• Call of Duty Ghosts: Ports and hacks
    826 replies, posted
[QUOTE=WinCat;43324452]Yes some textures will be funny typically the bc6 & bc7 ones. I need to do some processing on them to convert them back into normal textures but since it's a small % of images it makes sense to release the tool before finishing that aspect off.[/QUOTE] will there ever be away to extract the menu images?
[QUOTE=coleman89;43337123]will there ever be away to extract the menu images?[/QUOTE] Yes the tool currently only gets streamed images, for non streamed I can locate the data but it's lies in different locations all the time so need to work on it still :)
[QUOTE=WinCat;43337683]Yes the tool currently only gets streamed images, for non streamed I can locate the data but it's lies in different locations all the time so need to work on it still :)[/QUOTE] to much work to make it run like black ops 2 ipak extractor
[QUOTE=coleman89;43337778]to much work to make it run like black ops 2 ipak extractor[/QUOTE] Well even tho they used custom compression in bo2 ipak's there image table was inside the ipak. The way ghost works is very annoying for exporting :(
[QUOTE=WinCat;43337900]Well even tho they used custom compression in bo2 ipak's there image table was inside the ipak. The way ghost works is very annoying for exporting :([/QUOTE] ok i will just wait to see what you bring all of us :) if you find out that it will not be possible to get menu images out let me know so i can start doing it the old pvr way lol THANKS
[QUOTE=coleman89;43337996]ok i will just wait to see what you bring all of us :) if you find out that it will not be possible to get menu images out let me know so i can start doing it the old pvr way lol THANKS[/QUOTE] Weird to ask,but isn't it easier to just rip menu textures with something like texmod?
[QUOTE=wraithcat;43338528]Weird to ask,but isn't it easier to just rip menu textures with something like texmod?[/QUOTE] I guess it's either not 64bit / no dx11 support ?
[QUOTE=WinCat;43337683]Yes the tool currently only gets streamed images, for non streamed I can locate the data but it's lies in different locations all the time so need to work on it still :)[/QUOTE] is there a way to view the iwi files in cra0kalo extact tool?
[QUOTE=coleman89;43339387]is there a way to view the iwi files in cra0kalo extact tool?[/QUOTE] Use texturefinder its raw dxt blocks
[QUOTE=cra0kalo;43339709]Use texturefinder its raw dxt blocks[/QUOTE] didn really do what i wanted but thanks alot anyway
Hey there WinCat and also theoneman, sorry again for the troubles. But would it be alright for me to follow up on my previous request regarding the four survivor models from extinction mode? The thing is the developers are going to implement customizable characters for extinction to replace the current default survivors. The customized survivors are some more troublesome since there's so much combinations to cover in order to make a cool looking one. While the current default ones looks pretty good anyway, and fitting with the four survivor models from left 4 dead which I'm going to replace, eg. an african american and a female survivor. So would it be alright if you can extract those survivor models for me before they are fully replaced with customized ones by the developers? As this might be the last chance left to get those simplified models when compared to the customized ones which takes much more hassle to assemble first then extract. Again I can never fully express the amount of gratitude I have for you and your hard work. Thank you so much for your great tools!!!
[QUOTE=sapped;43343738]Hey there WinCat and also theoneman, sorry again for the troubles. But would it be alright for me to follow up on my previous request regarding the four survivor models from extinction mode? The thing is the developers are going to implement customizable characters for extinction to replace the current default survivors. The customized survivors are some more troublesome since there's so much combinations to cover in order to make a cool looking one. While the current default ones looks pretty good anyway, and fitting with the four survivor models from left 4 dead which I'm going to replace, eg. an african american and a female survivor. So would it be alright if you can extract those survivor models for me before they are fully replaced with customized ones by the developers? As this might be the last chance left to get those simplified models when compared to the customized ones which takes much more hassle to assemble first then extract. Again I can never fully express the amount of gratitude I have for you and your hard work. Thank you so much for your great tools!!![/QUOTE] The second the tool comes out, I plan to extract all Character models and Weapon models. I will release the survivor models.
[QUOTE=theoneman;43344076]The second the tool comes out, I plan to extract all Character models and Weapon models. I will release the survivor models.[/QUOTE] Will you also be doing Anims? I hope if you don't mind, can you get the weapon models ready for compile? I'll compile them for a swep pack I plan to work on with the FA:S base.
[QUOTE=Commandhat17;43344473]Will you also be doing Anims? I hope if you don't mind, can you get the weapon models ready for compile? I'll compile them for a swep pack I plan to work on with the FA:S base.[/QUOTE] If I can get animations from his tool (which I probably can) then I could easily make smds from viewmodels and world models. (I don't have ghosts so you would have to give me raw files)
[QUOTE=Stiffy360;43344823]If I can get animations from his tool (which I probably can) then I could easily make smds from viewmodels and world models. (I don't have ghosts so you would have to give me raw files)[/QUOTE] How do I export stuff as SMD? I have wall worm for 3DS MAX, but I'm not familliar with using SMD exporter and importer as i don't fully know how to export animations. can someone guide me through this? If possible, I have a set of BO1 models and anims I'd like to compile for use. Thanks.
[QUOTE=Commandhat17;43344922]How do I export stuff as SMD? I have wall worm for 3DS MAX, but I'm not familliar with using SMD exporter and importer as i don't fully know how to export animations. can someone guide me through this? If possible, I have a set of BO1 models and anims I'd like to compile for use. Thanks.[/QUOTE] Do you have it in max? if you use [URL="http://www.chaosincarnate.net/cannonfodder/cftools.htm"]cannonfodder's[/URL] tools, you export the entire model, as a "reference" smd. then for your animations you select ONLY the bones, then find the start and end of an animation on the timeline, and select that in the exporter options, then export as a skeletal animation. Repeat for each animation.
I have MAX 2013, so I use WallWorm. and what you say is kinda confusing, I'm a new user :/
[QUOTE=Commandhat17;43344473]Will you also be doing Anims? I hope if you don't mind, can you get the weapon models ready for compile? I'll compile them for a swep pack I plan to work on with the FA:S base.[/QUOTE] Yes, if Lemon is released also, I will do anim =) [editline]29th December 2013[/editline] When I get ahold of the tools I will release everything I can, Anims, weapons etc Since tom included smd support, the models will be In smd and ma/object format
[QUOTE=theoneman;43346194]Yes, if Lemon is released also, I will do anim =) [editline]29th December 2013[/editline] When I get ahold of the tools I will release everything I can, Anims, weapons etc Since tom included smd support, the models will be In smd and ma/object format[/QUOTE] Thank you :D so when you extract the models, they will be directly extracted to .SMD? that's cool. do you mind taking screenshots because this is too surreal xD
I know he reads this regularly and this is semi-related so i figured i'd ask here, Tom's website seems to have gone down and by extension, Lime has stopped working. Is there going to be a fix for this anytime soon?
Maybe he's updating everything and that's why it's offline ??
Well it worked yesterday and the tool only stops working when the website is down, so i doubt it's that. It could be, but he's been working on updating the tool for far longer than the tool has been broken.
[QUOTE=FloaterTWO;43346552]Well it worked yesterday and the tool only stops working when the website is down, so i doubt it's that. It could be, but he's been working on updating the tool for far longer than the tool has been broken.[/QUOTE] I guess he is updating it, because the website was just fine this morning.
I'm upgrading my servers :)
[QUOTE=WinCat;43347534]I'm upgrading my servers :)[/QUOTE] Lime will also be updated? By any chance?
Note to peoples, just because it's in an smd format does NOT mean you can automatically throw it into garrysmod with everything working. it would still require some tweaking. Also wincat, will the extractor be able to get collision models?
[QUOTE=Stiffy360;43348731]Note to peoples, just because it's in an smd format does NOT mean you can automatically throw it into garrysmod with everything working. it would still require some tweaking. Also wincat, will the extractor be able to get collision models?[/QUOTE] What tweaking will be required?
[QUOTE=Stiffy360;43348731]Note to peoples, just because it's in an smd format does NOT mean you can automatically throw it into garrysmod with everything working. it would still require some tweaking. Also wincat, will the extractor be able to get collision models?[/QUOTE] Hitbox or col ?
Is there a way I can get this [IMG]http://i.imgur.com/ITDojRm.jpg?1[/IMG] to look like this? [IMG]http://i.imgur.com/QHG2CA9.jpg?1[/IMG] How do I get the shading to look like COD? for the Source Engine? (Sorry for diffrence in size, my BO1 was not launching and I had to get the second Image off google.)
You can already do that since it's from Black ops And Black ops is already supported by Lime
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