its ok i found a program that opens them so i can save them as .dae and open them in 3ds, then i have to increase the size be 25,000
[img]http://img43.imageshack.us/img43/4039/fuckyeahf.png[/img]
G-HUH!
Ya know, they remind me of statues. Interesting.
That's because they aren't textured.
SeneorGoat, I should let you know this now, these models used shaders to color them, and as such not everything on the is a texture. this means you will have to custom make solid color texture to take their place.
[QUOTE=SeneorGoat;22174416]its ok i found a program that opens them so i can save them as .dae and open them in 3ds, then i have to increase the size be 25,000
[img]http://img43.imageshack.us/img43/4039/fuckyeahf.png[/img]
G-HUH![/QUOTE]
Wow!
[QUOTE=Glaber;22176342]That's because they aren't textured.
SeneorGoat, I should let you know this now, these models used shaders to color them, and as such not everything on the is a texture. this means you will have to custom make solid color texture to take their place.[/QUOTE]
Mine doesnt even export the textures :/ so i have to remake everything, but it will be good practice, im going to do Bottle, put him on a 3d stand and get it 3d printed here shapeways.com
I'll also try rig him :D it will be my first *blushes*
You don't have the textures?
Go here: [url]http://www.therwp.com/downloads[/url]
You will find the textures used in the 360 port
if they can get that why cant they get models?
I don't know, but it does make it easier for me to include the SNS2 items in the Tooie SNS Pack
Glaber after you finish that, you mind doing the requested mainly Endless Ocean BW animal rips?
What's Endless Ocean?
Endless Ocean is a Wii game. Since that's way off topic, we'll talk about it on this thread: [url]http://www.facepunch.com/showthread.php?t=913657[/url]
Hey, I didn't abandon this thread. OK, so I stink at rigging, etc. But what I can do is help you T-Pose any model you want (at least in Tooie).
I made a few codes a while back that change the models in-game (image modifiers) and if the models don't match up properly, they t-pose automatically. So what I propose to all who are interested, use my image modifier code to change the dart gun statues in Mayahem Temple to the model of your choice, and they will automatically t-pose for easy ripping.
Here's the code:
Dart Statue Modifiers [stickman] Banjo-Tooie (U)
81133094 ????
811330C4 ????
811330F4 ????
Each ???? can have a different value, so you can rip up to three models at a time. The values for ???? can be found at the rare witch project website, but i don't know how long the codes will be down for, at least for now.
Here are the only ones I happened to get written down so you can use them
06BE Phantom -(he's in witchyworld. i never saw him until i looked up in a dark tunnel in the terror zone)
06D1 Chris P. Bacon
06DB Blubber
06AD Salty Joe
06AE Big Al
07FF Grunty Industries repairman
081E Biggerfoot
0896 Jingaling
0897 Zombie Jingaling
090E Angel Bottles
090F Devil Bottles
0935 Jiggywiggiy
0638 Loggo
06CD Alien
08BB Mingella
08BD Blobbelda
0669 Muscular jinjo (I have no idea where he came from)
0707 Klungo
If you can get Kazooie Plus Textures, that would be great.
textures aren't a problem. that's just some sly usage of the rice plugin. if i had the kazooie value, i would totally get that for you since i know she has been requested a lot
[editline]09:28PM[/editline]
[url=http://www.mediafire.com/?oumg2g1weha]Kazooie.zip[/url]
i got this from bottles' glasses, a program made by cooliscool on the rwp forums. the model is kinda garbled, but you may be able to work through it. if not, it will still be some time before i can get a decent rip for kazooie since i dont know her value for the image mod code.
Hmm. I probably could, but the method of ripping I use for N64 games leaves less work to be done.
Thanks any way.
would it help you out if i got you a gamesave of a finished game? that way you dont need to use codes and you will be able to Split Up
if not, i'll try to find kazooie's value... it can't be too hard to find...
Yes, preferably one for the emulator 1964.
Edit: Latest version if possible
Sorry for the double post, But we have an update!
[IMG]http://img.photobucket.com/albums/v215/Glaber/Kazooie.png[/IMG]
Kazooie is having her wings worked on
Good work!
:dance:
I don't remember BK being [I]that[/I] low-poly.
[QUOTE=Sie-Sveinhund;23087156]I don't remember BK being [I]that[/I] low-poly.[/QUOTE]
Memory cheats
[QUOTE=Glaber;23085336]Sorry for the double post, But we have an update!
[IMG]http://img.photobucket.com/albums/v215/Glaber/Kazooie.png[/IMG]
Kazooie is having her wings worked on[/QUOTE]
Nice work on Kazooie, now hopefully someone can do Banjo and Mumbo next.
No guarantees on Banjo or Mumbo. Kazooie's wings have been done for a while now, but now I figure it's time to get her rigged and make her my first experiment with flexes. If all goes well, future releases will have them as well.
please dont die, also, im working on getting banjo and objects to make as hats for tf2
Ancient bump of contentery
Kazooie needed to be retextured and rerigged before the first rig was finished.
Here is how she currently looks:
[IMG]http://img.photobucket.com/albums/v215/Glaber/kazooiereattempt2.png[/IMG]
She is currently in the process of being reweighted.
sweet, good job, keep up the good work.
Nice work. :)
Sorry, you need to Log In to post a reply to this thread.