[QUOTE=GibbonRose;43027392]well he got proofs.[/QUOTE]
There is no proof at all. They state the software dose shit to your pc.
The so called 'evidence' is a screenshot of the program checking for updates, which it dose not even do if you turn update check off.
Also all my software works without requiring admin rights so if you think my software has shit in it, kinda a retarded opinion tbh.
It's just retarded kids been retards :D
If you think that the program has something in it you do not feel comfortable having on your computer, by all means stop using it and create your own program.
Which I think is the opposite of what you are doing right now, that you are using it but just love complaining for no rhyme or reason.
EDIT: I misinterpreted his post, nvm
[QUOTE=theoneman;43028084]If you think that the program has something in it you do not feel comfortable having on your computer, by all means stop using it and create your own program.
Which I think is the opposite of what you are doing right now, that you are using it but just love complaining for no rhyme or reason.[/QUOTE]
I'm not the one complaining lol, GibbonRose is...
Just checked all Tom's apps with 3/4 custom tools...It appears that they are safe, and those are just retarded people just like he said lol....carry on the models discussion.
[QUOTE=WizzLaith;43028103]I'm not the one complaining lol, GibbonRose is...[/QUOTE]
Oops, sorry lol
[QUOTE=WinCat;43027168]None of my tools do anything, the guy that made that topic has been banned from forums multiple times and is hated by everyone lol, and use to steal my work and pass it off as his own all the time.
And he just try's to start shit about my tools, I have responded many times explaining how retarded his claims are on multiple forums already.
If you really think I spend all my time making these tools to help the community to then include malicious code, I don't want you using my tools tbh as I make these tools to help people. This is the reason many of my new tools have not even been released yet, since I take the view if people are gonna make shit up about my tools I just won't release them don't bother me, there loss. I get my fun from the coding :)
I bet your just one of his bum buddy's just trying to start shit again. :wink:[/QUOTE]
Not all all, I love your tools and myself I wouldn't think that you would do that too, but I just stumbled upon this when my friend told me through xfire. Thanks for the heads up.
[QUOTE=WinCat;43027800]There is no proof at all. They state the software dose shit to your pc.
The so called 'evidence' is a screenshot of the program checking for updates, which it dose not even do if you turn update check off.
Also all my software works without requiring admin rights so if you think my software has shit in it, kinda a retarded opinion tbh.
It's just retarded kids been retards :D[/QUOTE]
People getting freaked out by your updater tool connecting to a server wow thats terribly stupid
Well my gpu was meant to turn up on Saturday, but the parcel is "lost"
So they have sent me another gpu arriving wednesday :)
My cat thinks IW stole my parcel to try stop ghost support for Lime xD
Also currently finishing up SMD for Lime, so it can export models as SMD also :)
Half-related to this thread:
Hey, Tom. What about your XmodelUtils? Will you update it in near future?
[QUOTE=Gazyi;43049167]Half-related to this thread:
Hey, Tom. What about your XmodelUtils? Will you update it in near future?[/QUOTE]
Umm I don't have source for it that's same as last version I released, so It's annoying for me to make a update for it. :(
What in particular where you looking for in a update?
Here is a sample SMD file from Lime if anyone fancies a poke: (skeleton is binded)
[URL="http://www.sendspace.com/file/1k0yeq"]http://www.sendspace.com/file/1k0yeq[/URL]
[QUOTE=WinCat;43054975]Umm I don't have source for it that's same as last version I released, so It's annoying for me to make a update for it. :(
What in particular where you looking for in a update?
Here is a sample SMD file from Lime if anyone fancies a poke: (skeleton is binded)
[URL]http://www.sendspace.com/file/1k0yeq[/URL][/QUOTE]
Took a quick glance at the file. Seems like a bunch of bones have wrong scales and rotations (very visible on the right clavicle for instance)
Here an example picture with the clavicle highlighted
[t]https://dl.dropboxusercontent.com/u/6252145/asw/LIME_SMD.jpg[/t]
I'm assuming it's due to different coordinate systems in Maya and 3dsmax.
[QUOTE=WinCat;43054975]
What in particular where you looking for in a update?
[/QUOTE]
I'm looking for COD2 support.
[QUOTE=Gazyi;43055614]I'm looking for COD2 support.[/QUOTE]
k :)
[QUOTE=wraithcat;43055377]Took a quick glance at the file. Seems like a bunch of bones have wrong scales and rotations (very visible on the right clavicle for instance)
Here an example picture with the clavicle highlighted
[t]https://dl.dropboxusercontent.com/u/6252145/asw/LIME_SMD.jpg[/t]
I'm assuming it's due to different coordinate systems in Maya and 3dsmax.[/QUOTE]
I did notice the funny looking bones in 3ds max, but checked them and everything in the SMD file was correct, so just put it down to 3ds max been retarded.
Anyway I have just checked again, this time importing the same SMD file linked above into maya.
As you can see the skeleton is correct.
[IMG]http://winpic.co/y6c11e7.png[/IMG]
Maya 1 : 3ds 0 xD
So the skins bone weighting is also correct? I don't think the position of the bones was the issue, it was the vertex weights.
[editline]3rd December 2013[/editline]
Oh I'm dumb, nevermind. Weights look fine, it must have just been positions.
[QUOTE=WinCat;43055825]k :)
I did notice the funny looking bones in 3ds max, but checked them and everything in the SMD file was correct, so just put it down to 3ds max been retarded.
Anyway I have just checked again, this time importing the same SMD file linked above into maya.
As you can see the skeleton is correct.
[IMG]http://winpic.co/y6c11e7.png[/IMG]
Maya 1 : 3ds 0 xD[/QUOTE]
Yeah like I've said - I think this is an issue with how the work coordinates and overall bones functions between the two.
Got my gpu and just launched ghosts, terrain looks so bad lol -_-
Let the hacking begin !
[QUOTE=WinCat;43066689]Got my gpu and just launched ghosts, terrain looks so bad lol -_-
Let the hacking begin ![/QUOTE]
Gratz on the GPU! What did you get?
Random question, When should we expect a Lime update? and is there any chance that you can create a tool that exports the entire map as an .OBJ or something since they took out theater and it would be awesome for us video creators :)
[QUOTE=WizzLaith;43066866]Gratz on the GPU! What did you get?
Random question, When should we expect a Lime update? and is there any chance that you can create a tool that exports the entire map as an .OBJ or something since they took out theater and it would be awesome for us video creators :)[/QUOTE]
Well I played the game for 3 minutes, then started to slap it.
I've already located the string table and asset database, probs have models out by end of day, got a lot of small things to do just because of it been a 64bit game and some of the assests are located in a virtual address space greater than 1 << 32.
Since lime is a 32bit program, it won't be able to read the assets in this higher address space, so I'm just gonna make a child 64 helper exe to pipe the model data out, so will take some time but will probs be posting some model pics soon :)
[QUOTE=WinCat;43066942]Well I played the game for 3 minutes, then started to slap it.
I've already located the string table and asset database, probs have models out by end of day, got a lot of small things to do just because of it been a 64bit game and some of the assests are located in a virtual address space greater than 1 << 32.
Since lime is a 32bit program, it won't be able to read the assets in this higher address space, so I'm just gonna make a child 64 helper exe to pipe the model data out, so will take some time but will probs be posting some model pics soon :)[/QUOTE]
You lost me at "String table" haha, I have no idea what all this means :) But I can't wait on the lime update, and if you do rip some models, can you please rip a player model with the ghosts mask on?
RustledJimmys sorry we highjacked your thread about space models but look :D
[IMG]http://winpic.co/yGbd5a9.png[/IMG]
Indeed I'm making wins :)
Going to bed will do textures and all that goaty stuff tomoz.
[IMG]http://winpic.co/yH6f9dd.png[/IMG]
[IMG]http://winpic.co/yRd2a1e.png[/IMG]
[QUOTE=cra0kalo;43074428]RustledJimmys sorry we highjacked your thread about space models but look :D
[IMG]http://winpic.co/yGbd5a9.png[/IMG][/QUOTE]
Holy shit I'm excited.
[QUOTE=WinCat;43074438]Indeed I'm making wins :)
Going to bed will do textures and all that goaty stuff tomoz.
[IMG]http://winpic.co/yH6f9dd.png[IMG]
[IMG]http://winpic.co/yRd2a1e.png[IMG][/QUOTE]
God damn man i love you lol, i can't wait for this it's gonna be so awesome.Great job and thanks so much for taking your time to do this.
God I want those arms
I don't have the game, but please... I don't need it rigged or anything.
[url]http://static4.wikia.nocookie.net/__cb20131122195647/callofduty/images/b/b5/UH-60_Blackhawks_Severed_Ties_CoDG.png[/url]
*hides*
(Yes I know, it takes time and the tools need to be finished)
[QUOTE=Tomcatters;43077073]I don't have the game, but please... I don't need it rigged or anything.
[url]http://static4.wikia.nocookie.net/__cb20131122195647/callofduty/images/b/b5/UH-60_Blackhawks_Severed_Ties_CoDG.png[/url]
*hides*
(Yes I know, it takes time and the tools need to be finished)[/QUOTE]
How would one rig a heli? o.O
by adapting it to WAC in case of GMOD?
[QUOTE=Tomcatters;43078069]by adapting it to WAC in case of GMOD?[/QUOTE]
Oh, Sorry I havn't done any Gmod modding.
[QUOTE=WizzLaith;43077958]How would one rig a heli? o.O[/QUOTE]
Understand that rigging applies to literally any object with a moving part. This means guns, vehicles, props- anything can require rigging.
When specifically in the context of Gmod this means anything that's ragdolled, has moving parts with face or fingerposer, or bodygroups will require rigging at some level.
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