[QUOTE=Katra804;43253924]I'd assume that they were probably using those as placeholders at some point during development and forgot to remove them, or they had planned to include them in the game and ended up running out of time to actually implement them. There have been plenty of games that have had similar cases of unused content from earlier titles they've produced being contained in the data files for those reasons. Partially off-topic, but an example of this would be Soul Calibur V containing the texture files for an unused character that was previously accessible in Soul Calibur IV.[/QUOTE]
Yer but where not talking 1 or 2 textures, there is like textures for every mw2 / mw3 weapon in this game a good 200mb.
as for the cod4 ak47 I think maybe the dev's like to use it while testing maybe, but leave it in :Z
[QUOTE=WinCat;43254476]Yer but where not talking 1 or 2 textures, there is like textures for every mw2 / mw3 weapon in this game a good 200mb.
as for the cod4 ak47 I think maybe the dev's like to use it while testing maybe, but leave it in :Z[/QUOTE]
Truly #NextGen XD
[QUOTE=theoneman;43250605]WinCat, I donated again for all your hard work! Great Job!
-Afirsttimemapmaker[/QUOTE]
i will be doing the same when i see a work pak extractor :)
I would love to see a map decompiler :P...
[QUOTE=theoneman;43257589]I would love to see a map decompiler :P...[/QUOTE]
theoretically it is possible assuming the engine treats brushes differently from models. They wouldn't look as good in source because of dynamic light and they have more support for models, but since they are pretty much using the quake engine it's still a possibility. (I have no idea how to code, so I may be rambling nonsense, and I don't think anyone would make a map decompiler anyways)
[QUOTE=coleman89;43257209]i will be doing the same when i see a work pak extractor :)[/QUOTE]
My pak exporter is almost finished, I'm just spending time making it very fast.
So it will only take 5 minutes to export the textures instead of 15 minutes, I know it's not necessary but It's what I like doing hehe, fast and sexy tools ftw :)
[QUOTE=WinCat;43258565]My pak exporter is almost finished, I'm just spending time making it very fast.
So it will only take 5 minutes to export the textures instead of 15 minutes, I know it's not necessary but It's what I like doing hehe, fast and sexy tools ftw :)[/QUOTE]
cant wait man. :)
When the PAK exporter is complete, does that mean the Ghosts "update" is complete? or do you still have more to do *cough* map decompiler *cough*
[QUOTE=WinCat;43250956]
I have no idear, someone told me SMD would be useful so I added support I dunno what SMD is used for though :D[/QUOTE]
SMD's are used for compilling into MDL's that are used by the source engine. I'm assuming you know that and I'm makin' a fool out of myself.
Anywho, Can you get SMD's done?
[QUOTE=Commandhat17;43261225]SMD's are used for compilling into MDL's that are used by the source engine. I'm assuming you know that and I'm makin' a fool out of myself.
Anywho, Can you get SMD's done?[/QUOTE]
SMD format is already done did I not make that clear ? :)
[QUOTE=Commandhat17;43261225]SMD's are used for compilling into MDL's that are used by the source engine. I'm assuming you know that and I'm makin' a fool out of myself.
Anywho, Can you get SMD's done?[/QUOTE]
Keep in mind that even in an SMD format, you can't get a full ragdoll working in source. That requires a bit of extra work, but the smd format is great for importing rigging and models. Not to mention how easy it is to edit, you can make changes directly in the file. (deleting bones and such)
[QUOTE=Stiffy360;43261949]Not to mention how easy it is to edit, you can make changes directly in the file. (deleting bones and such)[/QUOTE]
Won't it moan if you delete the bones since they are referenced in the binds?
Finishing of my 64bit version of Lemon today, which includes Ghost support as well as cod4,cod5,bo1,bo2,mw2,mw3 :)
Will continue to work on PakExporter tonight.
[IMG]http://winpic.co/Dq77fd2.png[/IMG]
Another vid of a random anim if you fancy a goat: [url]http://www.youtube.com/watch?v=1olbHcoZAr8[/url]
Edit: looks like the guy in the main menu is annoyed at me for exporting all the animations :zoid:
[QUOTE=WinCat;43252793]
I shit you not I just got this completely out of Ghosts memory (meaning the game has it loaded) dem cod4 models :D
0____________0[/QUOTE]
By the way are these textures higher resolution or is there any difference? Because if there is, porting them back into CoD 4 huehuehue
[QUOTE=phpz;43263484]By the way are these textures higher resolution or is there any difference? Because if there is, porting them back into CoD 4 huehuehue[/QUOTE]
Same. MW2 was compiled with CoD4 stuff. MW3 was compiled with MW2 & CoD4 stuff. Do you understand?
[QUOTE=WinCat;43262165]
Will continue to work on PakExporter tonight.[/QUOTE]
Could u do a dirty release of the pak extractor if u don't finish it tonight
[QUOTE=coleman89;43264955]Could u do a dirty release of the pak extractor if u don't finish it tonight[/QUOTE]
haha not his style. more clean and fast
[QUOTE=WinCat;43261429]SMD format is already done did I not make that clear ? :)[/QUOTE]
Sorry about that.
[QUOTE=WinCat;43262165]Won't it moan if you delete the bones since they are referenced in the binds?
[/QUOTE]
Yes, but it makes it great for deleting junk bones, root bones which arent rigged to anything. You also can fairly easily change bone hierarchy as well as material names.
It's mostly due to the format being human readable afterall. Which is also why a lot of other modders use it as an intermediary.
For instance mount and blade modding works mostly with SMDs as well.
[QUOTE=wraithcat;43269320]Yes, but it makes it great for deleting junk bones, root bones which arent rigged to anything. You also can fairly easily change bone hierarchy as well as material names.
It's mostly due to the format being human readable afterall. Which is also why a lot of other modders use it as an intermediary.
For instance mount and blade modding works mostly with SMDs as well.[/QUOTE]
Same for XMODEL/XANIM_EXPORT files, they are also human readable. (Not talking about the binary xmodel/xanim converted files.)
[QUOTE=phpz;43270462]Same for XMODEL/XANIM_EXPORT files, they are also human readable. (Not talking about the binary xmodel/xanim converted files.)[/QUOTE]
Never worked withthem so wouldn't know :)
But yeah I think the main reason why SMD is used so often is how big source modding used to be. And how well documented the format was.
Any new developments?, so excited for the tool.
[QUOTE=WinCat;43250956]
I have no idear, someone told me SMD would be useful so I added support I dunno what SMD is used for though :D[/QUOTE]
Well smd is pretty much a wide supported format for a lot of model editors.
It is the raw format for the .mdl format that the source engine uses for models.
So having the ability to export directly to .smd is extremely useful for model porters and those who cant import the other file types.
[QUOTE=theoneman;43274681]Any new developments?, so excited for the tool.[/QUOTE]
Umm been doing some other things past two days, like the 64bit build of lemon with ghost support and some updates to my img hosting site.
Later tonight I plan to continue work on pak exporter just got back from swimming :D
[QUOTE=WinCat;43275346]Umm been doing some other things past two days, like the 64bit build of lemon with ghost support and some updates to my img hosting site.
Later tonight I plan to continue work on pak exporter just got back from swimming :D[/QUOTE]
img hosting site? Link?
Do you think its possible to have something similar as your tool for battlefield? Or is it just too hard or too much time consuming?
[QUOTE=KENNITHH;43276393]Do you think its possible to have something similar as your tool for battlefield? Or is it just too hard or too much time consuming?
Edit: and yeah I know this topic is about COD but bf is just way cooler you know.. :D[/QUOTE]
BF uses a different model and animation format, so unless he figures out BF's format, you won't be seeing tools like LIME. also this isn't a BF vs COD discussion.
[QUOTE=KENNITHH;43276393]Do you think its possible to have something similar as your tool for battlefield? Or is it just too hard or too much time consuming?
Edit: and yeah I know this topic is about COD but bf is just way cooler you know.. :D[/QUOTE]
Lime is created to where he can add BF support or any game for that matter, he just has to create the code to read the format. Then Lime will export it to any format he has supported, obj,ma etc
The foundation is there, he just has to add the code.
But he probably can't do it right now for BF4 cause its currently not playable *ba bum tss*
[QUOTE=theoneman;43277310]Lime is created to where he can add BF support or any game for that matter, he just has to create the code to read the format. Then Lime will export it to any format he has supported, obj,ma etc
The foundation is there, he just has to add the code.
But he probably can't do it right now for BF4 cause its currently not playable *ba bum tss*[/QUOTE]
Correct Lime is abstract once loading code is added for a game it can export it as any of the formats, since it loads every model into it's own internal format.
I have different loading code for each cod game since each cod dose things different. So I would just have to reverse BF4 just like I reverse cod it's the same process no matter what game it is.
But reversing is a time consuming task so takes up a lot of my time, I have no plans for BF$ support lets just focus on cod ghost for now lol.
[QUOTE=coleman89;43275479]img hosting site? Link?[/QUOTE]
[url]http://winpic.co/[/url] It's what I use to post all my img's in this topic. I made a sexy screen capture tool also that is used in conjunction with the site.
I used to use other capture sites but some where only .jpg which annoyed me others don't really make it easy to see your past images.
So I just made my own that lets you see all your past uploaded images via a gallery thier view counts and delete any you wish.
It's still in beta and I only have servers in UK so yer :)
----------------------------------------------------------
Ok so I had some problems with my iwi cache tool for streamed images it would sometimes get the incorrect stream info resulting in the wrong image data for the images name.
Anyway I've come up with a solution tonight so pakExporter should be done soon, just need to re jig some code, then create caches for all the ff's for the pakExporter to use :D
[QUOTE=WinCat;43279506]Correct Lime is abstract once loading code is added for a game it can export it as any of the formats, since it loads every model into it's own internal format.
I have different loading code for each cod game since each cod dose things different. So I would just have to reverse BF4 just like I reverse cod it's the same process no matter what game it is.
But reversing is a time consuming task so takes up a lot of my time, I have no plans for BF$ support lets just focus on cod ghost for now lol.
[url]http://winpic.co/[/url] It's what I use to post all my img's in this topic. I made a sexy screen capture tool also that is used in conjunction with the site.
I used to use other capture sites but some where only .jpg which annoyed me others don't really make it easy to see your past images.
So I just made my own that lets you see all your past uploaded images via a gallery thier view counts and delete any you wish.
It's still in beta and I only have servers in UK so yer :)
----------------------------------------------------------
Ok so I had some problems with my iwi cache tool for streamed images it would sometimes get the incorrect stream info resulting in the wrong image data for the images name.
Anyway I've come up with a solution tonight so pakExporter should be done soon, just need to re jig some code, then create caches for all the ff's for the pakExporter to use :D[/QUOTE]
nice site man. making sites are kinda my hobby. and what im trying to learn more off.
Cant wait to use pak extractor
[QUOTE=coleman89;43279796]Cant wait to use pak extractor[/QUOTE]
you have said that like 4 times already XD
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