• Call of Duty Ghosts: Ports and hacks
    826 replies, posted
[QUOTE=Biscuit-Boy;43078134]Understand that rigging applies to literally any object with a moving part. This means guns, vehicles, props- anything can require rigging. When specifically in the context of Gmod this means anything that has moving parts or bodygroups will require rigging at some level.[/QUOTE] Alright, Thanks :)
Bind Code done: [IMG]http://winpic.co/yTb4b30.png[/IMG]
[QUOTE=Tomcatters;43077073]I don't have the game, but please... I don't need it rigged or anything. [url]http://static4.wikia.nocookie.net/__cb20131122195647/callofduty/images/b/b5/UH-60_Blackhawks_Severed_Ties_CoDG.png[/url] *hides* (Yes I know, it takes time and the tools need to be finished)[/QUOTE] I think they are recycled from old COD games. You can export it even from COD4.
No, the old ones were normal UH-60s, in Black Ops 2 it was slightly modified, but this is a completely new model, looking like the Stealthhawks in ArmA III
Some weapons... Gonna be working on materials and texture reversing reset of today so next pic's I'll post will be textured models :) [IMG]http://winpic.co/yZc4f11.png[/IMG]
[QUOTE=WinCat;43079458]Some weapons... Gonna be working on materials and texture reversing reset of today so next pic's I'll post will be textured models :) [IMG]http://winpic.co/yZc4f11.png[/IMG][/QUOTE] Awesome! Hows that lime update coming along? :)
[QUOTE=Tomcatters;43079337]No, the old ones were normal UH-60s, in Black Ops 2 it was slightly modified, but this is a completely new model, looking like the Stealthhawks in ArmA III[/QUOTE] This thing ? [IMG]http://winpic.co/z343cb4.png[/IMG]
Wow, this looks cool aswell. Like a modified Hind. I didn't really play the game, yet, so I don't know what models are in there :D The one I'm looking for is more like this: [img]http://theaviationist.com/wp-content/uploads/2012/05/mh-x-2011_old.jpg[/img] Don't know what it's named in CoD though. Sick progress you've got there, keep it up.
[QUOTE=WinCat;43079708]This thing ?[/QUOTE] That's pimped Mi-24 [img_thumb]http://static1.wikia.nocookie.net/callofduty/images/a/a9/Mi-24_Hinds_Severed_Ties_CoDG.png[/img_thumb]
[QUOTE=WinCat;43079708]This thing ? [IMG]http://winpic.co/z343cb4.png[/IMG][/QUOTE] Liar, this isn't textured yet! Maybe your cat removed made it smooth shaded. :o :D
looks like someone is making wins :P
[QUOTE=elfenlied;43083336]looks like someone is making wins :P[/QUOTE] Not off to a great start. Anyways, I don't have much stake in this since I haven't seen any models I'm exceptionally excited about, but I really have to say- Tom, you're an awesome guy. Thanks so much for taking time to make all of these fantastic tools and resources for everyone. It's really nice to see someone being so outright helpful every now and again.
[QUOTE=Biscuit-Boy;43084103]Not off to a great start. Anyways, I don't have much stake in this since I haven't seen any models I'm exceptionally excited about, but I really have to say- Tom, you're an awesome guy. Thanks so much for taking time to make all of these fantastic tools and resources for everyone. It's really nice to see someone being so outright helpful every now and again.[/QUOTE] Well I just been picking random models to post pic's of, but when I posted the space model last night I had the ability to export any model in the game in seconds since the model loading code was done just picked that one :) Currently reversing the material assets so that my program can then work out which images belong to what material, then I need to reverse the encryption they have put on image headers to try stop extraction, then I can begin the process of linking it all up together so that models with be extracted with there correct textures :D [QUOTE=Biscuit-Boy;43084103]It's really nice to see someone being so outright helpful every now and again.[/QUOTE] Your welcome :) ps: thanks to everyone who donated towards my gpu since this is only possible now I have gpu :D
Would you be able to get the Federation bodies from Multiplayer, or is it limited to Single Player? [t]https://dl.dropboxusercontent.com/u/68824667/Various%20Pictures/TheFed.PNG[/t]
Well, it's less of a request and more of a question. I'm just curious. I don't really know much, if not anything, about all this modelling stuff.
I assumed those were from Single Player? I was asking if it's possible to use it in multiplayer as well. Like I said, I don't really know much about this, so I was curious whether there was some kind of limitation or something that caused it to work for only singleplayer or not. Sorry if it's dumb.
[QUOTE=WinCat;43084426]Well I just been picking random models to post pic's of, but when I posted the space model last night I had the ability to export any model in the game in seconds since the model loading code was done just picked that one :) Currently reversing the material assets so that my program can then work out which images belong to what material, then I need to reverse the encryption they have put on image headers to try stop extraction, then I can begin the process of linking it all up together so that models with be extracted with there correct textures :D Your welcome :) ps: thanks to everyone who donated towards my gpu since this is only possible now I have gpu :D[/QUOTE] will you be making something to extract .iwi files?
[QUOTE=coleman89;43085010]will you be making something to extract .iwi files?[/QUOTE] Yup.
[QUOTE=WinCat;43085100]Yup.[/QUOTE] cant wait thx
I've now done all the materials and texture names. [IMG]http://winpic.co/zh0d0ba.png[/IMG] All that's left is for me to reverse the encryption on the image headers, this could take a while hopefully not too long :D Edit: people asked about MP, yes both mp & sp will be supported.
[QUOTE=WinCat;43089293]I've now done all the materials and texture names. [IMG]http://winpic.co/zh0d0ba.png[/IMG] All that's left is for me to reverse the encryption on the image headers, this could take a while hopefully not too long :D Edit: people asked about MP, yes both mp & sp will be supported.[/QUOTE] Will Alien mode be supported?
Now with 5% less iwi :P [url]http://cra0kalo.com/public/COD_GHOSTS_Toolset.zip[/url]
[QUOTE=cra0kalo;43107531]Now with 5% less iwi :P [url]http://cra0kalo.com/public/COD_GHOSTS_Toolset.zip[/url][/QUOTE] i will wait and see what WinCat can bring out to help view .iwi
Hey!:P Why i cant extract models??( i unpacked imagefile60.pak files) or can tell me what to extract COD ghost mdls??:smile:
[QUOTE=coleman89;43108432]i will wait and see what WinCat can bring out to help view .iwi[/QUOTE] Yeah he has already figured the texturesizes and names just need to figure out the encrypted table in those .paks and then should be all good
[QUOTE=cra0kalo;43108760]Yeah he has already figured the texturesizes and names just need to figure out the encrypted table in those .paks and then should be all good[/QUOTE] cant wait
Anyone know where are the hud textures? imagefile*.pak
If you just need the texture I'd imagine you can just grab them with GPA suite and save yourself a significant amount of trouble.
[QUOTE=EMZx;43111282]Anyone know where are the hud textures? imagefile*.pak[/QUOTE] the menu and hud images are in .iwi files within the .pak where just waiting on WinCat you can donate to him to help speed it up
Just a update, was out on Friday / Saturday so progress slow over weekend :) But I did do the animations: [url]https://www.youtube.com/watch?v=K4s8U3agmUE[/url] Still working on the encryption, it's a little hard since game is 64 bit and reversing x64 is retarded. But I will work it out hehe.
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