• Heavy Combine Infantry-Neotoyko Reskin
    66 replies, posted
Second picture. [editline]12:31PM[/editline] Nevermind, found it.
Please add NPC animations
Please do
This may be a silly question, but are they hexed models? Or do I need NeoTokyo content in my Gmod to use them?
They are hexed and I don't think you need NeoTokyo content in your gmod. Neotokyo content is downloadable on gmod.org anways
Is there any way to un-hex these myself? I'd really like them to overwrite the default soldier.
[QUOTE=Faunts;18210053]Is there any way to un-hex these myself? I'd really like them to overwrite the default soldier.[/QUOTE] Decompile, Recompile with the name you want.
put these on my server, and set them as a skin and they just walk around in the T position..
they probably don't have animations, or you fucked up.
pick one.
Neotokyo models don't have any HL2 animations. Rig them or whatnot to Combine Animations, and release them as soldier replacements. That should solve your T position problems.
I got to say, I'm pretty impressed with this. If I had to add anything, I'd say you should add some blue combine eye-glow, and retexture some of the original metal parts with a hi-res combine metal version
[QUOTE=Tunak Mk. II;18275058]Neotokyo models don't have any HL2 animations. Rig them or whatnot to Combine Animations, and release them as soldier replacements. That should solve your T position problems.[/QUOTE] and, how do you do that?
[QUOTE=Halp;18277412]and, how do you do that?[/QUOTE] [QUOTE=Silver Spirit;18210099]Decompile, Recompile with the name you want.[/QUOTE] That what I said before but you also put these anims in by pasting the following lines into the QC (above the sequence line but below the model line is best): [code]$includemodel "m_anm.mdl" $includemodel "m_shd.mdl" $includemodel "m_gst.mdl" $includemodel "m_pst.mdl" $includemodel "global_include.mdl" $includemodel "m_ss.mdl" $includemodel "humans/male_shared.mdl" $includemodel "humans/male_gestures.mdl" $includemodel "humans/male_postures.mdl" $includemodel "humans/male_ss.mdl"[/code] That will give it all citizen and player anims ^^
[QUOTE=Silver Spirit;18277537]That what I said before but you also put these anims in by pasting the following lines into the QC (above the sequence line but below the model line is best): [code]$includemodel "m_anm.mdl" $includemodel "m_shd.mdl" $includemodel "m_gst.mdl" $includemodel "m_pst.mdl" $includemodel "global_include.mdl" $includemodel "m_ss.mdl" $includemodel "humans/male_shared.mdl" $includemodel "humans/male_gestures.mdl" $includemodel "humans/male_postures.mdl" $includemodel "humans/male_ss.mdl"[/code] That will give it all citizen and player anims ^^[/QUOTE] You know what would be awesome.. instead of my struggling for days on end, you could do it for the community :] or send me a good tutorial because I don't know what the "QC" is, i'm just a mapper.
[QUOTE=Silver Spirit;18277537] Wall O' Text That will give it all citizen and player anims ^^[/QUOTE] Seeing that the model/skin are VERY Combine themed, perhaps it would be more suiting to give them Combine animations?
[QUOTE=Tunak Mk. II;18288245]Seeing that the model/skin are VERY Combine themed, perhaps it would be more suiting to give them Combine animations?[/QUOTE] You could but then it wouldn't be able to use half the weapons. If you want it as a combine replacement though, i'd supose you would have to.
What about coding them into NPCs? Though that would suck in one department: either they can't use most weapons or they have citizen sounds. Both are equally bad.
I'd say just make them replacements. Anything but having glowing neon stormtroopers as my main antagonists. HL2 needs to feel more dark, and these guys fit the bill.
So please can someone make them player models :]
[QUOTE=Halp;18358233]So please can someone make them player models :][/QUOTE] Yeah yeah I will take a look not possible I guess [URL=http://filesmelt.com/][IMG]http://filesmelt.com/downloader/Neo_Combine.JPG[/IMG][/URL]
[QUOTE=Silver Spirit;18288514]You could but then it wouldn't be able to use half the weapons. If you want it as a combine replacement though, i'd supose you would have to.[/QUOTE] The halo combine replacements on gmod.org hav added anims that would work properly for that.
Could someone link me a pack with the original ragdolls?
[QUOTE=the-dutch-guy;18559518]Could someone link me a pack with the original ragdolls?[/QUOTE] Just download the mod. It has loads of useful models in it anyway, and some great weapons.
[QUOTE=Silver Spirit;18277537]That what I said before but you also put these anims in by pasting the following lines into the QC (above the sequence line but below the model line is best): [code]$includemodel "m_anm.mdl" $includemodel "m_shd.mdl" $includemodel "m_gst.mdl" $includemodel "m_pst.mdl" $includemodel "global_include.mdl" $includemodel "m_ss.mdl" $includemodel "humans/male_shared.mdl" $includemodel "humans/male_gestures.mdl" $includemodel "humans/male_postures.mdl" $includemodel "humans/male_ss.mdl"[/code] That will give it all citizen and player anims ^^[/QUOTE] Decompiled and recompiled with this in the QC, added NPC script, Testing and de-bugging now.
can you like unhex them so they can replace the combine?
[QUOTE=Combine911;18885493]can you like unhex them so they can replace the combine?[/QUOTE] That is what almost this entire page has been about.
Allrighty, I tried it.......and GMod crashed instantly. BTW Does anyone want to find or make More heavy-ish combine sounds? I think it would be boring to use the same ones.
[QUOTE=EEvilMuffin;18886407]Allrighty, I tried it.......and GMod crashed instantly. BTW Does anyone want to find or make More heavy-ish combine sounds? I think it would be boring to use the same ones.[/QUOTE] If you can find the file names of the original voice clips, you can replace them with anything by renaming a sound file and placing it in the proper folders (basically along the same path that the originals are in).
[QUOTE=RikohZX;18886566]If you can find the file names of the original voice clips, you can replace them with anything by renaming a sound file and placing it in the proper folders (basically along the same path that the originals are in).[/QUOTE] I knew that, I meant do you think we should make completely new sounds or should we just leave them with the basic combine soldier sounds? [editline]08:27PM[/editline] Okay.....I give up adding animations. Can someone do that? I have a working NPC Script and sounds.
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