• Call of Duty Ghosts: Ports and hacks
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I'm trying open some ripped BO1 models (Ripped by the one free man) however some(almost all) don't open, giving me this : [I]//Error: Error reading file.[/I] Also I can't open MTL's either. Can someone help me with this? I think because the .OBJ's are too big?
[QUOTE=luxox_18;43622153]I'm agree with cra0,the work from Tom is really hard and require time, also, Extract models from rampdump isn't difficult with hex2obj a example for impatient people [IMG]http://imagizer.imageshack.us/v2/xq90/534/y6m3.jpg[/IMG][/QUOTE] Yes, it easy bot not for all :D, black magic, little tutorial? All what I want from cod ghosts is this K9 epic dog.
[QUOTE=Commandhat17;43652965]I'm trying open some ripped BO1 models (Ripped by the one free man) however some(almost all) don't open, giving me this : [I]//Error: Error reading file.[/I] Also I can't open MTL's either. Can someone help me with this? I think because the .OBJ's are too big?[/QUOTE] Anyone help? :/
[QUOTE=Commandhat17;43662911]Anyone help? :/[/QUOTE] If Maya is being stupid, just download Blender, it supports OBJ.
[QUOTE=theoneman;43664524]If Maya is being stupid, just download Blender, it supports OBJ.[/QUOTE] I'm sure it won't allow TANIM files to be imported. which is the main reason why I have MAYA 2012
[QUOTE=Commandhat17;43662911]Anyone help? :/[/QUOTE] I have same problem with .obj named with number. Like [I]1.obj[/I], [I]123_blabla.obj[/I] Try to rename.
[QUOTE=T-Max;43675727]I have same problem with .obj named with number. Like [I]1.obj[/I], [I]123_blabla.obj[/I] Try to rename.[/QUOTE] I did rename the OBJ, but that did not work. However I did drag the Maya ASCII File which showed the wire frame of the gun. Is this enough? or is the OBJ needed?
[QUOTE=Commandhat17;43686252]I did rename the OBJ, but that did not work. However I did drag the Maya ASCII File which showed the wire frame of the gun. Is this enough? or is the OBJ needed?[/QUOTE] In Maya, The Viewport is WireFrame by default, I used... F4? is it, one of those keys to turn on textured mode. But the Maya ASCII File is good. you can Export that as .OBJ / FBX? then you can import into 3DS MAX.
[QUOTE=God of Pro's!;43686322]In Maya, The Viewport is WireFrame by default, I used... F4? is it, one of those keys to turn on textured mode. But the Maya ASCII File is good. you can Export that as .OBJ / FBX? then you can import into 3DS MAX.[/QUOTE] Not F keys just normal numerical.... Display Modes: 4 - Wireframe 5 - Shaded 6 - Texture Preview 6 - Lighting Preview
[QUOTE=batonx84;43686503]Not F keys just normal numerical.... Display Modes: 4 - Wireframe 5 - Shaded 6 - Texture Preview 6 - Lighting Preview[/QUOTE] oh yea, the F keys are used in Blender I think, idk. thanks
[QUOTE=God of Pro's!;43686322]In Maya, The Viewport is WireFrame by default, I used... F4? is it, one of those keys to turn on textured mode. But the Maya ASCII File is good. you can Export that as .OBJ / FBX? then you can import into 3DS MAX.[/QUOTE] Thanks :D btw how do I view animations? I imported the hands. the hands are just tiny triangles for some reason. Plus the animation files are TANIM. the plugins only support cod_xanim.. what do I do.. ?
[QUOTE=Commandhat17;43686695]Thanks :D btw how do I view animations? I imported the hands. the hands are just tiny triangles for some reason. Plus the animation files are TANIM. the plugins only support cod_xanim.. what do I do.. ?[/QUOTE] I'm sure theres a plugin for Maya for that.
[QUOTE=God of Pro's!;43686723]I'm sure theres a plugin for Maya for that.[/QUOTE] Can I have a link to that? and what's wrong with the hands?
[QUOTE=Commandhat17;43686775]Can I have a link to that? and what's wrong with the hands?[/QUOTE] Can u make screenshot with those hands?
[QUOTE=batonx84;43686866]Can u make screenshot with those hands?[/QUOTE] Here [IMG]http://i.imgur.com/MScPmRN.png?1[/IMG] See those stupid triangles at the bottom left? Those are the hands.. [editline]27th January 2014[/editline] Nvm, I fixed it :P Btw how do I get animations in?
[QUOTE=Commandhat17;43687042] Btw how do I get animations in?[/QUOTE] with Tom xAnim Extractor... there r plugins for maya 2012 32/64bit for import .tanim files
[QUOTE=batonx84;43687105]with Tom xAnim Extractor... there r plugins for maya 2012 32/64bit for import .tanim files[/QUOTE] I do have the plugins installed, however the TANIM files come off as 'ERROR: Unknown File'
[QUOTE=Commandhat17;43687122]I do have the plugins installed, however the TANIM files come off as 'ERROR: Unknown File'[/QUOTE] go to FILE/Import pick tiny little scuare on right side, then Import options should pop up in General Options/ pick file type COD xAnim next scroll down to bottom File Type Specific Options [url=http://postimg.org/image/cg5n662v5/][img]http://s8.postimg.org/cg5n662v5/Nowy_obraz_mapy_bitowej.jpg[/img][/url] and see if u got plugin Tom_xAnim_2012_64.mll loaded in Window/Settings_preferences/Plugin-Manager
[QUOTE=batonx84;43687200]go to FILE/Import pick tiny little scuare on right side, then Import options should pop up in General Options/ pick file type COD xAnim next scroll down to bottom File Type Specific Options [url=http://postimg.org/image/cg5n662v5/][img]http://s8.postimg.org/cg5n662v5/Nowy_obraz_mapy_bitowej.jpg[/img][/url] and see if u got plugin Tom_xAnim_2012_64.mll loaded in Window/Settings_preferences/Plugin-Manager[/QUOTE] I opened Import options and I did not see a COD xAnim File Type, and in the plugin manager the only thing I could find is animImportExport.mll Have I not installed correctly?
[QUOTE=Commandhat17;43687483]Have I not installed correctly?[/QUOTE] plugins should b in C:\Users\Your name\Documents\maya\2012-x64\scripts and usersetup wich should contain: source Tom_Tools; TomStart; CreateMenu; source Tom_Import_xAnimOptions; u can copy it into usersetup :)
Tom...please remove the online requirement...I can not use your program cause the server is down 100 percent of the time. If I want to update the program, I will do it manually.
I think the problem is with the Update program it has a inbuilt proxy system, must be messing up. My sites downtime this year was only on a single day. Also the next update of Lime will make the update check use 2 servers, so if one is down it will use the other. So downtime should be 0 all year. I will update Lime probs tomoz.
[QUOTE=luxox_18;43459659] a original file looks like this: [IMG]http://imageshack.us/a/img690/107/q1jz.jpg[/IMG] [/QUOTE] Those black normals r easy to fix... [url=http://postimg.org/image/j6aohv1ux/][img]http://s4.postimg.org/j6aohv1ux/nml_fix.jpg[/img][/url]
[QUOTE=batonx84;43712029]Those black normals r easy to fix... [url=http://postimg.org/image/j6aohv1ux/][img]http://s4.postimg.org/j6aohv1ux/nml_fix.jpg[/img][/url][/QUOTE] Except that you didn't fix anything? That is not a correct normal map.
[QUOTE=simkas;43712254]Except that you didn't fix anything? That is not a correct normal map.[/QUOTE] Normal Map values r R-128 G-128 B-255 in decimal isnt???
just because you changed the colors doesn't mean they're fixed.
[QUOTE=batonx84;43712294]Normal Map values r R-128 G-128 B-255 in decimal isnt???[/QUOTE] Uhhh no? Just because it's blue doesn't mean it's a normal map.
Red channel [url=http://postimg.org/image/ug1a3bj0v/][img]http://s3.postimg.org/ug1a3bj0v/red.jpg[/img][/url] Green channel [url=http://postimg.org/image/5rb183aj7/][img]http://s29.postimg.org/5rb183aj7/green.jpg[/img][/url] Blue is white.... is that a normal map or no?:rolleyes:
[QUOTE=batonx84;43712574]Red channel [url=http://postimg.org/image/ug1a3bj0v/][img]http://s3.postimg.org/ug1a3bj0v/red.jpg[/img][/url] Green channel [url=http://postimg.org/image/5rb183aj7/][img]http://s29.postimg.org/5rb183aj7/green.jpg[/img][/url] Blue is white.... is that a normal map or no?:rolleyes:[/QUOTE] No, it's not.
Any word on that Lime update, Wincat?
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