I'm trying open some ripped BO1 models (Ripped by the one free man) however some(almost all) don't open, giving me this : [I]//Error: Error reading file.[/I]
Also I can't open MTL's either. Can someone help me with this?
I think because the .OBJ's are too big?
[QUOTE=luxox_18;43622153]I'm agree with cra0,the work from Tom is really hard and require time, also, Extract models from rampdump isn't difficult with hex2obj
a example for impatient people
[IMG]http://imagizer.imageshack.us/v2/xq90/534/y6m3.jpg[/IMG][/QUOTE]
Yes, it easy bot not for all :D, black magic, little tutorial?
All what I want from cod ghosts is this K9 epic dog.
[QUOTE=Commandhat17;43652965]I'm trying open some ripped BO1 models (Ripped by the one free man) however some(almost all) don't open, giving me this : [I]//Error: Error reading file.[/I]
Also I can't open MTL's either. Can someone help me with this?
I think because the .OBJ's are too big?[/QUOTE]
Anyone help? :/
[QUOTE=Commandhat17;43662911]Anyone help? :/[/QUOTE]
If Maya is being stupid, just download Blender, it supports OBJ.
[QUOTE=theoneman;43664524]If Maya is being stupid, just download Blender, it supports OBJ.[/QUOTE]
I'm sure it won't allow TANIM files to be imported. which is the main reason why I have MAYA 2012
[QUOTE=Commandhat17;43662911]Anyone help? :/[/QUOTE]
I have same problem with .obj named with number. Like [I]1.obj[/I], [I]123_blabla.obj[/I]
Try to rename.
[QUOTE=T-Max;43675727]I have same problem with .obj named with number. Like [I]1.obj[/I], [I]123_blabla.obj[/I]
Try to rename.[/QUOTE]
I did rename the OBJ, but that did not work.
However I did drag the Maya ASCII File which showed the wire frame of the gun. Is this enough? or is the OBJ needed?
[QUOTE=Commandhat17;43686252]I did rename the OBJ, but that did not work.
However I did drag the Maya ASCII File which showed the wire frame of the gun. Is this enough? or is the OBJ needed?[/QUOTE]
In Maya, The Viewport is WireFrame by default, I used... F4? is it, one of those keys to turn on textured mode. But the Maya ASCII File is good. you can Export that as .OBJ / FBX? then you can import into 3DS MAX.
[QUOTE=God of Pro's!;43686322]In Maya, The Viewport is WireFrame by default, I used... F4? is it, one of those keys to turn on textured mode. But the Maya ASCII File is good. you can Export that as .OBJ / FBX? then you can import into 3DS MAX.[/QUOTE]
Not F keys just normal numerical....
Display Modes:
4 - Wireframe
5 - Shaded
6 - Texture Preview
6 - Lighting Preview
[QUOTE=batonx84;43686503]Not F keys just normal numerical....
Display Modes:
4 - Wireframe
5 - Shaded
6 - Texture Preview
6 - Lighting Preview[/QUOTE]
oh yea, the F keys are used in Blender I think, idk. thanks
[QUOTE=God of Pro's!;43686322]In Maya, The Viewport is WireFrame by default, I used... F4? is it, one of those keys to turn on textured mode. But the Maya ASCII File is good. you can Export that as .OBJ / FBX? then you can import into 3DS MAX.[/QUOTE]
Thanks :D
btw how do I view animations? I imported the hands. the hands are just tiny triangles for some reason.
Plus the animation files are TANIM. the plugins only support cod_xanim..
what do I do.. ?
[QUOTE=Commandhat17;43686695]Thanks :D
btw how do I view animations? I imported the hands. the hands are just tiny triangles for some reason.
Plus the animation files are TANIM. the plugins only support cod_xanim..
what do I do.. ?[/QUOTE]
I'm sure theres a plugin for Maya for that.
[QUOTE=God of Pro's!;43686723]I'm sure theres a plugin for Maya for that.[/QUOTE]
Can I have a link to that? and what's wrong with the hands?
[QUOTE=Commandhat17;43686775]Can I have a link to that? and what's wrong with the hands?[/QUOTE]
Can u make screenshot with those hands?
[QUOTE=batonx84;43686866]Can u make screenshot with those hands?[/QUOTE]
Here
[IMG]http://i.imgur.com/MScPmRN.png?1[/IMG]
See those stupid triangles at the bottom left?
Those are the hands..
[editline]27th January 2014[/editline]
Nvm, I fixed it :P
Btw how do I get animations in?
[QUOTE=Commandhat17;43687042]
Btw how do I get animations in?[/QUOTE]
with Tom xAnim Extractor... there r plugins for maya 2012 32/64bit for import .tanim files
[QUOTE=batonx84;43687105]with Tom xAnim Extractor... there r plugins for maya 2012 32/64bit for import .tanim files[/QUOTE]
I do have the plugins installed, however the TANIM files come off as 'ERROR: Unknown File'
[QUOTE=Commandhat17;43687122]I do have the plugins installed, however the TANIM files come off as 'ERROR: Unknown File'[/QUOTE]
go to FILE/Import pick tiny little scuare on right side, then Import options should pop up
in General Options/ pick file type COD xAnim
next scroll down to bottom
File Type Specific Options
[url=http://postimg.org/image/cg5n662v5/][img]http://s8.postimg.org/cg5n662v5/Nowy_obraz_mapy_bitowej.jpg[/img][/url]
and see if u got plugin Tom_xAnim_2012_64.mll loaded in Window/Settings_preferences/Plugin-Manager
[QUOTE=batonx84;43687200]go to FILE/Import pick tiny little scuare on right side, then Import options should pop up
in General Options/ pick file type COD xAnim
next scroll down to bottom
File Type Specific Options
[url=http://postimg.org/image/cg5n662v5/][img]http://s8.postimg.org/cg5n662v5/Nowy_obraz_mapy_bitowej.jpg[/img][/url]
and see if u got plugin Tom_xAnim_2012_64.mll loaded in Window/Settings_preferences/Plugin-Manager[/QUOTE]
I opened Import options and I did not see a COD xAnim File Type,
and in the plugin manager the only thing I could find is animImportExport.mll
Have I not installed correctly?
[QUOTE=Commandhat17;43687483]Have I not installed correctly?[/QUOTE]
plugins should b in C:\Users\Your name\Documents\maya\2012-x64\scripts
and usersetup wich should contain:
source Tom_Tools;
TomStart;
CreateMenu;
source Tom_Import_xAnimOptions;
u can copy it into usersetup :)
Tom...please remove the online requirement...I can not use your program cause the server is down 100 percent of the time.
If I want to update the program, I will do it manually.
I think the problem is with the Update program it has a inbuilt proxy system, must be messing up.
My sites downtime this year was only on a single day.
Also the next update of Lime will make the update check use 2 servers, so if one is down it will use the other.
So downtime should be 0 all year.
I will update Lime probs tomoz.
[QUOTE=luxox_18;43459659]
a original file looks like this:
[IMG]http://imageshack.us/a/img690/107/q1jz.jpg[/IMG]
[/QUOTE]
Those black normals r easy to fix...
[url=http://postimg.org/image/j6aohv1ux/][img]http://s4.postimg.org/j6aohv1ux/nml_fix.jpg[/img][/url]
[QUOTE=batonx84;43712029]Those black normals r easy to fix...
[url=http://postimg.org/image/j6aohv1ux/][img]http://s4.postimg.org/j6aohv1ux/nml_fix.jpg[/img][/url][/QUOTE]
Except that you didn't fix anything? That is not a correct normal map.
[QUOTE=simkas;43712254]Except that you didn't fix anything? That is not a correct normal map.[/QUOTE]
Normal Map values r R-128 G-128 B-255 in decimal isnt???
just because you changed the colors doesn't mean they're fixed.
[QUOTE=batonx84;43712294]Normal Map values r R-128 G-128 B-255 in decimal isnt???[/QUOTE]
Uhhh no? Just because it's blue doesn't mean it's a normal map.
Red channel [url=http://postimg.org/image/ug1a3bj0v/][img]http://s3.postimg.org/ug1a3bj0v/red.jpg[/img][/url]
Green channel [url=http://postimg.org/image/5rb183aj7/][img]http://s29.postimg.org/5rb183aj7/green.jpg[/img][/url]
Blue is white.... is that a normal map or no?:rolleyes:
[QUOTE=batonx84;43712574]Red channel [url=http://postimg.org/image/ug1a3bj0v/][img]http://s3.postimg.org/ug1a3bj0v/red.jpg[/img][/url]
Green channel [url=http://postimg.org/image/5rb183aj7/][img]http://s29.postimg.org/5rb183aj7/green.jpg[/img][/url]
Blue is white.... is that a normal map or no?:rolleyes:[/QUOTE]
No, it's not.
Any word on that Lime update, Wincat?
Sorry, you need to Log In to post a reply to this thread.