• Call of Duty Ghosts: Ports and hacks
    826 replies, posted
[QUOTE=batonx84;43712029]Those black normals r easy to fix... [URL="http://postimg.org/image/j6aohv1ux/"][IMG]http://s4.postimg.org/j6aohv1ux/nml_fix.jpg[/IMG][/URL][/QUOTE] are already fixed some weeks ago EDIT------------------- this is only a test normal map that works fine in 3ds max or maya but isn't perfect , I don't want to waste my time on this . I prefer to wait to Tom and his tool maybe he have a better method [url]http://imageshack.com/a/img138/5539/56uv.jpg[/url]
[QUOTE=luxox_18;43716395]are already fixed some weeks ago[/QUOTE] Did u change the values of RED and GREEN channel 2 or?..... [editline]29th January 2014[/editline] [QUOTE=luxox_18;43716395]are already fixed some weeks ago EDIT------------------- this is only a test normal map that works fine in 3ds max or maya but isn't perfect , I don't want to waste my time on this . I prefer to wait to Tom and his tool maybe he have a better method [url]http://imageshack.com/a/img138/5539/56uv.jpg[/url][/QUOTE] can u uplod it into a speedyshare or mediafire? orginal texture?
[QUOTE=a-cookie;43715690]Any word on that Lime update, Wincat?[/QUOTE] Still been busy :( But I've got some time today, so I've started working on it. I've just got to move some code around and piece things together. (but ghost has been updated need to reverse the new exe's and update somethings) but tool should be out in day or two.
[QUOTE=WinCat;43774016]Still been busy :( But I've got some time today, so I've started working on it. I've just got to move some code around and piece things together. (but ghost has been updated need to reverse the new exe's and update somethings) but tool should be out in day or two.[/QUOTE] Since you created this new program in 64 bit, would future Call of Dutys (since there is a 99.99 chance they are staying with 64 bit) be added to this program instead of Lime? Is this program made the same way like Lime?
[QUOTE=theoneman;43775143]Since you created this new program in 64 bit, would future Call of Dutys (since there is a 99.99 chance they are staying with 64 bit) be added to this program instead of Lime? Is this program made the same way like Lime?[/QUOTE] It's gonna look like Lemon, I've basically taken Lemon removed anim stuff and thrown in the model code. Renamed it and changed the icon, just need to add the different format exporters(make them work with 64bit) and add in the ghost pak util I made a few weeks ago. As for next cod games, I don't think I will do anything, over the past year or so I've been doing less and less cod stuff and just don't have the time for it anymore. Edit: Progress is good, I also noticed Ghost supports up to 8 bones per a vert instead of 4 like all other cod's and have updated the code to support it. Tool supports: obj, ma, xe, smd currently just need to test image stuff etc, so still on track for a release tomoz since I go sleep soon :)
Alright so automatic texture linking and exporting seams to be working fine for all models: For example I just open this model in maya and the texture is already added: [IMG]http://winpic.co/SAeb77f.png[/IMG] Just need to reverse some more offsets for mp exe and test some stuff, tool be out in a few hours. :)
@Wincat, I know I'm getting offtopic, but how to import proper eights to Maya, when exporting models using Lime? I'm using scale 1.0, I import the moel into Maya, and then the bind file. But the weights seem to be wrong (they look like they're oversized). Using default scale didn't help it, so I don't know what else to do. I'm trying to import character models, by the way.
[QUOTE=Trek;43787355]@Wincat, I know I'm getting offtopic, but how to import proper eights to Maya, when exporting models using Lime? I'm using scale 1.0, I import the moel into Maya, and then the bind file. But the weights seem to be wrong (they look like they're oversized). Using default scale didn't help it, so I don't know what else to do. I'm trying to import character models, by the way.[/QUOTE] after bind try to scale TAG_ORGIN jont/bone its scale model + weights....
[QUOTE=Trek;43787355]@Wincat, I know I'm getting offtopic, but how to import proper eights to Maya, when exporting models using Lime? I'm using scale 1.0, I import the moel into Maya, and then the bind file. But the weights seem to be wrong (they look like they're oversized). Using default scale didn't help it, so I don't know what else to do. I'm trying to import character models, by the way.[/QUOTE] The binds look over sized? Binds have no physical appearance, it's just a number that defines how much influence it has, so I have no idea what your saying. Default scale is 2.54 (to export the model as original size)
I love u dude, I fucking love u.
[QUOTE=WinCat;43787249]Alright so automatic texture linking and exporting seams to be working fine for all models: For example I just open this model in maya and the texture is already added: [IMG]http://winpic.co/SAeb77f.png[/IMG] Just need to reverse some more offsets for mp exe and test some stuff, tool be out in a few hours. :)[/QUOTE] Fuck, missed it xD "Tool Support Bla Bla Bla [B]"SMD"[/B]"
[QUOTE=WinCat;43775611]It's gonna look like Lemon, I've basically taken Lemon removed anim stuff and thrown in the model code. Renamed it and changed the icon, just need to add the different format exporters(make them work with 64bit) and add in the ghost pak util I made a few weeks ago. As for next cod games, I don't think I will do anything, over the past year or so I've been doing less and less cod stuff and just don't have the time for it anymore. Edit: Progress is good, I also noticed Ghost supports up to 8 bones per a vert instead of 4 like all other cod's and have updated the code to support it. Tool supports: obj, ma, xe, smd currently just need to test image stuff etc, so still on track for a release tomoz since I go sleep soon :)[/QUOTE] Damn that sucks still no FBX support,o well still great job with all the work you've done with this tool.
[QUOTE=Corra_Ashu;43788808]Damn that sucks still no FBX support,o well still great job with all the work you've done with this tool.[/QUOTE] Well when I was testing fbx in 3ds max the bones always looked retarded(even tho the data was valid), but someone said to me I should update the 3ds max fbx plugin. I'm almost done with program, just need to make it so people can change the settings and pick what formats they want exporting etc. [editline]4th February 2014[/editline] hehehe just casualy exporting DLC weapon without even having the DLC ^^ [IMG]http://winpic.co/SD83f77.png[/IMG]
Bit of off topic but since Tom frequents this thread... how do you bind a BO1 character file in maya? Like Trek I import the model then the mel file but when viewed in the script editor I get a lot of lines similar to this... // Error: file: D:\bo1weapons\c_ger_honorguard_body1\c_ger_honorguard_body1_LOD_0_BIND.mel line 7124: No object matches name: TomMesh_3.vtx[695] // I'm using 2011
[QUOTE=artworkplay;43789395]Bit of off topic but since Tom frequents this thread... how do you bind a BO1 character file in maya? Like Trek I import the model then the mel file but when viewed in the script editor I get a lot of lines similar to this... // Error: file: D:\bo1weapons\c_ger_honorguard_body1\c_ger_honorguard_body1_LOD_0_BIND.mel line 7124: No object matches name: TomMesh_3.vtx[695] // I'm using 2011[/QUOTE] Make a video of what you do(importing the mesh and bind script etc) and send me a msg via my site: tom-crowley.co.uk
Alright here it is: [URL="http://tom-crowley.co.uk/downloads/?id=26"]http://tom-crowley.co.uk/downloads/?id=26[/URL] This has no GUI (GUI take time which I don't have, there is a options.txt file tho) The Game must be running This only supports Steam Ghost. (I will make a support tool for ghost soon) I've done minimal testing but should be all good. I will probs do some updates over the next few days. But at least you can export the models :)
[QUOTE=WinCat;43793692]Alright here it is: [URL="http://tom-crowley.co.uk/downloads/?id=26"]http://tom-crowley.co.uk/downloads/?id=26[/URL] This has no GUI (GUI take time which I don't have, there is a options.txt file tho) The Game must be running This only supports Steam Ghost. (I will make a support tool for ghost soon) I've done minimal testing but should be all good. I will probs do some updates over the next few days. But at least you can export the models :)[/QUOTE] Alright so i set it up and everything went into MP at the main menu to rip my character and it started ripping all the weapon models which i want as well but then it started ripping 100s of head/helmet models what's up with that i'm up to 4gb of extracted models and all i'm getting atm is those head/helmet models. Edit: Also i thought i'd let you know a lot of the textures still have a strip of pixels from where it's not decoded or decompressed all the way most of the textures don't but some weapons and clothing textures have that strip at the top like this one [img]https://dl.dropboxusercontent.com/u/7035486/texture%20problems.jpg[/img]
Tom, thank you for your work. But I`m getting this error "This game is supported, but the binary ur using is not" any idea why?
Whats the DLC weapon called? I want to extract it? I tried looking for dlc, mav,a2 etc? //edit: rm_22 is the name of the weapon.
[QUOTE=dainiuxxx;43795974]Tom, thank you for your work. But I`m getting this error "This game is supported, but the binary ur using is not" any idea why?[/QUOTE] Is your ghost bought with steam ? [QUOTE=Corra_Ashu;]Alright so i set it up and everything went into MP at the main menu to rip my character and it started ripping all the weapon models which i want as well but then it started ripping 100s of head/helmet models what's up with that i'm up to 4gb of extracted models and all i'm getting atm is those head/helmet models.[/QUOTE] Don't blame me lol, game just had lots of head models loaded ^^ You can filter what it exports by name in options.txt I'll check the textures. [B]PS:[/B] Also you need to load a MP map if you want the weapons, if you export from main menu the model is just a placeholder. (they don't load the real model until you load a map)
This helicopter... Please... Anyone. We need a decent model of the Osama killer chopper :D [url]http://imageshack.com/a/img845/7642/2cci.png[/url] *Hides again in shame*
WinCat Is your ghost bought with steam ? i have same problem as dainiuxxx, and no my game is not bought with stream, its a cracked version and its also got update 3 with in, i have tried with no updates didnt work, i tried with update 3 same thing, any help? thanks man
[IMG]http://winpic.co/SAeb77f.png[/IMG] Hey WinCat Can you export them in fbx? And upload them ?
[QUOTE=Abdul1;43797956]WinCat Is your ghost bought with steam ? i have same problem as dainiuxxx, and no my game is not bought with stream, its a cracked version and its also got update 3 with in, i have tried with no updates didnt work, i tried with update 3 same thing, any help? thanks man[/QUOTE] [IMG]http://winpic.co/SO5f84a.png[/IMG]
[QUOTE=WinCat;43798178][IMG]http://winpic.co/SO5f84a.png[/IMG][/QUOTE] oh ok sorry man didnt notice that, thanks for replying :) also will u add the non steam to lime or not?
Can't wait until the astronaut gets ported to GMod as a ragdoll.
I can't believe someone would complain about their cracked version of the game not working with a tool explicitly designed to work with legally purchased copies of the game. *shakes head in utter dismay* Thanks for all your work Tom. You're a badass.
[QUOTE=dragbody;43798401]I can't believe someone would complain about their cracked version of the game not working with a tool explicitly designed to work with legally purchased copies of the game. *shakes head in utter dismay* Thanks for all your work Tom. You're a badass.[/QUOTE] First of all I was not complaining it was a question (maybe a bug in reading excutable, wrong version or similar). Secondly tampering with game files (that were not meant to tampered with, is against the rules in the first place). So be it cracked or not cracked version of the game for purpose of personal research is all the same. Again thank you Tom for your work. ;]
Just released update, it now scales the models up. just redownload: [URL="http://tom-crowley.co.uk/downloads/?id=26"]http://tom-crowley.co.uk/downloads/?id=26[/URL]
So it works with Ghosts only?
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