I'm just wondering if anyone's going to be interested in the GMod side of things. The high-def Elizabeth models look gorgeous, and Dissolution's ports are indeed imperfect in their physics. But it seems most work right now is going into SFM.
[QUOTE=Gmod4ever;41289197]Dissolution gave me the source files for Booker.
Got his transparency fixed up. Like I said, only took about 40 seconds. :v:
His eyes rotate a bit odd, though. They swivel. I'm thinking it may have something to do with his eye attachments, or lack of a forward/mouth attachment. I'll look into it.
[t]https://dl.dropboxusercontent.com/u/8416055/Dont_Delete_Me/Booker01.png[/t][/QUOTE]
Awesome! Thanks, gmod4ever. Can't wait for the release.
Yeah, his eyes are definitely weird. The only semi-reliable way I got them to move with the current wonky version was using viewtarget, and even then it's kind of a crapshoot.
Also, the current version doesn't work with the rig script.
[QUOTE=Drewsko;41289768]I'm just wondering if anyone's going to be interested in the GMod side of things. The high-def Elizabeth models look gorgeous, and Dissolution's ports are indeed imperfect in their physics. But it seems most work right now is going into SFM.[/QUOTE]
I would love to see these incredible models ported to Gmod, personally.
Any news on the Booker model? :-)
Haven't touched him.
Between my past 3 days being so full I could barely get onto Facepunch (even if it were up), and the fact that I have no real interest in the model myself, I haven't gotten around to work on him any more.
Trust me when I say if you played the game, you'd be on Booker/Lutece/Fink like a false Shepherd on a lamb. Great fuckin game and characters.
If you're busy, however, that's understandable.
[QUOTE=Gmod4ever;41340080]Haven't touched him.
Between my past 3 days being so full I could barely get onto Facepunch (even if it were up), and the fact that I have no real interest in the model myself, I haven't gotten around to work on him any more.[/QUOTE]
Oh. Could you please release the version with the transparency fixed, at least? I would really appreciate that. Thanks :-)
(I have also been having huge problems with the forums being down.)
So... anything new?
If there were, I'm sure someone would've posted about it.
Model uses STRIP_IS_QUADLIST_REG - will crash in this engine - so not loading!
MDLCache: BioshockInfinite/Elizabeth_clothed_demo_bangs.mdl needs to be recompiled
Model uses STRIP_IS_QUADLIST_REG - will crash in this engine - so not loading!
MDLCache: BioshockInfinite/Elizabeth_clothed_demo_nobangs.mdl needs to be recompiled
Model uses STRIP_IS_QUADLIST_REG - will crash in this engine - so not loading!
MDLCache: BioshockInfinite/Elizabeth_clothed_student.mdl needs to be recompiled
Model uses STRIP_IS_QUADLIST_REG - will crash in this engine - so not loading!
MDLCache: BioshockInfinite/Elizabeth_clothed_student_damaged.mdl needs to be recompiled
Model uses STRIP_IS_QUADLIST_REG - will crash in this engine - so not loading!
MDLCache: BioshockInfinite/Elizabeth_clothed_tortured.mdl needs to be recompiled
Model uses STRIP_IS_QUADLIST_REG - will crash in this engine - so not loading!
MDLCache: BioshockInfinite/Elizabeth_clothed_young.mdl needs to be recompiled
Model uses STRIP_IS_QUADLIST_REG - will crash in this engine - so not loading!
Seems legit
[URL="http://205.196.123.175/ah73fuz3c76g/7snmke1197dd6la/Revolver.zip"][IMG]http://www.mediafire.com/convkey/5b79/qmn77ljbhgmskhd6g.jpg?size_id=5[/IMG][/URL]
CLICK THE PICTURE TO DOWNLOAD!
(I put ISAA1! over so you could Identify it was Ripped by me, just Download it. its not there over the texture... Or is it?)
[QUOTE=Andre19926;41647590]Model uses STRIP_IS_QUADLIST_REG - will crash in this engine - so not loading!
MDLCache: BioshockInfinite/Elizabeth_clothed_demo_bangs.mdl needs to be recompiled
Model uses STRIP_IS_QUADLIST_REG - will crash in this engine - so not loading!
MDLCache: BioshockInfinite/Elizabeth_clothed_demo_nobangs.mdl needs to be recompiled
Model uses STRIP_IS_QUADLIST_REG - will crash in this engine - so not loading!
MDLCache: BioshockInfinite/Elizabeth_clothed_student.mdl needs to be recompiled
Model uses STRIP_IS_QUADLIST_REG - will crash in this engine - so not loading!
MDLCache: BioshockInfinite/Elizabeth_clothed_student_damaged.mdl needs to be recompiled
Model uses STRIP_IS_QUADLIST_REG - will crash in this engine - so not loading!
MDLCache: BioshockInfinite/Elizabeth_clothed_tortured.mdl needs to be recompiled
Model uses STRIP_IS_QUADLIST_REG - will crash in this engine - so not loading!
MDLCache: BioshockInfinite/Elizabeth_clothed_young.mdl needs to be recompiled
Model uses STRIP_IS_QUADLIST_REG - will crash in this engine - so not loading!
Seems legit[/QUOTE]
Anyone? I need help plz :(
Links broken :(
Can somebody please help me installing this mod? Please forgive me, as it's my first time installing a mod onto GM, but whenever I try to spawn Elizabeth--in any of her forms--in the game, all I get is a green circle.
I've already taken the "addon," "models," and "materials" folders and put them into one folder--which I then proceeded to put into the "addons" folder in the garrysmod folder in my SteamApps, but nothing seems to be working. I've even installed the "Extended SpawnMenu" addon, but all I get are the aforementioned [I]green circles[/I].
If anybody can help me on this issue, please do!
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