• Pokemon Models (I supply .3ds of them, you ragdoll them)
    462 replies, posted
[QUOTE=SonicKitsune;16760784]If you're worried about scaling, you can try the $scale command in the QC. Be sure to place it before any model references so they all scale. [url]http://developer.valvesoftware.com/wiki/$scale[/url] You may have to fiddle around with the number, depending on what program you use or how it was first scaled. For XSI, 40 is a good place to start.[/QUOTE] I was putting $scale but I didn't know about the putting it before thing, thanks :D (all the references I was working from put it after @.@)
Well, that's over. Thanks for your help SonicKitsune.
[QUOTE=Yueenode;16763047]Well, that's over. Thanks for your help SonicKitsune.[/QUOTE] AH HA found why the finger was weird, the texture file was defined as the original instead of the updated one (I did think it was that tbh which is why I went back to stage 1). Edit: SonicKitsune thankyou soooooo much my friend XD the Haunter model scaled perfectly when I put the $scale command (x5 was correct) above all the model references :D I will post a pic of it shortly. Edit 2: Screeny [url=http://silverspirituk.deviantart.com/art/Haunter-Port-V2-133762089][img]http://fc05.deviantart.com/fs47/f/2009/229/5/0/50030cef2604799cd6297a80231e6bb4.jpg[/img][/url] [editline]01:28AM[/editline] Oh crap this is bad my GMod has randomly stopped working and just crashes on front loadscreen, terminating itself :C Edit: Tried removing all new stuff since when it worked and restarted steam, no luck :C Hopefully it will work once my compter's been off a few hours (maybe its overheating or something) On a lighter note I think i've figured out why my Fox Barney replacement didn't work, it seems addons are prioritised after .gcf files and files in the main GMod folder are above them (I noticed this when I accidently left the normal non-ghost haunter.mdl in the main folder where the decompiler put it, but it still replaced the original tiny one thats in my addons folder) only I can't test my theory until I can get it working again ¬,¬
Good job, Silver, you should make the hands props, and the Haunter main body a ragdoll, hopefully with flexes and a tongue out ragdoll
That hunter is full of smoothing errors.
[QUOTE=Dragoshi1;16765548]Good job, Silver, you should make the hands props, and the Haunter main body a ragdoll, hopefully with flexes and a tongue out ragdoll[/QUOTE] Thanks :D Thats going to be my next attempt at it after I get my damn GMod working again. (surely flexed hands would be better than props, though i'm still working out how to do that and ragdolling and such.) [QUOTE=lillwasa;16765651]That hunter is full of smoothing errors.[/QUOTE] Ask shadow about that.
So you didn't smooth it?
[QUOTE=lillwasa;16766087]So you didn't smooth it?[/QUOTE] nope, I just assigns materials to be more useful in-game and ports em into source, shadow rips them and cleans em up.
Explain?
Er well, you shadow_of_intent do all the ripping and smoothing, while Silver Spirit and lilwasa assign materials and port into Source with the ragdoll part being optional.
[QUOTE=Silver Spirit;16763306]AH HA found why the finger was weird, the texture file was defined as the original instead of the updated one (I did think it was that tbh which is why I went back to stage 1). Edit: SonicKitsune thankyou soooooo much my friend XD the Haunter model scaled perfectly when I put the $scale command (x5 was correct) above all the model references :D I will post a pic of it shortly. Edit 2: Screeny [url=http://silverspirituk.deviantart.com/art/Haunter-Port-V2-133762089][img]http://fc05.deviantart.com/fs47/f/2009/229/5/0/50030cef2604799cd6297a80231e6bb4.jpg[/img][/url] [editline]01:28AM[/editline] Oh crap this is bad my GMod has randomly stopped working and just crashes on front loadscreen, terminating itself :C Edit: Tried removing all new stuff since when it worked and restarted steam, no luck :C Hopefully it will work once my compter's been off a few hours (maybe its overheating or something) On a lighter note I think i've figured out why my Fox Barney replacement didn't work, it seems addons are prioritised after .gcf files and files in the main GMod folder are above them (I noticed this when I accidently left the normal non-ghost haunter.mdl in the main folder where the decompiler put it, but it still replaced the original tiny one thats in my addons folder) only I can't test my theory until I can get it working again ¬,¬[/QUOTE] wow thats awesome, so are the hands separate from the actual model like the madness models?
[QUOTE=Yueenode;16773685]Er well, you shadow_of_intent do all the ripping and smoothing, while Silver Spirit and lilwasa assign materials and port into Source with the ragdoll part being optional.[/QUOTE] I intend to do the smoothing myself.:wink: And all ports from me will be rigged. (If i even get the models.)
[QUOTE=ctrlaltd1337;16773839]wow thats awesome, so are the hands separate from the actual model like the madness models?[/QUOTE] The hands aren't separate...yet, I could delete the main body and port the hands in as one model each if you want though. Edit: Good news my GMod is working again, no idea why it wouldn't last night though. Also Barney Fox still doesn't work so i'm still confused. Also did a shiney version of Haunter (propperly, no hexing): [url=http://silverspirituk.deviantart.com/art/Shiney-Haunter-V1-133847922][img]http://fc09.deviantart.com/fs47/f/2009/230/0/3/031b9c71a429a4ecc869447d9cae0e92.jpg[/img][/url]
Blue tongue. Now that's a bit more monster-like in my opinion. EDIT: Has it got quiet around here?
[QUOTE=Dragoshi1;16765548]Good job, Silver, you should make the hands props, and the Haunter main body a ragdoll, hopefully with flexes and a tongue out ragdoll[/QUOTE] Ok the hands are detached now :P [url=http://silverspirituk.deviantart.com/art/Haunter-Detached-Hands-V1-133892683][img]http://fc02.deviantart.com/fs49/f/2009/230/3/7/3701754dd0997ff27b8a978479c4c850.jpg[/img][/url] Don't know about flexes for the eyes as there isn't a closed/half closed texture. The fingers will need to be rigged I guess and i'll have to figure out how you do the joint constrains to make ragdolling work (and rig everything that is).
[QUOTE=Yueenode;16773685]Er well, you shadow_of_intent do all the ripping and smoothing, while Silver Spirit and lilwasa assign materials and port into Source with the ragdoll part being optional.[/QUOTE] And m3m0d comes in where? I dont just exclude people because someone else comes along. And it does get rather confusing as to who is helping me.
[QUOTE=shadow_of_intent;16788401]And m3m0d comes in where?[/QUOTE] Oops. Sorry. Forgot about him. He...what does he do again?
[QUOTE=Yueenode;16791329]Oops. Sorry. Forgot about him. He...what does he do again?[/QUOTE] ... He and Silver are assisting me. I rip the models and clean them up, they get them ingame for me and skin them properly. Though, i wonder how m0ds computer is going?
So you don't want my help, oh well got many other projects going on.
[QUOTE=lillwasa;16791458]So you don't want my help, oh well got many other projects going on.[/QUOTE] He didn't say that, he just was pointing out they'd missed out m3m0d in the list of people helping. (Has he not sent you the download link yet for the models?)
You have the models Silver, and im losing track of things. I g2g now, cyas
[QUOTE=Silver Spirit;16791816](Has he not sent you the download link yet for the models?)[/QUOTE] No, he hasn't.
I was trying to get that through to shadow_of_intent, but I wasn't specific. I should've said the download link for the Lapras and Cubone models.
[QUOTE=Yueenode;16792313]I was trying to get that through to shadow_of_intent, but I wasn't specific. I should've said the download link for the Lapras and Cubone models.[/QUOTE] They're in the same link.
Oh uh, but lilwasa doesn't have that link.
Alright... Silver, when your done with the models that NEED rigging Cloyster, Haunter have the obvious lack of arms to rig) Please Zip them up and pass them onto Lillwasa. Ok? Now noone has to be left out except for m0d, who im waiting for to tell us about his computer (Hope its good news?)
[QUOTE=shadow_of_intent;16809427]Alright... Silver, when your done with the models that NEED rigging Cloyster, Haunter have the obvious lack of arms to rig) Please Zip them up and pass them onto Lillwasa. Ok? Now noone has to be left out except for m0d, who im waiting for to tell us about his computer (Hope its good news?)[/QUOTE] What do you mean by done with? Surely if hes gonna rig them I don't need to do anything first (unless he wants the separated Haunter that is, but I was gonna try and rig that :D). Also I hope m3m0d's comp is working :S (and give lilwasa the link you gave me shadow :P)
Im confused, if Lillwasa gets the models, and bmps, what will you do then?
[QUOTE=shadow_of_intent;16811102]Im confused, if Lillwasa gets the models, and bmps, what will you do then?[/QUOTE] Well i'm doing Haunter currently, he said he was gonna do Lapras, so if we work out whos doing what it should be fine. (and I suppose I could to the mats as i've got the hang of normal maps/envmaps and i'm working on phong and illum and stuff.)
So, i just Pm Lapras?
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