[QUOTE=GoOR;40545955]You need to use her hair as Bodygroup or as second model. Because you did flexes without her hair on the model and that's why her facial flexes affects on her hairs.
[I]Sorry for bad English.[/I][/QUOTE]
Awesome advice, GoOR! Thanks! Hope it helps!
[QUOTE=Rinfect;40544902]more bioshock infinite props
[t]http://cloud-2.steampowered.com/ugc/577862299923797118/FF5FDBE5B5BB4CB1169CCDB415231585A3BCB1AE/[/t][/QUOTE]
Your lack of specular mapping and proper phong is depressing. PM me and I can try and generate some template vmts for the props.
[QUOTE=Derp Y. Mail;40545693]Oh my god, she's beautiful.
Tell me, since you all are porting models with such ease, what's the chance of porting an entire map? :v:[/QUOTE]
[url]http://www.gildor.org/smf/index.php/topic,1809.msg14150.html#msg14150[/url]
He is up to v0.3.4 in his program and mentioned he is getting together a map visualizer. This would be maps as composed by the game - not manual rebuilds as suggested. So far, his program seems to show most data held in the files. I found a test audio diary which seems to contain extremely early text. The transcript it had matched very early concepts of the city dating back to the first trailer with that poster of the woman pushing away a baby.
[QUOTE=MegaScience;40551521][url]http://www.gildor.org/smf/index.php/topic,1809.msg14150.html#msg14150[/url]
He is up to v0.3.4 in his program and mentioned he is getting together a map visualizer. This would be maps as composed by the game - not manual rebuilds as suggested. So far, his program seems to show most data held in the files. I found a test audio diary which seems to contain extremely early text. The transcript it had matched very early concepts of the city dating back to the first trailer with that poster of the woman pushing away a baby.[/QUOTE]
Ooh, really? Mind sharing the transcript? Inquiring minds want to know! :)
so when this page is 100% done, then the gmod links will be here.
[QUOTE=MegaScience;40551521][url]http://www.gildor.org/smf/index.php/topic,1809.msg14150.html#msg14150[/url]
He is up to v0.3.4 in his program and mentioned he is getting together a map visualizer. This would be maps as composed by the game - not manual rebuilds as suggested. So far, his program seems to show most data held in the files. I found a test audio diary which seems to contain extremely early text. The transcript it had matched very early concepts of the city dating back to the first trailer with that poster of the woman pushing away a baby.[/QUOTE]
It's pretty mindblowing to see the progress being made. Just a day or so ago people were struggling as it was and then bam, so much progress and it's [I]all so delicious.[/I]
[QUOTE=Lt_C;40551962][t]https://dl.dropboxusercontent.com/u/21161113/gm_construct0010.jpg[/t]
[t]https://dl.dropboxusercontent.com/u/21161113/ep2_outland_010011.jpg[/t]
[t]https://dl.dropboxusercontent.com/u/21161113/ep2_outland_010014.jpg[/t][/QUOTE]
Awesome. Does this mean they're totally finished?
[QUOTE=ZattiW;40552020]I'm unexplainably licking myself[/QUOTE]
they are very shiney.
[IMG]http://puu.sh/2Olo9.jpg[/IMG]
[QUOTE=Dissolution;40553477][IMG]http://puu.sh/2Olo9.jpg[/IMG][/QUOTE]
Elizabeth after merging with a few too many universes.
looks like her average reaction to melee executions
[QUOTE=Dissolution;40553477][IMG]http://puu.sh/2Olo9.jpg[/IMG][/QUOTE]
b[I]oo[/I][B]keR i G[/B]o[I]t SAL[B]tsuuuuuurrghghhhh[/B][/I]
[t]https://dl.dropboxusercontent.com/u/21161113/gm_construct0015_2.jpg[/t]
Now with fixed smoothing and fully ragdolled! It's fun as hell to play with but I'll probably compile a brick version for posing too.
[IMG]http://puu.sh/2Opah.jpg[/IMG]
... Santa claus?
[QUOTE=Dissolution;40554412][IMG]http://puu.sh/2Opah.jpg[/IMG][/QUOTE]
[sp]Wow, now that I see the two faces out of the engine, he really does look like booker, same face and everything[/sp]
[QUOTE=Spot of Tea;40554485][sp]Wow, now that I see the two faces out of the engine, he really does look like booker, same face and everything[/sp][/QUOTE]
Except for the fact that [sp]his fucking eyes are different colors. Why? Younger Comstock is still green, older is blue.[/sp]
[editline]7th May 2013[/editline]
[IMG]http://puu.sh/2Oq4l.jpg[/IMG]
Comstock's flexes are done.
cant wait for this pack to come for garry's mod and steam workshops.
[IMG]http://puu.sh/2OrLn.jpg[/IMG]
[QUOTE=Dissolution;40555093][IMG]http://puu.sh/2OrLn.jpg[/IMG][/QUOTE]
You could make a really hilarious story now of Old Comstock getting his mojo back and turning into that guy.
[IMG]http://puu.sh/2OsLw.jpg[/IMG]
flexes are done for young Comstock
[QUOTE=Dissolution;40555093][IMG]http://puu.sh/2OrLn.jpg[/IMG][/QUOTE]
Either I'm somehow drunk off my ass and seeing things because of the inebriation, or I'm seeing a double-eyebrow thing going on with the young Comstock face.
[QUOTE=Katra804;40555729]Either I'm somehow drunk off my ass and seeing things because of the inebriation, or I'm seeing a double-eyebrow thing going on with the young Comstock face.[/QUOTE]
The team at Irrational is apparently terrible at retexturing.
[IMG]http://puu.sh/2OrQj.jpg[/IMG]
[QUOTE=Katra804;40555729]Either I'm somehow drunk off my ass and seeing things because of the inebriation, or I'm seeing a double-eyebrow thing going on with the young Comstock face.[/QUOTE]
Nope, it's there. I'm guessing it's the early onset of his accelerated aging.
[QUOTE=Grub;40555814]Nope, it's there. I'm guessing it's the early onset of his accelerated aging.[/QUOTE]
So accelerated aging = mutating just enough to grow a second set of eyebrows? :v:
[QUOTE=Katra804;40555891]So accelerated aging = mutating just enough to grow a second set of eyebrows? :v:[/QUOTE]
Hey, I don't make this stuff up.
[IMG]http://puu.sh/2Ox2Z.png[/IMG]
All of my stuff so far excluding the extra Elizabeth outfits.
The hair on Booker and Elizabeth is temporary.
I'm sort of surprised Booker even HAS facial flexes. He doesn't exactly need them. :v:
[editline]7th May 2013[/editline]
Well, for us he does but I mean in the game.
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