• Call of Duty Ghosts: Ports and hacks
    826 replies, posted
Hi, I don't know possible to request. Could someone rip dog model and release?
anybody able to up the MTVR ([url]http://static4.wikia.nocookie.net/__cb20130911142518/callofduty/images/b/b6/MaxxPro_CODG.png[/url]) and M-ATV? ([url]http://orcz.com/images/thumb/8/80/CoDMATV.jpg/400px-CoDMATV.jpg[/url])
As you can see only few people have original cod ghosts :)
and those few have already upped some models, so why not give it a try?
It's a game that not only runs like crap, it's memory hogging and stupid ram restriction :/ not worth 60 bucks
[QUOTE=se7en2;43898451]It's a game that not only runs like crap, it's memory hogging and stupid ram restriction :/ not worth 60 bucks[/QUOTE] They released patch, now only 4GB xDD
It's hard for me to make a support generator, I need a lot more offsets than previous cod's, some of which are hard to verify programatically. Is everybody using the same crack?
I can send to you my but I think its the same in all "non steam" cod ghosts :P
I think everybody use the Skidrow's release.
I will try to do some model releases tommorrow, I have one pack ready for release. It will be uploaded hopefully tomorrow.
Hey Tom, thank you for your tools. But I couldn't use your Ghost tools because I have a cracked version because it does not release in my country. I think there are not so many common crack versions, probably Skidrow and Reloaded, so could you please develop a tool for cracked versions?! pleaseeee! :C
[QUOTE=alisadeghy;43911634]Hey Tom, thank you for your tools. But I couldn't use your Ghost tools because I have a cracked version because it does not release in my country. I think there are not so many common crack versions, probably Skidrow and Reloaded, so could you please develop a tool for cracked versions?! pleaseeee! :C[/QUOTE] Just give him time :)
[QUOTE=alisadeghy;43911634]Hey Tom, thank you for your tools. But I couldn't use your Ghost tools because I have a cracked version because it does not release in my country. I think there are not so many common crack versions, probably Skidrow and Reloaded, so could you please develop a tool for cracked versions?! pleaseeee! :C[/QUOTE] I have to get the crack myself, slap it in a VM and get the offsets. not got round to it yet.
[QUOTE=WinCat;43912275]I have to get the crack myself, slap it in a VM and get the offsets. not got round to it yet.[/QUOTE] Thanks dude! ;)
Anyone want a sound exporter for the sound.pak's files I made one in like 15 minutes lol.
[QUOTE=WinCat;43915783]Anyone want a sound exporter for the sound.pak's files I made one in like 15 minutes lol.[/QUOTE] yes please.
[QUOTE=Linuxbot1;43918094]yes please.[/QUOTE] Alright here: [URL="http://tom-crowley.co.uk/downloads/?id=27"]http://tom-crowley.co.uk/downloads/?id=27[/URL] I made it quick, so it has a fixed use style. You must put it in ghost root folder then start it and it will export all the sounds. (Game dose not need to be running) This only exports streamed sounds, and dose not get sound names. Adding sound names increases the complexity a lot more which I don't have time to work on currently, will probs make a more complete sound exporter in the future thought.
[QUOTE=WinCat;43918542]Alright here: [URL="http://tom-crowley.co.uk/downloads/?id=27"]http://tom-crowley.co.uk/downloads/?id=27[/URL] I made it quick, so it has a fixed use style. You must put it in ghost root folder then start it and it will export all the sounds. (Game dose not need to be running) This only exports streamed sounds, and dose not get sound names. Adding sound names increases the complexity a lot more which I don't have time to work on currently, will probs make a more complete sound exporter in the future thought.[/QUOTE] thanks man :)
Quick question. I've exported the cryptids from Point of Contact, but the models don't glow like the ones in game. Is there some special effect or layer that needs applying? In Game [url]http://gyazo.com/47348a2ef0a1db99baa251ff5fa84aa0[/url] Maya Autodesk 2012 [url]http://gyazo.com/278a575d089b11200b0211383580c3ba[/url]
[QUOTE=jrrizzo;43920685]Quick question. I've exported the cryptids from Point of Contact, but the models don't glow like the ones in game. Is there some special effect or layer that needs applying? In Game [url]http://gyazo.com/47348a2ef0a1db99baa251ff5fa84aa0[/url] Maya Autodesk 2012 [url]http://gyazo.com/278a575d089b11200b0211383580c3ba[/url][/QUOTE] Knowing radiant, probably special effect.
You set specular and normal map on model? And btw. 3ds max =/= cod ghosts graphics engine.
[QUOTE=jrrizzo;43920685]Quick question. I've exported the cryptids from Point of Contact, but the models don't glow like the ones in game. Is there some special effect or layer that needs applying? In Game [url]http://gyazo.com/47348a2ef0a1db99baa251ff5fa84aa0[/url] Maya Autodesk 2012 [url]http://gyazo.com/278a575d089b11200b0211383580c3ba[/url][/QUOTE] I'm pretty sure those are shaders used in the rendering engine of the game, have fun recreating it in Maya :V
[QUOTE=TGE;43921551]I'm pretty sure those are shaders used in the rendering engine of the game, have fun recreating it in Maya :V[/QUOTE] It's most likely particles
I updated to support the new ghost update.
[QUOTE=se7en2;43922420]It's most likely particles[/QUOTE] The skin on the model looks vastly different, but the glow could be particles.
[QUOTE=TGE;43937329]The skin on the model looks vastly different, but the glow could be particles.[/QUOTE] Whats the model name and level you got it from? I'm rather certain it's just the lack of shader making it look different, but there may be some extra textures blended on top.
[QUOTE=TGE;43937329]The skin on the model looks vastly different, but the glow could be particles.[/QUOTE] The skin is due to maya's shader not being the same as a full fledged game engine, just importing raw materials from tom's tools will not give you accurate similarities, if you were to work the shaders with some render settings, it COULD look similar. And the glow is certainly particles, just like these eyes are made out of particles [img]http://4.bp.blogspot.com/-00-SyQuXtNM/UumqGkDSLfI/AAAAAAAACRM/AvLmaOz1B80/s1600/terrorblade_dota2.jpg[/img]
[QUOTE=se7en2;43938824]The skin is due to maya's shader not being the same as a full fledged game engine, just importing raw materials from tom's tools will not give you accurate similarities, if you were to work the shaders with some render settings, it COULD look similar. And the glow is certainly particles, just like these eyes are made out of particles [img]http://4.bp.blogspot.com/-00-SyQuXtNM/UumqGkDSLfI/AAAAAAAACRM/AvLmaOz1B80/s1600/terrorblade_dota2.jpg[/img][/QUOTE] Doesn't have to be particles. They can have glow illumination based on the texture itself. Similar to how Mass effect does it.
[QUOTE=wraithcat;43939139]Doesn't have to be particles. They can have glow illumination based on the texture itself. Similar to how Mass effect does it.[/QUOTE] Much like the dogs in waw/black ops, it's particles, no glow involved (the particles' material will most likely have illumination masks, for sure)
Having a "glow" map will only project that onto the surface of the model, the model in question as well as the one Se7en posted a picture to has that glow projected off of the surface of the model(s). So yes, it's either a particle or some sort of sprite texture with a glow map.
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