• BioShock Infinite Models
    679 replies, posted
[IMG]http://puu.sh/2NGd9.jpg[/IMG] Flexes are done.
[QUOTE=Dissolution;40541420]Sliders that I made as well as the bones.[/QUOTE] Oh, I missed that somehow.. Can't wait!
Those eyes just don't look right for some reason to me. Anyone else feel the same?
[QUOTE=Cylonproject;40541946]Those eyes just don't look right for some reason to me. Anyone else feel the same?[/QUOTE] [url]http://puu.sh/2NHrC.jpg[/url] Updated with ingame eyes. y/n?
[QUOTE=Dissolution;40541988][url]http://puu.sh/2NHrC.jpg[/url] Updated with ingame eyes. y/n?[/QUOTE] jesus christ [img]https://encrypted-tbn2.gstatic.com/images?q=tbn:ANd9GcTvLk7a1YDNecaMGM9y61tI3fzNVl4cu0_WNX5W2ShGcZ9bqf8A[/img]
[QUOTE=Dissolution;40541988][url]http://puu.sh/2NHrC.jpg[/url] Updated with ingame eyes. y/n?[/QUOTE] Is that what came with Bioshock Infinite?
[QUOTE=Grub;40542021]Is that what came with Bioshock Infinite?[/QUOTE] .. "updated with [B]ingame eyes[/B]"
[QUOTE=Dissolution;40542027].. "updated with [B]ingame eyes[/B]"[/QUOTE] What I'm asking though is did you replace Source eye shaders with Infinite eye shaders? Or the other way around? I assume you mean Infinite is what's being used now, but I'm just making sure.
[QUOTE=Grub;40542033]What I'm asking though is did you replace Source eye shaders with Infinite eye shaders? Or the other way around? I assume you mean Infinite is what's being used now, but I'm just making sure.[/QUOTE] Bioshock Infinite's eye texture.
holy fuck no thats terrifying
[QUOTE=Dissolution;40542049]Seriously? Bioshock Infinite's eye texture.[/QUOTE] Well, I'll say the Infinite eye texture looks more "cutesy-alive," but the Source version looks plainer, perhaps slightly less jarring. Do all the other ones you've done have their Infinite eyes as well, or is Baby Elizabeth the only model you've applied the update to?
The corneas are too big, that's why it looks strange.
[QUOTE=Rinfect;40542149]isnt there some qc commands to edit the size of the eye?[/QUOTE] Isn't that how big the baby's eyes are supposed to be? Sort of ridiculously huge to have a good read from a distance.
actual vote [IMG]http://puu.sh/2NI5g.jpg[/IMG] top (hl2ep2 eyes) = [IMG]http://www.facepunch.com/fp/ratings/tick.png[/IMG] bottom (infinite eyes) = [IMG]http://www.facepunch.com/fp/ratings/cross.png[/IMG]
[QUOTE=Dissolution;40542165]actual vote [IMG]http://puu.sh/2NI5g.jpg[/IMG] top (hl2ep2 eyes) = [IMG]http://www.facepunch.com/fp/ratings/tick.png[/IMG] bottom (infinite eyes) = [IMG]http://www.facepunch.com/fp/ratings/cross.png[/IMG][/QUOTE] If you could darken the Infinite eyes just a bit, I'd say yay to them. Because I mean, they do look good. They obviously have more detail than the HL2EP2 eyes you've got there, which look a bit flat by comparison. The Infinite eyes just glow a little too much.
[QUOTE=Grub;40542234]If you could darken the Infinite eyes just a bit, I'd say yay to them.[/QUOTE] [IMG]http://puu.sh/2NInZ.jpg[/IMG]
[QUOTE=Dissolution;40542246][IMG]http://puu.sh/2NInZ.jpg[/IMG][/QUOTE] Bingo. If that's consistent for all of them, it's got my vote right now. *clicks to vote* Might also want to update the vote post with the new image.
I would pay money if someone would remake or take song bird animations from bioshock and allow them to be used in Team Fortress 2 hammer editor.
[QUOTE=Eyelander;40542404]I would pay money if someone would remake or take song bird animations from bioshock and allow them to be used in Team Fortress 2 hammer editor.[/QUOTE] What, like, make a level with Songbird [i]in it?[/i]
All you'd need is the animations on the model. Then you can do whatever with it. Dunno what you'd do with it though.
[IMG]http://puu.sh/2NPWB.jpg[/IMG]
[QUOTE=Dissolution;40544195][IMG]http://puu.sh/2NPWB.jpg[/IMG][/QUOTE] Good lord, those modified Infinite eyes look really awesome now. How much more are you planning on converting for the single pack? Are you going to do all the enemies too, or is your goal smaller? (could booker's hand model be included?)
Damned fine work, you two. Excellent job! Question: I see that a few Elizabeths are being done, but what about the one on the game's box cover? Is she going to be included at all?
[IMG]http://puu.sh/2NRri.jpg[/IMG] [img]http://puu.sh/2NRAD.jpg[/img] [IMG]http://puu.sh/2NRvq.jpg[/IMG] 56 flexes for Elizabeth
[QUOTE=Dissolution;40544598][IMG]http://puu.sh/2NRri.jpg[/IMG] [img]http://puu.sh/2NRAD.jpg[/img] [IMG]http://puu.sh/2NRvq.jpg[/IMG] 56 flexes for Elizabeth[/QUOTE] Looking good! Who's left?
Can't wait!
Oh my god, she's beautiful. Tell me, since you all are porting models with such ease, what's the chance of porting an entire map? :v:
[QUOTE=Derp Y. Mail;40545693]Oh my god, she's beautiful. Tell me, since you all are porting models with such ease, what's the chance of porting an entire map? :v:[/QUOTE] There's several limitations to that, such as the 32 materials per model limit, the fact there will be no collision, the scale and that it will generally look like shit in source
[QUOTE=Dissolution;40544598][IMG]http://puu.sh/2NRri.jpg[/IMG] [img]http://puu.sh/2NRAD.jpg[/img] [IMG]http://puu.sh/2NRvq.jpg[/IMG] 56 flexes for Elizabeth[/QUOTE] You need to use her hair as Bodygroup or as second model. Because you did flexes without her hair on the model and that's why her facial flexes affects on her hairs. [I]Sorry for bad English.[/I]
I'd be willing to make a map if you could get me some textures + buildings + foliage. Most likely just the first bits of the game.
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