[QUOTE=WinCat;43294093]O yer that's called mp_descent[/QUOTE]
:) What left do you have, if I can ask?
Would it be possible to get map geometry? (as in brushes and displacements) or is that a whole nother area you do not wish to delve into?
[QUOTE=theoneman;43295785]:) What left do you have, if I can ask?[/QUOTE]
Umm for the pack exporter some more testing and normal map conversion. I also want to make some sort of viewer for ghost pak's so that you can search the images by name and export what you want instead of having to export all 20gb of the fuckers just to get 10 images lol. But the viewer will probs come at a later date.
[QUOTE=Stiffy360;43296735]Would it be possible to get map geometry? (as in brushes and displacements) or is that a whole other area you do not wish to delve into?[/QUOTE]
I mean it is possible, but I would have to do a load of reversing so again lots more of my time(weeks), and exporting map layouts is a borderline thing for me, I think exporting a map layout is going a bit to far which is the main reason I've not divulged into it as of yet more than the technical aspect of it.
Progress on the tool is currently on hold, as my brother is at home and I let him use my pc to play some games :)
[QUOTE=WinCat;43299836]Umm for the pack exporter some more testing and normal map conversion. I also want to make some sort of viewer for ghost pak's so that you can search the images by name and export what you want instead of having to export all 20gb of the fuckers just to get 10 images lol. But the viewer will probs come at a later date.
Merry Christmas and go enjoy your time with your brother and family.
I mean it is possible, but I would have to do a load of reversing so again lots more of my time(weeks), and exporting map layouts is a borderline thing for me, I think exporting a map layout is going a bit to far which is the main reason I've not divulged into it as of yet more than the technical aspect of it.
Progress on the tool is currently on hold, as my brother is at home and I let him use my pc to play some games :)[/QUOTE]
Merry Christmas and go enjoy your time with your brother and family. :D
[QUOTE=WinCat;43280703]What are you goating about ?
Space tar21 o.o
[IMG]http://winpic.co/Eg9a86f.png[/IMG][/QUOTE]
I know this a really dumb question (bring in the boxes) but do you mind releasing your source code of Lime and XANIM to a [B]specific[/B] set of trusted developers? that way, you can add support for other games and you won't have to do everything! (and by specific I mean people you trust, not just anyone.)
[QUOTE=Commandhat17;43313171]I know this a really dumb question (bring in the boxes) but do you mind releasing your source code of Lime and XANIM to a [B]specific[/B] set of trusted developers? that way, you can add support for other games and you won't have to do everything! (and by specific I mean people you trust, not just anyone.)[/QUOTE]
I'd like to see something like this, make it a open source project like Dolphin? Or like MEExplorer?
[QUOTE=theoneman;43313250]I'd like to see something like this, make it a open source project like Dolphin? Or like MEExplorer?[/QUOTE]
I agree. Add support for the games you want! Just figure out how to reverse them like Tom does.
I will think about making such a tool: in game exporter with game plugins.
But I focus on ghost stuff for now.
Just finishing up the pakExporter (options and stuff) so that will be out tomorrow. :)
HO-HO-HO, SanTom :D
GUI done release should be by tomorrow or so depending on Tom
[IMG]http://puu.sh/603hL.png[/IMG]
How many potatoes dose a chicken need to dip before he runs out of dip ?
Also: [URL="http://tom-crowley.co.uk/downloads/?id=25"]pakExporter.rar[/URL]
:wink:
[QUOTE=WinCat;43324040]How many potatoes dose a chicken need to dip before he runs out of dip ?
Also: [URL="http://tom-crowley.co.uk/downloads/?id=25"]pakExporter.rar[/URL]
:wink:[/QUOTE]
:D, does this mean the LIME update is out?
I also get an error when I extract a PAK, looks like you might be forgetting an / between ghosts and the pak name.
[IMG]http://s30.postimg.org/hwv88pssx/error.png[/IMG]
[QUOTE=theoneman;43324182]:D, does this mean the LIME update is out?
I also get an error when I extract a PAK, looks like you might be forgetting an / between ghosts and the pak name.
[IMG]http://s30.postimg.org/hwv88pssx/error.png[/IMG][/QUOTE]
It's just a slash issue, I've updated it and made it check input game folder has a slash.
so should be good, you are first public tester :D
Solved with the update.
so which .pak files contain the models?[QUOTE=EMZx;43324314]Solved with the update.[/QUOTE]
[QUOTE=KHM3dia;43324392]so which .pak files contain the models?[/QUOTE]
None of them do, they are just textures for the models and maps.
The model extraction update for Ghosts should be out soon for Lime.
Anyways, the skies come out funny.
[IMG]http://s14.postimg.org/xngqfwqrz/sky.png[/IMG]
Yes some textures will be funny typically the bc6 & bc7 ones.
I need to do some processing on them to convert them back into normal textures but since it's a small % of images it makes sense to release the tool before finishing that aspect off.
[QUOTE=WinCat;43324452]Yes some textures will be funny typically the bc6 & bc7 ones.
I need to do some processing on them to convert them back into normal textures but since it's a small % of images it makes sense to release the tool before finishing that aspect off.[/QUOTE]
Ah, okay :)
[QUOTE=WinCat;43324452]Yes some textures will be funny typically the bc6 & bc7 ones.
I need to do some processing on them to convert them back into normal textures but since it's a small % of images it makes sense to release the tool before finishing that aspect off.[/QUOTE]
imagefile62.pak will not extract?
[QUOTE=coleman89;43325269]imagefile62.pak will not extract?[/QUOTE]
Update the game:) or waittill i upload the new file:)
[QUOTE=EMZx;43325310]Update the game:) or waittill i upload the new file:)[/QUOTE]
great
[QUOTE=WinCat;43324040]How many potatoes dose a chicken need to dip before he runs out of dip ?
Also: [URL="http://tom-crowley.co.uk/downloads/?id=25"]pakExporter.rar[/URL]
:wink:[/QUOTE]
Is it me or are you releasing stuff more privately since you've had this issue with atvi/3arc/iw? (Private youtube videos etc) Doesn't matter though :D
let me know if anyone has issues with registry access errors
[QUOTE=coleman89;43325269]imagefile62.pak will not extract?[/QUOTE]
It's related to pirate copies of ghost.
I will add integrity checks even tho it will slow down exporting for others :(
[editline]28th December 2013[/editline]
[QUOTE=phpz;43326272]Is it me or are you releasing stuff more privately since you've had this issue with atvi/3arc/iw? (Private youtube videos etc) Doesn't matter though :D[/QUOTE]
I dunno, activision get rekt !
[QUOTE=WinCat;43331506]It's related to pirate copies of ghost.
I will add integrity checks even tho it will slow down exporting for others :(
[editline]28th December 2013[/editline]
I dunno, activision get rekt ![/QUOTE]
I know this has been asked before,
But can you please include full 3DS MAX support? Especially for 2013?
Thanks!
[QUOTE=Commandhat17;43332954]I know this has been asked before,
But can you please include full 3DS MAX support? Especially for 2013?
Thanks![/QUOTE]
it would be rather useful considering the majority of modders do use Max
[QUOTE=Commandhat17;43332954]I know this has been asked before,
But can you please include full 3DS MAX support? Especially for 2013?
Thanks![/QUOTE]
what do you mean by full support?
[QUOTE=cra0kalo;43334413]what do you mean by full support?[/QUOTE]
Adding all of toms plugins and stuff for MAX.
What did Tom mention about exporting as SMD again?
[QUOTE=Commandhat17;43334476]Adding all of toms plugins and stuff for MAX.
What did Tom mention about exporting as SMD again?[/QUOTE]
He doesn't have the source for every tool he made anymore; also this would be a lot of extra work.
[QUOTE=phpz;43335063]He doesn't have the source for every tool he made anymore; also this would be a lot of extra work.[/QUOTE]
Ah damn.
BTW, how much work is left with Ghosts?
And will Lime become Open Source for other games? I know it's a lot of work. Hopefully Tom will tell us how he reverse engineers Models and Anims for cod, and then somehow use that method for other games..
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