[QUOTE=Ardowalalin;40667890]Links got futsed up.[/QUOTE]
Yes, because after I started porting the files to ZIP I realized a bigger issue, some of the files were corrupt,so I went and redid all the exporting and re-packaged the files and now uploading right now.
Sorry
Out of curiosity, how are the garry's mod ports coming along? Just looking for a progress report, if you will. Thanks!
Also, who is porting these to garry's mod?
Okay. Thanks!
By slow, does that mean... it's not known when work might resume?
Zurf3r uploaded a mess o' BI props to the workshop. [url=http://steamcommunity.com/sharedfiles/filedetails/?id=146602537&searchtext=]Have a link.[/url]
No problem
At last! The first official release of [i]anything[/i] related to BI. Thanks, zurf3r. Good work. Hope that's opened the flood gates.
it seems someone posted bioshock infnite stuff, now that they are done, its time for the modles to be there on workshops. which are still not done.
-sniptip-
Well someone posted a ton of packs on gildor's site, in a different topic in the BioShock forum. gildor said he'd remove the links later, probably because he doesn't want to actually link models that are extracted, but he's leaving them up for now for people to get. Although they might be gone by now, but I told the guy to bring them here.
Obi-Wan Kenobi #Moving posted Lizzy in the Workshop. Her arms are a bit... Off, but you can have a link anyway.
[url]http://steamcommunity.com/sharedfiles/filedetails/?id=147078894&searchtext=[/url]
EDIT: It's actually kinda fucked up in general, but at least it's something.
[QUOTE=MegaScience;40751194]Well someone posted a ton of packs on gildor's site, in a different topic in the BioShock forum. gildor said he'd remove the links later, probably because he doesn't want to actually link models that are extracted, but he's leaving them up for now for people to get. Although they might be gone by now, but I told the guy to bring them here.[/QUOTE]
That was me,lol Here is the link to the thread.
[url]http://facepunch.com/showthread.php?t=1270113[/url]
Ah, it'd probably be best to just drop the links here instead if you can, since gildor doesn't seem to want links to extracted sets directly on the forums.
Also, I will say that the person running BIExplorer is manually working out the animation files. gildor does run an overall program and doesn't have that much time, which is why he doesn't have animations out. But Ehamloptiran sounds like he is figuring them out well enough.
[QUOTE=MegaScience;40756402]Ah, it'd probably be best to just drop the links here instead if you can, since gildor doesn't seem to want links to extracted sets directly on the forums.
Also, I will say that the person running BIExplorer is manually working out the animation files. gildor does run an overall program and doesn't have that much time, which is why he doesn't have animations out. But Ehamloptiran sounds like he is figuring them out well enough.[/QUOTE]
Yeah :P, I removed the links to the models. Cant wait for Animations. :D
[QUOTE=BronyHeresy;40751704]Obi-Wan Kenobi #Moving posted Lizzy in the Workshop. Her arms are a bit... Off, but you can have a link anyway.
[url]http://steamcommunity.com/sharedfiles/filedetails/?id=147078894&searchtext=[/url]
EDIT: It's actually kinda fucked up in general, but at least it's something.[/QUOTE]
scary
[t]http://cloud.steampowered.com/ugc/597004416245140938/AA146BA9C0C186B5928CFE2FD9C27B7A81B463E9/[/t]
[QUOTE=Grub;40759591]Slenderbeth[/QUOTE]
you the same guy
[img]http://i.imgur.com/ZJSkG5y.png[/img]
[QUOTE=YourBreakfsat;40759689]you the same guy
[img]http://i.imgur.com/ZJSkG5y.png[/img][/QUOTE]
Hah, no. :-)
So... any news on the floating buildings of Columbia?
[QUOTE=fancy990;40763142]So... any news on the floating buildings of Columbia?[/QUOTE]
[url]http://facepunch.com/showthread.php?t=1270113[/url]
If you want the floating buildings, go there, in RAW format.
They are in "pieces" that make up a building, not full buildings...That is how 2K made the buildings, like legos.
Oh, you didn't tell me you made a separate topic for it. I don't browse the forums usually - I come to this specific topic.
[QUOTE=MegaScience;40764816]Oh, you didn't tell me you made a separate topic for it. I don't browse the forums usually - I come to this specific topic.[/QUOTE]
Yeah, I had to because this thread is mostly GMOD porting, I needed to make a new thread.
Yay, someone ported Elizabeth to SFM
[T]http://cloud-2.steampowered.com/ugc/594752616466371386/62068C0123E7BC3A91E4E5C72F6BC40ABFD4D8D2/[/t]
[url]http://filesmelt.com/dl/Elizabeth_corset101.zip[/url]
There's only one hair style and two skins for the brooches.
[Sp] the guy is working on a nude version [/sp]
Those shoulders are awful. I'd rather wait for revzin.
half dead shoulders
Can somebody port the vending machines?
A little test with that Elizabeth with the bad shoulders. Revzin's is still on its way, so I'm psyched about that.
[video=youtube;NmDRqB4tVKk]http://www.youtube.com/watch?v=NmDRqB4tVKk[/video]
That's actually not so bad. Guess that picture just had unflattering posing. Great animation as well!
[QUOTE=Derp Y. Mail;40779112]That's actually not so bad. Guess that picture just had unflattering posing. Great animation as well![/QUOTE]
The only problem is that all the facial expressions are in "unknown" instead of the face section, which means they all disappear when you assign a rig to the model. It's frustrating to keep switching back and forth.
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