairlane running, i realized something. these cars dont have idle speeds... or... what ever its called when its in drive and your not holding the brake, the car moves forward. what do you guys think about that? also what about scripting brakes to brake slowly. not just completly lock up the rear wheels and skid to a stop? or like having a version/command that enables slow braking, but you can double tap and hold down space to brake fast.... only bad thing about that idea is you cant use the brakes to hit tight corners and drift, unless you can be fast on the space bar, or have a second "normal" version...[/QUOTE]The Idle speed would be really dificult to do if not impossible, since you can't know the engine power, there for can't estimate what the idle speed should be. The slow braking thing has been on my mind for a while, I've noticed that if you try to go backwards when having some forward velocity the car brakes, thats the only possible, no hacky solution there is. I need to simulate player key press somehow in order to do that, but I have never tried anything like that, so first I need to understand how it works and I wouldn't be able to replace the regular brakes without getting into problems with other scripts, so a new key would have to be binded. You could just use the back key to slow brake I guess.
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[QUOTE=Captain Ringo;28391510]Why not just do the idle speed of all the cars at like 60km/h or 40 m/h (or whatever it is in miles). Or something close to that, maybe 80 then.[/QUOTE] in mph id say 5 is about right. as a slow increase. but yeah it was just something that i thought i should ask about. thought it might be an interesting idea if it was possible. probubly not then...
the modeling is awesome umm could you tell me where you learned how to model because im stumped :l
Right wolf, I was thinking of something completely different... Disregard my last post everyone :|
Just tried the idle engine thing, could do it, however, I only have control of the ent_fire throttle command for that, so I'll make another cmd that controls the idle speed. Also by making this I've noticed that you can get a full control of any vehicle at all time, so I tried to make something like a possessor swep for vehicles, which allows people to take over the control of the car no matter if it has a player in it or not :D You can tell that people love when the car decides to drive off a cliff on its own for no reason. :D Fun times..
Holy balls it's been three years :psyboom: but the Charger look's great hopefull it'll be worth the wait.
[QUOTE=Captain Ringo;28394801]Right wolf, I was thinking of something completely different... Disregard my last post everyone :|[/QUOTE] yeah i think you were XD either that or im calling it the wrong name... >.> put the car in drive and take your foot off the brake and not touch the gas petal... should roll forward at like 5mph... atleast i think thats called idle speed...
I always thought Idle speed was the speed it went down a second from when you let the gas pedal off...
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