• Hammer vbsp Error.
    38 replies, posted
Shouldn't need a skybox. I just mean run it through VBSP and then open the bsp in Crafty. If it doesn't like that, then try a skybox around it too.
[QUOTE=HiddenMyst;16013338]Shouldn't need a skybox. I just mean run it through VBSP and then open the bsp in Crafty. If it doesn't like that, then try a skybox around it too.[/QUOTE] Ok thanks man. Ill try with a skybox because it keeps on saying its leaking when i know it cant be.
Leaks won't matter because you aren't actually running the map. It might need a player start for compile though.
[QUOTE=HiddenMyst;16016159]Leaks won't matter because you aren't actually running the map. It might need a player start for compile though.[/QUOTE] OK. One last question. How would i keep the texture names intact. What i mean is when i convert them to an obj the tga texture names is the bsp name with texture_'number' added to the end. I need the textures to be the same name as they were in hammer.
[QUOTE=Xhizors;16016805]OK. One last question. How would i keep the texture names intact. What i mean is when i convert them to an obj the tga texture names is the bsp name with texture_'number' added to the end. I need the textures to be the same name as they were in hammer.[/QUOTE] To be completely honest, I don't know. But I know that you can change it while in your modelling program. I'm not familiar with XSI, so I can't help with that.
[QUOTE=HiddenMyst;16027173]To be completely honest, I don't know. But I know that you can change it while in your modelling program. I'm not familiar with XSI, so I can't help with that.[/QUOTE] Yeh i worked it out you can set it up inside crafty :).
[QUOTE=Xhizors;16027754]Yeh i worked it out you can set it up inside crafty :).[/QUOTE] Oh cool.
Any chance of seeing one of the buildings in HLMV with the collision model showing?
[QUOTE=HiddenMyst;16031757]Any chance of seeing one of the buildings in HLMV with the collision model showing?[/QUOTE] Yeah ill get it 2 you soon. Having texture problems again. [editline]06:22PM[/editline] Ok here is a picture. I just realised its not colliding properly. Now how would i do that? Here's the model inside hammer without collide: [URL=http://img146.imageshack.us/i/34952168.jpg/][IMG]http://img146.imageshack.us/img146/4517/34952168.jpg[/IMG][/URL] [URL=http://g.imageshack.us/img146/34952168.jpg/1/][IMG]http://img146.imageshack.us/img146/34952168.jpg/1/w408.png[/IMG][/URL] Collide model: Sorry about the picture being so far away. [URL=http://img441.imageshack.us/i/35324888.jpg/][IMG]http://img441.imageshack.us/img441/1412/35324888.jpg[/IMG][/URL] [URL=http://g.imageshack.us/img441/35324888.jpg/1/][IMG]http://img441.imageshack.us/img441/35324888.jpg/1/w153.png[/IMG][/URL] Sorry about the picture being so far away.
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