[QUOTE=WinCat;43811999]Yer as I said before I changed out my code for checking for bad floats (which seams to not be working correct), it's a simple fix.
My code even has a coment about it ^^
[IMG]http://winpic.co/T250b47.png[/IMG]
Just the new NAN_CHECK is broken :(
[editline]6th February 2014[/editline]
Just released update 2.
Image should not have goat lines at top (was a async problem)
SMD Files should load ( compiler was optimizing away the NaN code )
[B]Note:[/B] if you have already exported the images you can either delete them and re export or
place 'noskip' in options.txt
just redownload: [url]http://tom-crowley.co.uk/downloads/?id=26[/url][/QUOTE]
Those dreaded NAN and ~#INFINITY
[Img]http://puu.sh/6LTFC[/img]
Yeah the 3ds max importer sure is picky
Another updated added option to export normals ( --inc_normals is the flag )
And mat_info.txt is auto dumped ;)
Download: [URL="http://tom-crowley.co.uk/downloads/?id=26"]http://tom-crowley.co.uk/downloads/?id=26[/URL]
If you have any other bugs please say [B]now[/B], once I stop working on this updates will be rare.
[QUOTE=WinCat;43817173]Another updated added option to export normals ( --inc_normals is the flag )
And mat_info.txt is auto dumped ;)
Download: [URL="http://tom-crowley.co.uk/downloads/id=26"]http://tom-crowley.co.uk/downloads/id=26[/URL]
If you have any other bugs please say [B]now[/B], once I stop working on this updates will be rare.[/QUOTE]
Anyway reason why we can't download it?
Still no support for non steam?
Edit:
Fixed texture for NH90.
[url]http://www.sendspace.com/file/ps5bz2[/url]
[QUOTE=Corra_Ashu;43819515]Anyway reason why we can't download it?[/QUOTE]
Link was missing a '?' I edited :)
So now I can export Spec and normal? :)
BTW, PAK extractor has the same problem with stripe
[url=http://postimg.org/image/podsulxv1/][img]http://s14.postimg.org/podsulxv1/ajax_folded_mask_col.jpg[/img][/url]
Tom, you're awesome! But the Program doesn't export SPCs :(
[editline]7th February 2014[/editline]
Stop. WTF?! Is this normal for normal map %) ?
[IMG]http://s020.radikal.ru/i723/1402/39/12775f02d7f4.png[/IMG]
They need converting :)
[QUOTE=T-Max;43809292]Tom, do you have some ideas? :C
[IMG]http://s005.radikal.ru/i212/1402/05/04181f17d916.png[/IMG][/QUOTE]
Dude Can you give me a link for the hand models
[QUOTE=WinCat;43823413]They need converting :)[/QUOTE]
Do you add code for automatization or there is a way by hands?
Hands
[url]https://drive.google.com/file/d/0B6q2euu_uAvlV3psd3RmcS04VWM/edit?usp=sharing[/url]
Dat nextgen...
[url=http://postimg.org/image/gvzwucrsf/][img]http://s3.postimg.org/gvzwucrsf/merrick_fed_head_ab_col.jpg[/img][/url]
Anyway, if someone wants, US soldiers textures are in imagepak no 7 :P
Edit:
I noticed one thing, sometimes this stripe is bigger, sometimes texture is without this shit - I extracted textures few times (imagepack7) and this strap is different.
Hey Tom, I have Lime 64 (loving it), but I was just wondering, will there be an update in the future that will allow use to export the textures in sub directories like with the original Lime? Also, any estimated time of arrival for Lemon? Older XANIMS (from COD 4, MW2, and Black Ops 1) don't work with the new models.
ghosts was updated today to introduce Valve Anti-Cheat finally, so don't know if you need to mess with lime64 for that.
Always you can run steam in offline mode.
Hands
[url]https://drive.google.com/file/d/0B6q2euu_uAvlV3psd3RmcS04VWM/edit?usp=sharing[/url][/QUOTE]
Thanks man for the hand model try to export more so i can rig them
Is there someone who'd rip some other vehicle models if requested? Just asking, as the tool only works with the Steam version as of now.
[QUOTE=jrrizzo;43825699]Hey Tom, I have Lime 64 (loving it), but I was just wondering, will there be an update in the future that will allow use to export the textures in sub directories like with the original Lime? Also, any estimated time of arrival for Lemon? Older XANIMS (from COD 4, MW2, and Black Ops 1) don't work with the new models.[/QUOTE]
I will add option for image in sub directories, cod tends to share a lot of images among models so image in sub directories will defiantly increase the size of the export folder by quite a bit. :)
I'll start releasing Lemon soon with support for some games :D
[editline]8th February 2014[/editline]
[QUOTE=LilRobot;43828887]ghosts was updated today to introduce Valve Anti-Cheat finally, so don't know if you need to mess with lime64 for that.[/QUOTE]
My game was last updated 5/2/2014 which Lime64 currently supports.
[QUOTE=WinCat;43834359]with support for some games :D[/QUOTE]
elaborate ;]
Another update:
* Added option to export spec maps
* Added local img copy option
* fixed some images not be found (some maps use over 5000 images)
Download: [URL="http://tom-crowley.co.uk/downloads/?id=26"]http://tom-crowley.co.uk/downloads/?id=26[/URL]
You're awesome, Sir.
All I need now - is the money & knowledge how to convert NML's :DD
I got all textures of Hesh (also Keegan) from "Federation Day" - someone has model :)?
Can't extract cause don't have steam version.
Hi, could someone export the weapon models in obj and xmodel export format for me?
I don't have the Steam version...
Thanks.
[QUOTE=gomen;43856824]Hi, could someone export the weapon models in obj and xmodel export format for me?
I don't have the Steam version...
Thanks.[/QUOTE]
I did some investigating, all the weapon models will clock in to over 2 gb.
Could you upload it by parts? I can wait for it.
[url]http://www.mediafire.com/download/cibq02ten7cjs4l/All_xe_Ghosts.rar[/url]
Thanks to RumoreQuimico from OpenWarfareMod.com who originally posted this link
[QUOTE=T-Max;43870865][url]http://www.mediafire.com/download/cibq02ten7cjs4l/All_xe_Ghosts.rar[/url]
Thanks to RumoreQuimico from OpenWarfareMod.com who originally posted this link[/QUOTE]
Only viewmodels = models from first person.
Probably going to upload in 2-3 parts.
Each clocking in to about 800 mb each.
Thanks a lot.
Made a german Luftwaffe skin for the NH-90 for own purposes, anyone interested?
[img]http://imageshack.com/a/img849/3733/4kn9.jpg[/img]
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