[QUOTE=HiddenMyst;16089474]I got 4 700kb textures.[/QUOTE]
Alright i'm uploading to a differnet site at the moment.
:/
I was expecting to get the smds for your collision models (aka the ones that you don't get via the compiled map).
All your models are flipped on their side, which makes it a big pain in the ass. You also included the same 4 road textures again, which just made the download take longer coz my net is capped.
[editline]02:30PM[/editline]
25 minutes later and I have 1 collision model for one building.
[QUOTE=HiddenMyst;16091671]:/
I was expecting to get the smds for your collision models (aka the ones that you don't get via the compiled map).
All your models are flipped on their side, which makes it a big pain in the ass. You also included the same 4 road textures again, which just made the download take longer coz my net is capped.
[editline]02:30PM[/editline]
25 minutes later and I have 1 collision model for one building.
I have to make separate collision models do i? How do i go about doing that?
[QUOTE=Xhizors;16091951][QUOTE=HiddenMyst;16091671]:/
I was expecting to get the smds for your collision models (aka the ones that you don't get via the compiled map).
All your models are flipped on their side, which makes it a big pain in the ass. You also included the same 4 road textures again, which just made the download take longer coz my net is capped.
[editline]02:30PM[/editline]
25 minutes later and I have 1 collision model for one building.
[/quote]
I have to make separate collision models do i? How do i go about doing that?[/QUOTE]
I told you in that first tutorial thing I wrote.
I have no idea how to do that anyway? are there setting when you compile the smd for the orange box that i need to tick?
Collision models are made out of convex pieces. You need to manually make it.
If you don't want to do it all in XSI, then make a simplified version of the building in Hammer and simply open that as a VMF in Crafty, then export as obj. Open it in the modelling program, attach all the separate objects, apply a smooth group, then export as smd.
[editline]02:50PM[/editline]
[url]http://hiddenmyst.pap3rback.com/Uploads/building01_COL.smd[/url]
That's the first building. You can use that as an example, but I recommend that you do them yourself for some practice.
[QUOTE=HiddenMyst;16092101]Collision models are made out of convex pieces. You need to manually make it.
If you don't want to do it all in XSI, then make a simplified version of the building in Hammer and simply open that as a VMF in Crafty, then export as obj. Open it in the modelling program, attach all the separate objects, apply a smooth group, then export as smd.
[editline]02:50PM[/editline]
[url]http://hiddenmyst.pap3rback.com/Uploads/building01_COL.smd[/url]
That's the first building. You can use that as an example, but I recommend that you do them yourself for some practice.[/QUOTE]
Alright thanks man again for your help.
looks good, yesh good
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