[QUOTE=skull412;40921538]i have just seen on steam workshops a model of her, but just one costume, and i dont know if she has faceposing and fingerposing. also no skingroups for the other costumes.[/QUOTE]
You mean the creepy Slenderbeth model.
[QUOTE=skull412;40921538]i have just seen on steam workshops a model of her, but just one costume, and i dont know if she has faceposing and fingerposing. also no skingroups for the other costumes.[/QUOTE]
[QUOTE=YourBreakfsat;40759590]scary
[t]http://cloud.steampowered.com/ugc/597004416245140938/AA146BA9C0C186B5928CFE2FD9C27B7A81B463E9/[/t][/QUOTE]
[QUOTE=MaddaCheeb;40913826]Probably leftover from the E3 versions from 2011 and 2012 where her character model was slightly different.
[/QUOTE]
She shows up on the far left in the end scene, so it's sort of an inside joke on the fans.
[QUOTE=TheGoodDoctorF;40918811]It's going to be hard to do some good poses with her until we get some of those scenery assets from the game. TF2 assets just look to cartoony, and she she looks way out of place with HL2 assets.[/QUOTE]
Those would be so damn useful. There are a few maps that sort of fit the Bioshock art style (could link to them if you want), but naturally it's insufficient. The time you know that more content from a game is needed is when the nearest-in-style crossover you can use is from TF2.
[QUOTE=Ryu-Gi;40920375]Wow, when can we expect that to come to Gmod?[/QUOTE]
Selph will post the source files sometime soon and then it's up to the first-willing to build the collision model. I could post those, too, but you guys probably want to wait for revzin to supply his when he's done, if he would be so kind.
[QUOTE=Rip_the_Jacker;40923245]Those would be so damn useful. There are a few maps that sort of fit the Bioshock art style ([B]could link to them if you want[/B]).[/QUOTE]
Do you even have to ask? :v:
[I]Would someone kidnly[/I] :zoid: help me locate the medallion (bird-or-cage thingie) in the raw models, please? Can't to find it in the Elizabeth archive.
[QUOTE=Rip_the_Jacker;40923245]
Those would be so damn useful. There are a few maps that sort of fit the Bioshock art style (could link to them if you want), but naturally it's insufficient. The time you know that more content from a game is needed is when the nearest-in-style crossover you can use is from TF2.
[/QUOTE]
There's a boatload of stuff for XNALara that I've seen. No idea how to port it, but it has lots of weapons, props, and even parts of scenery.
[QUOTE=Grub;40928342]There's a boatload of stuff for XNALara that I've seen. No idea how to port it, but it has lots of weapons, props, and even parts of scenery.[/QUOTE]
Porting from XNALara is pretty easy, provided you have an importer script, like the one for 3DSMax.
If you want, I can take a swing at porting some of the stuff over. Toss me a link and I'll see what I can do.
If anyone needs it, I got a couple of building assets compiled
[QUOTE=miroki;40922379]You mean the creepy Slenderbeth model.[/QUOTE]
yup i am looking at the picture of her.
[QUOTE=Derp Y. Mail;40923632]Do you even have to ask? :v:[/QUOTE]
Well, given the horrendously low quantity of HD-compiled maps for SFM, I'm more or less sharing what I have rather than a specific theme. But these are at least better than TF2.
[url=http://filesmelt.com/dl/de_corse_sfm.7z]De_Corse[/url]
[url=http://dfiles.eu/files/48cie688j]ttt_theship_v1[/url]
[url=http://filesmelt.com/dl/cinema_theatron_sfm.7z]Cinema_theatron[/url]
[url=http://filesmelt.com/dl/DMC_Bedroom.rar]DMC_Bedroom[/url]
All compiled and/or uploaded by Gmod4ever. Thanks buddy! And for good measure, [url=http://filesmelt.com/dl/SFM_Maps.zip]here is a mega-pack of 27 maps[/url] also recompiled by Gmod4ever, but it's quite a mess. Most of the maps don't work for me even though I have all necessary content installed except Black Mesa Source textures and Neotokyo content which MAY help, we don't really know lol
Can't believe I've done 78 corrective shapes + ~50 base shapes for her face and still I'm still going!
[IMG]http://screenshot.su/img/43/d1/27/43d127394222358608433c6c60a6b44f.jpg[/IMG]
By all standarts, I should just hate that face, but I don't.
[QUOTE=revzin;40935878]Can't believe I've done 78 corrective shapes + ~50 base shapes for her face and still I'm still going!
[IMG]http://screenshot.su/img/43/d1/27/43d127394222358608433c6c60a6b44f.jpg[/IMG]
By all standards, I should just hate that face, but I don't.[/QUOTE]
How could you hate that face? :-)
Things That Would Be Nice to Have In Source Filmmaker:
1. Auto-save
2. Crash restore
3. Auto-save
4. [i]Auto-save[/i]
I save all the time manually. But sometimes it's not enough. Adjusting a limb, and then source filmmaker utterly crashes without warning and you lose a lot of decent work.
And it's such a freaking downer. Sometimes I feel like I'm making movies on a ticking timebomb and you never know what the timer is.
[QUOTE=Grub;40938986]Things That Would Be Nice to Have In Source Filmmaker:
1. Auto-save
2. Crash restore
3. Auto-save
4. [i]Auto-save[/i]
I save all the time manually. But sometimes it's not enough. Adjusting a limb, and then source filmmaker utterly crashes without warning and you lose a lot of decent work.
And it's such a freaking downer. Sometimes I feel like I'm making movies on a ticking timebomb and you never know what the timer is.[/QUOTE]
Well, SFM has some sort of crash restore with BAK files. Also, I suggest using Dropbox or even a full-fledged VCS, if available, to always have backups and previous versions at your command. And your left hand, if doing nothing, should [I]always[/I] hover on Ctrl-S. :)
If anyone finds this useful, here's a [URL="http://pastebin.com/As7biYQP"]small Python dictionary[/URL] I use to rename multiple Elizabeths's bones to TF2 standart (apart from 'dress' stuff, that's entierly made up by yours truly) with ease.
This stuff:
[CODE]
...
names['GenericHumanDressBone_BR1'] = 'prp_dress_r03_1'
names['GenericHumanDressBone_BR2'] = 'prp_dress_r03_2'
names['GenericHumanDressBone_BR3'] = 'prp_dress_r03_3'
names['GenericHumanDressBone_BR4'] = 'prp_dress_r03_4'
names['GenericHumanDressBone_BR5'] = 'prp_dress_r03_5'
names['GenericHumanLUpperarm1'] = 'bip_upperArm_L'
names['GenericHumanLForearm1'] = 'bip_lowerArm_L'
names['GenericHumanLPalm'] = 'bip_hand_L'
names['GenericHumanLUpperarm2'] = 'hlp_upperArm_L'
names['GenericHumanLForearm2'] = 'hlp_lowerArm_L'
names['GenericHumanLDigit11'] = 'bip_thumb_0_L'
names['GenericHumanLDigit12'] = 'bip_thumb_1_L'
names['GenericHumanLDigit13'] = 'bip_thumb_2_L'
names['GenericHumanLDigit21'] = 'bip_index_0_L'
names['GenericHumanLDigit22'] = 'bip_index_1_L'
names['GenericHumanLDigit23'] = 'bip_index_2_L'
names['GenericHumanLDigit31'] = 'bip_middle_0_L'
names['GenericHumanLDigit32'] = 'bip_middle_1_L'
names['GenericHumanLDigit33'] = 'bip_middle_2_L'
...
[/CODE]
Might be useful in porting other Infinite people, I assume they are all more or less [I]GenericHuman[/I] :)
[QUOTE=revzin;40951543]Well, SFM has some sort of crash restore with BAK files. Also, I suggest using Dropbox or even a full-fledged VCS, if available, to always have backups and previous versions at your command. And your left hand, if doing nothing, should [I]always[/I] hover on Ctrl-S. :)
If anyone finds this useful, here's a [URL="http://pastebin.com/As7biYQP"]small Python dictionary[/URL] I use to rename multiple Elizabeths's bones to TF2 standart (apart from 'dress' stuff, that's entierly made up by yours truly) with ease.
This stuff:
[CODE]
...
names['GenericHumanDressBone_BR1'] = 'prp_dress_r03_1'
names['GenericHumanDressBone_BR2'] = 'prp_dress_r03_2'
names['GenericHumanDressBone_BR3'] = 'prp_dress_r03_3'
names['GenericHumanDressBone_BR4'] = 'prp_dress_r03_4'
names['GenericHumanDressBone_BR5'] = 'prp_dress_r03_5'
names['GenericHumanLUpperarm1'] = 'bip_upperArm_L'
names['GenericHumanLForearm1'] = 'bip_lowerArm_L'
names['GenericHumanLPalm'] = 'bip_hand_L'
names['GenericHumanLUpperarm2'] = 'hlp_upperArm_L'
names['GenericHumanLForearm2'] = 'hlp_lowerArm_L'
names['GenericHumanLDigit11'] = 'bip_thumb_0_L'
names['GenericHumanLDigit12'] = 'bip_thumb_1_L'
names['GenericHumanLDigit13'] = 'bip_thumb_2_L'
names['GenericHumanLDigit21'] = 'bip_index_0_L'
names['GenericHumanLDigit22'] = 'bip_index_1_L'
names['GenericHumanLDigit23'] = 'bip_index_2_L'
names['GenericHumanLDigit31'] = 'bip_middle_0_L'
names['GenericHumanLDigit32'] = 'bip_middle_1_L'
names['GenericHumanLDigit33'] = 'bip_middle_2_L'
...
[/CODE]
Might be useful in porting other Infinite people, I assume they are all more or less [I]GenericHuman[/I] :)[/QUOTE]
How's progress? Sounds like you're pretty close.
[QUOTE=Grub;40952871]How's progress? Sounds like you're pretty close.[/QUOTE]
Can't find an OPAC texture for 'young' Liz. Can you please help with locating it? :)
It should be called 'Elizabeth_YoungHair_OPAC.tga'.
[QUOTE=revzin;40961568]Can't find an OPAC texture for 'young' Liz. Can you please help with locating it? :)
It should be called 'Elizabeth_YoungHair_OPAC.tga'.[/QUOTE]
Bit weird. It doesn't exist. Only ElizabethStudent_Hair_OPAC.tga
[editline]9th June 2013[/editline]
[QUOTE=Grub;40962085]Bit weird. It doesn't exist. Only ElizabethStudent_Hair_OPAC.tga[/QUOTE]
There's also just Elizabeth_Hair_OPAC.tga
Maybe the file you're looking for is just renamed or something?
[i]I can't freaking type today[/i]
[editline]9th June 2013[/editline]
Going to hunt around in some other places where the file might be. There was an old elizabeth texture in some weird place, so maybe what you're looking for is also stored elsewhere.
[QUOTE=Grub;40962085]Bit weird. It doesn't exist. Only ElizabethStudent_Hair_OPAC.tga
[editline]9th June 2013[/editline]
There's also just Elizabeth_Hair_OPAC.tga
Maybe the file you're looking for is just renamed or something?
[i]I can't freaking type today[/i]
[editline]9th June 2013[/editline]
Going to hunt around in some other places where the file might be. There was an old elizabeth texture in some weird place, so maybe what you're looking for is also stored elsewhere.[/QUOTE]
Сhecked mine folders - didn't find it anywhere. But it's referenced in the MAT file and in-game her hair has opacity. Seems the Liz pack Rip_the_Jacker posted has the same problem.
[QUOTE=revzin;40962282]Сhecked mine folders - didn't find it anywhere. But it's referenced in the MAT file and in-game her hair has opacity. Seems the Liz pack Rip_the_Jacker posted has the same problem.[/QUOTE]
Yup. I looked at an XNALAra model as well, that also does not have it. I dunno what the deal is. I could say, well, you have the other texture types. If you reference the opacity textures we have now, you could, in theory, create one yourself, but that would be a lot of effort.
[QUOTE=Grub;40962352]Yup. I looked at an XNALAra model as well, that also does not have it. I dunno what the deal is. I could say, well, you have the other texture types. If you reference the opacity textures we have now, you could, in theory, create one yourself, but that would be a lot of effort.[/QUOTE]
Possibly because everyone used the raw models posted here on FP which don't have it. Maybe someone who has the game tries to extract that texture with umodel? I'll try it myself, but only afget everything else is done. :)
Or Mr Portman will be working his ass off to create the alpha channel by himself. :dance:
[QUOTE=revzin;40962404]Possibly because everyone used the raw models posted here on FP which don't have it. Maybe someone who has the game tries to extract that texture with umodel? I'll try it myself, but only afget everything else is done. :)
Or Mr Portman will be working his ass off to create the alpha channel by himself. :dance:[/QUOTE]
Alrighty.
Besides the opacity texture, what's left on the to-do list?
[QUOTE=Grub;40962457]Alrighty.
Besides the opacity texture, what's left on the to-do list?[/QUOTE]
Materials tweaking (currently the corset Liz looks like a dominatrix with a questionable taste in dominatirix clothes, [URL="http://screenshot.su/img/f8/9b/0b/f89b0b890817f1e2808d0a820ef4b496.jpg"]just look at this leather, yeah[/URL]), 10-15 flexes, a glorious release poster by elite Russian SFM poster makers, my cute test video (coming next day), setting up additional skins with damage... That's pretty much all. The only 'real' issue is this OPAC thing. :)
[QUOTE=revzin;40962698]Materials tweaking (currently the corset Liz looks like a dominatrix with a questionable taste in dominatirix clothes, [URL="http://screenshot.su/img/f8/9b/0b/f89b0b890817f1e2808d0a820ef4b496.jpg"]just look at this leather, yeah[/URL]), 10-15 flexes, a glorious release poster by elite Russian SFM poster makers, my cute test video (coming next day), setting up additional skins with damage... That's pretty much all. The only 'real' issue is this OPAC thing. :)[/QUOTE]
Awesome! :)
That phong shading is surreal. She looks like a popsicle.
[QUOTE=Grub;40962726]Awesome! :)
That phong shading is surreal. She looks like a popsicle.[/QUOTE]
Phong boost vigour, obviously. Enemies' eyes are ripped out by specks.
and that's what happened when phong boost vigour weared off
[IMG]http://puu.sh/3c8CT.jpg[/IMG]
[QUOTE=DP Films;40965192]and that's what happened when phong boost vigour weared off
[IMG]http://puu.sh/3c8CT.jpg[/IMG][/QUOTE]
Sweet.
Also, that's a really snazzy interface layout.
if it's for sfm, is it also useful to use in l4d2? and are there any chances of someone making viewmodels?
Well, here is a little video. Feat. spelling issues and wierd hair, which is going to be simulated when I figure out how!
[video=youtube;ZE1NJWydqss]http://www.youtube.com/watch?v=ZE1NJWydqss[/video]
[QUOTE=revzin;40993075]Well, here is a little video. Feat. spelling issues and wierd hair, which is going to be simulated when I figure out how!
[video=youtube;ZE1NJWydqss]http://www.youtube.com/watch?v=ZE1NJWydqss[/video][/QUOTE]
Yeah, woo! Lookin' good!
[QUOTE=CosmicDreamer;40990745]if it's for sfm, is it also useful to use in l4d2? and are there any chances of someone making viewmodels?[/QUOTE]
No, it won't useful be without a lot much additional work such as creating animations. Also, this one may be over the polygon limit in L4D2.
I say, by any chance, aren't you the guy who I saw on 2K's forums in the Infinite Audio Exctraction thread (stumbled upon it when was trying to exctract some voice line for my video) who had an idea to get her in L4D? :)
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