• Call of Duty Ghosts: Ports and hacks
    826 replies, posted
[QUOTE=lephuchien;44231934]my COD weapon for Source Engine[/QUOTE] It's not your cod weapon and the gun is far too small... we can export animations from cod4/black ops and you're using a set specially made for mw2's m4.. Also the jig now is to make source look like battlefield, not cod, cause cod is for kiddies :V
the classic M4 full [IMG]http://i1078.photobucket.com/albums/w482/Eleazar_Celis/viewmodel_m4_sp_iw5_LOD_0_zpsf40ad54b.jpg~original[/IMG]
[B]WinCat[/B] you wrote "hehehe just casualy exporting DLC weapon without even having the DLC ^^". Did you can release Maverick, Ripper and it's attachement (RAW+col+nml+spc)? Or, if you can do it in singleplayer, tell me how?
[quote]WinCat you wrote "hehehe just casualy exporting DLC weapon without even having the DLC ^^". Did you can release Maverick, Ripper and it's attachement (RAW+col+nml+spc)? Or, if you can do it in singleplayer, tell me how?[/quote] Run multiplayer, go to this menu [url]http://pad3.whstatic.com/images/0/03/How-to-be-a-pro-in-cod-ghosts4-1.jpg[/url] and use Lime, should extract all multiplayer models. DLC weapons are in game files, I have seen textures.
For the Ripper I just loaded and MP map and exported it. it's called evo though.
I play the cracked version and can`t run the MP.
[QUOTE=erik945;44234548]I play the cracked version and can`t run the MP.[/QUOTE] Well I don't think your cracked version will even have the DLC files then no?
[QUOTE=WinCat;44234786]Well I don't think your cracked version will even have the DLC files then no?[/QUOTE] That's why he ask about link.
I just can't run MP (iw6mp64_ship.exe) Don't know this version have the DLC files or no.
hey WinCat, I'm making a UI for your tool in C# I hope you do not bother... I'm implementing some automation for models in Maya, but I can not capture the output of the console, you can check out the code and give me some tip? [url]http://social.msdn.microsoft.com/Forums/es-ES/50b8d0d4-bb61-41bb-9531-b9dd5fc8f3df/redirectstandardoutput-no-funciona-en-mi-caso[/url]
[QUOTE=TheRataPeluda;44250767]hey WinCat, I'm making a UI for your tool in C# I hope you do not bother... I'm implementing some automation for models in Maya, but I can not capture the output of the console, you can check out the code and give me some tip? [url]http://social.msdn.microsoft.com/Forums/es-ES/50b8d0d4-bb61-41bb-9531-b9dd5fc8f3df/redirectstandardoutput-no-funciona-en-mi-caso[/url][/QUOTE] Yer I don't mind. You may not be able to redirect the console output from Lime, since it's not a conventional console program. It's a win32 program that creates a console with it's own I/O handles. I may be able to make it redirect for you i'll see. :)
[QUOTE=WinCat;44250911]Yer I don't mind. You may not be able to redirect the console output from Lime, since it's not a conventional console program. It's a win32 program that creates a console with it's own I/O handles. I may be able to make it redirect for you i'll see. :)[/QUOTE] thank you very much! I will continue in the automation of maya, I'll be pending to add that function
The name is because the application is a complement to the "Lime64" tool soon will be in English xD - Converts normal textures to DXT1 or DXT3 - Apply binding bones - Applies textures to the mesh - Fixed some invalid characters in the names of the textures [IMG]http://i1078.photobucket.com/albums/w482/Eleazar_Celis/Captura_zps087dd8fb.jpg~original[/IMG]
[QUOTE=TheRataPeluda;44283653]The name is because the application is a complement to the "Lime64" tool soon will be in English xD - Converts normal textures to DXT1 or DXT3 - Apply binding bones - Applies textures to the mesh - Fixed some invalid characters in the names of the textures [IMG]http://i1078.photobucket.com/albums/w482/Eleazar_Celis/Captura_zps087dd8fb.jpg~original[/IMG][/QUOTE] Nice but umm what is the "- Applies textures to the mesh" for, the MA's already contain materials and link to the images. and my program already removes all invalid characters in texture names that i'm aware of. :D
[QUOTE=WinCat;44286041]Nice but umm what is the "- Applies textures to the mesh" for, the MA's already contain materials and link to the images. and my program already removes all invalid characters in texture names that i'm aware of. :D[/QUOTE] I'm not very skilled in maya, but I only see diffuse textures. I always have to add the specular and normal textures :/ and some textures have characters such as ~ # and are replaced with _ that is more generic :P
[QUOTE=TheRataPeluda;44286675]I'm not very skilled in maya, but I only see diffuse textures. I always have to add the specular and normal textures :/ and some textures have characters such as ~ # and are replaced with _ that is more generic :P[/QUOTE] I already replace the ~ with _ :)
Could someone extract these normal maps for me? venez_army_upper_body_a_nml venez_army_lower_body_a_nml venez_army_leatherboots_a_nml venez_army_assault_a_nml I got the model I wanted from another site but the normal maps that were included are all sorts of messed up.
Normal maps aren't good :C
[QUOTE=WinCat;44288180]I already replace the ~ with _ :)[/QUOTE] hahaha well, then I wrote 900 lines of code for nothing xD I'll check the last update
[QUOTE=TheRataPeluda;44290118]hahaha well, then I wrote 900 lines of code for nothing xD I'll check the last update[/QUOTE] I thought you where just gonna make it like a Launcher, that added a GUI to the options :)
[QUOTE=WinCat;44293931]I thought you where just gonna make it like a Launcher, that added a GUI to the options :)[/QUOTE] I wanted to apply textures to materials through the mat_info file were previously only connected diffuse textures, and the normal textures converted into a single process :( hahaha but now I'm extracting all models again. but I think I still need normal maps conversion in unity do not work, leaving my only tool for converting images to BC3, maybe you could add the option to convert to other formats, use "NVIDIA DDS Utilities" :downs: [editline]20th March 2014[/editline] Tom, this is the new version, see? why the textures are not connected, only the diffuse? and that character "~" keeps coming in the specular textures [IMG]http://i1078.photobucket.com/albums/w482/Eleazar_Celis/Captura_zpsdc3b7ada.jpg~original[/IMG]
[QUOTE=TheRataPeluda;44294219]I wanted to apply textures to materials through the mat_info file were previously only connected diffuse textures, and the normal textures converted into a single process :( hahaha but now I'm extracting all models again. but I think I still need normal maps conversion in unity do not work, leaving my only tool for converting images to BC3, maybe you could add the option to convert to other formats, use "NVIDIA DDS Utilities" :downs: [editline]20th March 2014[/editline] Tom, this is the new version, see? why the textures are not connected, only the diffuse? and that character "~" keeps coming in the specular textures [/QUOTE] Why are you pointing to the normal map? Open the diffuse and it will be there
[QUOTE=se7en2;44296801]Why are you pointing to the normal map? Open the diffuse and it will be there[/QUOTE] Yes the diffuse texture is there, but not normal or specular textures are connected. the way I know is: NODE: [IMG]http://i1078.photobucket.com/albums/w482/Eleazar_Celis/Captura1_zps67775b11.jpg~original[/IMG] FILE: [IMG]http://i1078.photobucket.com/albums/w482/Eleazar_Celis/Captura2_zpsa1ac8fee.jpg~original[/IMG]
Gonna sound like a wet blanket but adding normal and spec maps manually really isn't that hard. Does it really need to be automated? Now intact smd exports viewable by any tools other than maya exclusive plugins on the other hand...
[QUOTE=artworkplay;44297868]Gonna sound like a wet blanket but adding normal and spec maps manually really isn't that hard. Does it really need to be automated? Now intact smd exports viewable by any tools other than maya exclusive plugins on the other hand...[/QUOTE] that's true, but I'm a programmer... and I can make it with a click xD
[QUOTE=TheRataPeluda;44300688]that's true, but I'm a programmer... and I can make it with a click xD[/QUOTE] If you are going to export the models (idk who would want these models in maya just standing there anyways) to say, smd or anything really, adding those materials is just a waste of time
[QUOTE=se7en2;44301848]If you are going to export the models (idk who would want these models in maya just standing there anyways) to say, smd or anything really, adding those materials is just a waste of time[/QUOTE] Yer that's why I only add the diffuse, since if your in Maya it's just to edit the mesh a bit / export it so having the specs's is not important. And the specs can just be added when you convert the materials for the engine your working with.
WinCat, is it possible to also extract VFX files like explosions from nades, claymores and other mines, RPGs, etc? As I'm trying to learn lime and start my learning curve, I've been dying for that grenade particleFX from certain vehicle explosions and grenades from COD4 and MW2.... just a thought/hopeful inquiry.
[QUOTE=YuckFou;44306492]WinCat, is it possible to also extract VFX files like explosions from nades, claymores and other mines, RPGs, etc? As I'm trying to learn lime and start my learning curve, I've been dying for that grenade particleFX from certain vehicle explosions and grenades from COD4 and MW2.... just a thought/hopeful inquiry.[/QUOTE] Fx is not really worth exporting since what would I export it to? All engines typically have there own FX editors and formats and ways of doing things. As for Cod they add new features for FX each game typically meaning not many are backwards compatible. If you want cod4 FX you can just download the mod tools and look at it in the FX editor dunno how much use that is tho xD
Will we be seeing a DDS to PAK "repacker" I really miss the custom skyboxes, lobby backgrounds, and gun cammo's from MW2 and MW3! BO2 still has not seen a repacker I hope things will be different this time around I know it has to be possible we just have to collaborate! [video=youtube;1MroBeoKdEw]https://www.youtube.com/watch?v=1MroBeoKdEw&list=UUfqnsLbGIduT7KB7K3kYN4w[/video]
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