• BioShock Infinite Models
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[QUOTE=Joorass;40866673][url]https://digitalero.org/phpbb/viewtopic.php?f=44&t=829[/url] SFM model's done, gmod version still in progress?[/QUOTE] That one is horrid. It does the job but the shoulders, dress and fingers are awful to work with, not to mention the lack of faceposing. You can do that too if you like individually moving each mouth-part for itself.
-snip-
Until Rev's is released, here are some test images I did with the boring Elizabeth [t]http://img507.imageshack.us/img507/6084/elizasad.png[/t] [t]http://img577.imageshack.us/img577/3576/elizacool2.png[/t] [t]http://img46.imageshack.us/img46/348/elizafrontier.jpg[/t]
[QUOTE=Grub;40897032]Until Rev's is released, here are some test images I did with the boring Elizabeth [t]http://img507.imageshack.us/img507/6084/elizasad.png[/t] [t]http://img577.imageshack.us/img577/3576/elizacool2.png[/t] [t]http://img46.imageshack.us/img46/348/elizafrontier.jpg[/t][/QUOTE] Lookin' at that lower lip, I'm assured that my HWM work is really needed! BTW, in between of making shapes, I decided to double the mesh resolution on her body. And we all know these parts it's really noticeable at. :) [IMG]http://cs405418.vk.me/v405418558/9fd2/PR2goX13zbo.jpg[/IMG] This hi-poly body is enabled with a bodygroup too keep your video from frying. Also, I'm going to test that [video=youtube;AxK6saPpbW8]http://www.youtube.com/watch?v=AxK6saPpbW8[/video] on Ellie's dress and hair. Looks like we won't have to simulate her dress in Maya every time she moves! :)
[QUOTE=revzin;40897720]Lookin' at that lower lip, I'm assured that my HWM work is really needed! [/QUOTE] It really is! :-) Is the resolution doubling primarily for her dress? It can get pretty blocky once you start working with it.
[QUOTE=revzin;40897720]Lookin' at that lower lip, I'm assured that my HWM work is really needed! BTW, in between of making shapes, I decided to double the mesh resolution on her body. And we all know these parts it's really noticeable at. :) [IMG]http://cs405418.vk.me/v405418558/9fd2/PR2goX13zbo.jpg[/IMG] This hi-poly body is enabled with a bodygroup too keep your video from frying. Also, I'm going to test that [video=youtube;AxK6saPpbW8]http://www.youtube.com/watch?v=AxK6saPpbW8[/video] on Ellie's dress and hair. Looks like we won't have to simulate her dress in Maya every time she moves! :)[/QUOTE] Double the polygons? Yes, please! The more detail the merrier! And yes, god, please - if you can use that simulation on the dress you're securing your position as #1 porter.
[QUOTE=Derp Y. Mail;40899926]Double the polygons? Yes, please! The more detail the merrier! And yes, god, please - if you can use that simulation on the dress you're securing your position as #1 porter.[/QUOTE] My only worry is that... don't one of or two Elizabeths not have full legs? Like, the bones might be there, but they don't model everything?
[QUOTE=Grub;40900439]My only worry is that... don't one of or two Elizabeths not have full legs? Like, the bones might be there, but they don't model everything?[/QUOTE] Niether of them have full legs as they're never shown in the game. Why would you need them?
[QUOTE=revzin;40900811]Niether of them have full legs as they're never shown in the game. Why would you need them?[/QUOTE] I guess my concern is collision. Are there proper bounds to keep a sim dress from passing through the empty spots?
[QUOTE=Grub;40901420]I guess my concern is collision. Are there proper bounds to keep a sim dress from passing through the empty spots?[/QUOTE] Yes, I think there's gonna be enough space. There's 3/4 of the leg per leg! :) Unfourtunately, aninmating the dress procedurally seems to be a big problem and would require something external, judging by what I'm looking at with Liz and sfmphys. I'll look into the ways to work with it in time.
[QUOTE=revzin;40902598]Yes, I think there's gonna be enough space. There's 3/4 of the leg per leg! :) Unfourtunately, aninmating the dress procedurally seems to be a big problem and would require something external, judging by what I'm looking at with Liz and sfmphys. I'll look into the ways to work with it in time.[/QUOTE] So a future "DLC" release? ;-)
Screw the Bioshock Infinite models, tell me more about that cloth simulation. That could be useful for so many things.
[QUOTE=revzin;40900811]Niether of them have full legs as they're never shown in the game. Why would you need them?[/QUOTE] You know why :quagmire:
Another Boring Elizabeth picture. [t]http://i.imgur.com/PS2x53R.jpg[/t]
[QUOTE=Gmod4ever;40902745]Screw the Bioshock Infinite models, tell me more about that cloth simulation. That could be useful for so many things.[/QUOTE] I'm not affiliated with SFMphys. Feel free to explore it at GitHub. :) I'm going to release Liz first, then I'll be looking for simulating her dress (in-SFM or not) in depth. Intersting topic is dress-legs collisions handling - this is used a lot in her animations in Infinite.
Alright guys here's the finished version of Selph80's Elizabeth for SFM. He doesn't have an account here so I'm dropping this here. Will be sure to release these officially and through the workshop when they're converted to Gmod. [img]http://i.imgur.com/Iqnwgqd.jpg[/img] Features: Default student - 2 skins for her choker. Default student w/ damage - 2 choker skins plus another "bloody" skin. Default blue dress - 2 skins for her choker and another "bruised" skin. Demo version w/ straight bangs - 2 choker skins. Demo version w/ loose bangs - 2 choker skins. "Tortured" Elizabeth - 2 choker skins And "young" Elizabeth from the end-scene. Face posing via flexes and bones and eye posing. Filesmelt - [url=http://filesmelt.com/dl/Elizabeth_clothed_all1.zip]Download[/url] [url=https://www.dropbox.com/s/rx84177lwoixf65/rig_biped_simple_Elizabeth.py]IK rig[/url] Credit: Irrational Games for the original models Selph80 for porting from XNAlara and doing everything else. Let me know if I screwed anything up.
[QUOTE=Rip_the_Jacker;40911496]Alright guys here's the finished version of Selph80's Elizabeth for SFM. He doesn't have an account here so I'm dropping this here. Will be sure to release these officially and through the workshop when they're converted to Gmod. [img]http://i.imgur.com/Iqnwgqd.jpg[/img] Features: Default student - 2 skins for her choker. Default student w/ damage - 2 choker skins plus another "bloody" skin. Default blue dress - 2 skins for her choker and another "bruised" skin. Demo version w/ straight bangs - 2 choker skins. Demo version w/ loose bangs - 2 choker skins. "Tortured" Elizabeth - 2 choker skins And "young" Elizabeth from the end-scene. Face posing via flexes and bones and eye posing. Filesmelt - [url=http://filesmelt.com/dl/Elizabeth_clothed_all1.zip]Download[/url] [url=https://www.dropbox.com/s/rx84177lwoixf65/rig_biped_simple_Elizabeth.py]IK rig[/url] Credit: Irrational Games for the original models Selph80 for porting from XNAlara and doing everything else. Let me know if I screwed anything up.[/QUOTE] Whooh. Now these ain't Slenderbeths! To compete with this, I'll announce that currently everything about the HWM faceposing is around 85-90% done, and there's a short demo video incoming (where I test stuff). Also, I've been trying auto-lip-syncing her, that turned out better than I expected, even with Engie's default phoneme presets :) [IMG]https://dl.dropboxusercontent.com/u/91422001/liz_meh.png[/IMG]
[QUOTE=Rip_the_Jacker;40911496]Alright guys here's the finished version of Selph80's Elizabeth for SFM. He doesn't have an account here so I'm dropping this here. Will be sure to release these officially and through the workshop when they're converted to Gmod. [img]http://i.imgur.com/Iqnwgqd.jpg[/img] Features: Default student - 2 skins for her choker. Default student w/ damage - 2 choker skins plus another "bloody" skin. Default blue dress - 2 skins for her choker and another "bruised" skin. Demo version w/ straight bangs - 2 choker skins. Demo version w/ loose bangs - 2 choker skins. "Tortured" Elizabeth - 2 choker skins And "young" Elizabeth from the end-scene. Face posing via flexes and bones and eye posing. Filesmelt - [url=http://filesmelt.com/dl/Elizabeth_clothed_all1.zip]Download[/url] [url=https://www.dropbox.com/s/rx84177lwoixf65/rig_biped_simple_Elizabeth.py]IK rig[/url] Credit: Irrational Games for the original models Selph80 for porting from XNAlara and doing everything else. Let me know if I screwed anything up.[/QUOTE] Something is not right with the laсes on student version.
[QUOTE=DP Films;40912747]Something is not right with the laсes on student version.[/QUOTE] Yeah, about that. [I]We[/I] are going to use a model for them instead of transparent textures. I think.
[QUOTE=revzin;40912778]Yeah, about that. [I]We[/I] are going to use a model for them instead of transparent textures. I think.[/QUOTE] Ooh! Jigglebone or something similar?!
jesus her breasts are a shitton more pronounced on the gray version
[QUOTE=Jojje;40913530]jesus her breasts are a shitton more pronounced on the gray version[/QUOTE] Probably leftover from the E3 versions from 2011 and 2012 where her character model was slightly different. Edit: [video=youtube;xJV5ReOSjF0]http://www.youtube.com/watch?v=xJV5ReOSjF0[/video]
[QUOTE=Jojje;40913530]jesus her breasts are a shitton more pronounced on the gray version[/QUOTE] Something tells me that, somewhere along the way, a big plot detail changed (if you've beaten the game, you know what I mean) that forced the team to sex her down.
[QUOTE=Grub;40913275]Ooh! Jigglebone or something similar?![/QUOTE] Maybe we will jigglebone them, they're small enough. [QUOTE=Jojje;40913530]jesus her breasts are a shitton more pronounced on the gray version[/QUOTE] The grey version is "beta", they decided to change that. Which IMO [I]was[/I] a right decision for the character. There even was, AFAIR, some "protest" started by horny 13-year-olds when the change went public. "Occupy-Liz's-Chest", I presume. Giggity.
does anyone know if there is going to be a update to the modle of Elizabeth that is on workshops ? like with skingroups and other stuff ?
Testing non-HWM Elizabeth - "student" [t]http://img843.imageshack.us/img843/4503/elizafall.jpg[/t] [t]http://img203.imageshack.us/img203/278/elizarain.jpg[/t]
Of course you guys are making an increased amount of progress the MOMENT my laptop decides to bite the dust. :v:
It's going to be hard to do some good poses with her until we get some of those scenery assets from the game. TF2 assets just look to cartoony, and she she looks way out of place with HL2 assets. [editline]6th June 2013[/editline] Until then, I whipped this up. Looks great. [t]http://i.imgur.com/vFfXq31.jpg[/t]
Wow, when can we expect that to come to Gmod?
i have just seen on steam workshops a model of her, but just one costume, and i dont know if she has faceposing and fingerposing. also no skingroups for the other costumes.
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