[QUOTE=SonicHitman;19729295]- As said by TehCheeze
You have to read before demanding anything.[/QUOTE]
Did you forget about N64 emulators?
[QUOTE=Glaber;19732812]Did you forget about N64 emulators?[/QUOTE]
How were the models extracted? I am a N64 hacker on GSCentral, and I think I could try and help this thread out. Banjo-Tooie/Kazooie work fine for me in Project 64.
[QUOTE=stickman221;19800191]How were the models extracted? I am a N64 hacker on GSCentral, and I think I could try and help this thread out. Banjo-Tooie/Kazooie work fine for me in Project 64.[/QUOTE]
[url=http://emutalk.net/showthread.php?t=21092]Lemmy's Geometry Exporter[/url]
By using what Jimmg posted.
Works best with N64 emulator "1964".
[QUOTE=Glaber;19805415]By using what Jimmg posted.
Works best with N64 emulator "1964".[/QUOTE]
Yea, pause the frame and extract
Dragon Kazooie from Banjo-Tooie would be awesome
I've been waiting for the [ragdolls] of Banjo and Kazooie. Those would make fantastic player models if done at the right size.
It may not be the long awaited Banjo-Kazooie Ragdolls, but I'm getting back on track. But maybe I need to take a page from Cheato:
[IMG]http://img.photobucket.com/albums/v215/Glaber/gmod/e3_techdemo0002.jpg[/IMG]
[IMG]http://img.photobucket.com/albums/v215/Glaber/gmod/e3_techdemo0000.jpg[/IMG]
[IMG]http://img.photobucket.com/albums/v215/Glaber/gmod/e3_techdemo0001.jpg[/IMG]
Cheato pages! Will you do cheato as well?
Depends on if I need to do flexes or rig the pages he still has left. I and I also need a VTA tutorial for 3d studio max 9. (Why don't we have a sticky for these things?)
Well here's someone who won't need flexes.
[IMG]http://img.photobucket.com/albums/v215/Glaber/GruntyProgressie.png[/IMG]
Grunty is ready for rigging, and some new skin too.
[IMG]http://img.photobucket.com/albums/v215/Glaber/GruntyTposed.png[/IMG]
Just Skeleton grunty, or regular Green witch as well?
Just Skeleton Grunty currently. I'm working my way through Tooie so I can rip Kazooie
couldnt you just use the gameshark cheats?
also could you list what you are using?
The emulator "1964"
[QUOTE=Jimmg;19804354][url=http://emutalk.net/showthread.php?t=21092]Lemmy's Geometry Exporter[/url][/QUOTE]
3dstudio Max version 9
and a few things to get it into gmod
The reason I don't use GS codes is because the last time I did on this game, it froze.
SexyGrunty now has a Rerelease with proper eyebrow texture. See first post.
i think im going to try improve the bk models. only if we could get the 360 ones
I say we stick with the original ones.
Personally I prefer the N64 character design over the 360 ones.
these are good, shame about grunty and as for the rusty bucket why was it hitting the limit? were you trying to model the interior as well?
Wow.
I thought i would never see it. :iia:
We also need Goggles, as well as his burnt form and his ghost. :3
You mean Bottles?
what about Mr. Patch? is he do-able?
[QUOTE=Regan SMASH;20935778]these are good, shame about grunty and as for the rusty bucket why was it hitting the limit? were you trying to model the interior as well?[/QUOTE]
Grunty is still going forward, bu the Rusty bucket ship hit the texture limit for the out side of the ship alone.
Mr. Patch should be doable, just need to get to a rip point first. And figure out how many times to rip him. (multiple sizes and patch combinations)
Grunty's Done!
[IMG]http://img.photobucket.com/albums/v215/Glaber/gm_flatgrass0005.jpg[/IMG]
[url=http://www.garrysmod.org/downloads/?a=view&id=94839][img]http://www.garrysmod.org/img/?t=dll&id=94839[/img][/url]
woo awesome, any jinjos? is there anyway if i get my hands on BK Nuts and Bolts that i could get the models? i just want a few, like the jinjos from it.
make lord woo fak fak :D
I would think that Banjo and Kazooie would be the most important models to make next considering that they're the main characters and it wouldn't be Banjo-Kazooie without them.
need The Jiggy monk as a Playermodel.
i know its bumping but how do i import wrl to 3dsmax2010 64 bit
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