• Banjo-Gmodie
    95 replies, posted
We have progress! [IMG]http://img.photobucket.com/albums/v215/Glaber/gm_apocalypse0000.jpg[/IMG] Wait a minuet, that's not Kazooie! Who is that? [sp]generic Breegall 1 from Gruntry's revenge[/sp]
A lost tourist.
Kazooie is just about ready. Her first compile with a VTA file is about to commence. [url=http://teamfortress2.fr/achievements.php][img]http://tf-2.fr/ach.php?a=Flex 2, 3, 4.&b=Create your first VTA file&c=u&e=1606&f=2[/img][/url] Edit: we have Error [code]GUIStudioMDL 2.2/Source - © 2007 Neil 'Jed' Jedrzejewski - http://www.wunderboy.org/ Created command line: "G:\Program files\Steam\SteamApps\suroguner\sourcesdk\bin\ep1\bin\studiomdl.exe" -game "g:\program files\steam\steamapps\suroguner\half-life 2 deathmatch\hl2mp" -notxbox "F:\E documents\Kazooie.qc" qdir: "f:\e documents\" gamedir: "g:\program files\steam\steamapps\suroguner\half-life 2 deathmatch\hl2mp\" g_path: "Kazooie" Working on "Kazooie.qc" ERROR: f:\e documents\Kazooie.qc(4): - bad command flexfile ERROR: Aborted Processing on 'Kazooie.mdl' [/code]
Is there a { after "$model" and before the "flexfile" command? Because that may be what's making it not work right, judging by the error you got.
When I checked,no. here's the QC after my latest attempt to compile: [code]$cd "C:\Documents and Settings\windowsxp\My Documents\3dsmax\export\Ragdoll" $surfaceprop "flesh" $modelname "Kazooie.mdl" flexfile "mdldecompiler_expressions.vta" $cdmaterials "models\Tooie\" $model studio "reference.SMD" $sequence ragdoll "ragdoll.smd" FPS 30 activity ACT_DIERAGDOLL 1 $collisionjoints "phymodel.smd" { $mass 100.0 $inertia 10.00 $damping 0.01 $rotdamping 1.50 $rootbone "bone04" $jointconstrain "bone05" x limit -110.00 110.00 0.00 $jointconstrain "bone05" y limit 0.00 0.00 0.00 $jointconstrain "bone05" z limit -75.00 50.00 0.00 $jointconstrain "bone12" x limit -30.00 30.00 0.00 $jointconstrain "bone12" y limit 0.00 140.00 0.00 $jointconstrain "bone12" z limit 0.00 10.00 0.00 $jointconstrain "bone13" x limit 0.00 0.00 0.00 $jointconstrain "bone13" y limit 0.00 90.00 0.00 $jointconstrain "bone13" z limit 0.00 0.00 0.00 $jointconstrain "bone09" x limit -90.00 90.00 0.00 $jointconstrain "bone09" y limit -70.00 70.00 0.00 $jointconstrain "bone09" z limit -50.00 50.00 0.00 $jointconstrain "bone15" x limit -30.00 30.00 0.00 $jointconstrain "bone15" y limit 0.00 140.00 0.00 $jointconstrain "bone15" z limit -10.00 0.00 0.00 $jointconstrain "bone16" x limit 0.00 0.00 0.00 $jointconstrain "bone16" y limit 0.00 90.00 0.00 $jointconstrain "bone16" z limit 0.00 0.00 0.00 $jointconstrain "bone17" x limit 0.00 0.00 0.00 $jointconstrain "bone17" y limit -40.00 50.00 0.00 $jointconstrain "bone17" z limit 0.00 0.00 0.00 $jointconstrain "bone06" x limit -90.00 63.00 0.00 $jointconstrain "bone06" y limit -70.00 90.00 0.00 $jointconstrain "bone06" z limit -130.00 89.00 0.00 $jointconstrain "bone07" x limit -30.00 30.00 0.00 $jointconstrain "bone07" y limit 0.00 25.00 0.00 $jointconstrain "bone07" z limit -20.00 35.00 0.00 $jointconstrain "bone08" x limit 0.00 0.00 0.00 $jointconstrain "bone08" y limit 0.00 20.00 0.00 $jointconstrain "bone08" z limit 0.00 0.00 0.00 $jointconstrain "bone01" x limit -90.00 63.00 0.00 $jointconstrain "bone01" y limit -70.00 90.00 0.00 $jointconstrain "bone01" z limit 0.00 0.00 0.00 $jointconstrain "bone02" x limit -30.00 30.00 0.00 $jointconstrain "bone02" y limit 0.00 25.00 0.00 $jointconstrain "bone02" z limit -20.00 35.00 0.00 $jointconstrain "bone03" x limit 0.00 0.00 0.00 $jointconstrain "bone03" y limit 0.00 20.00 0.00 $jointconstrain "bone03" z limit 0.00 0.00 0.00 $jointconstrain "bone14" x limit 0.00 0.00 0.00 $jointconstrain "bone14" y limit -40.00 50.00 0.00 $jointconstrain "bone14" z limit 0.00 0.00 0.00 }[/code] mdldecompiler_expressions.vta is located in the same folder as the 3 smd files. I'm also using GUIStudioMDL if that affects anything.
Well now, Kazooie is Almost ready. Here are the current 2 speed bumps: how it should look. [IMG]http://img.photobucket.com/albums/v215/Glaber/Stinky.png[/IMG] how it does look. [IMG]http://img.photobucket.com/albums/v215/Glaber/Stinky2.png[/IMG] how it should look. [IMG]http://img.photobucket.com/albums/v215/Glaber/cartoon1.png[/IMG] how it does look. [IMG]http://img.photobucket.com/albums/v215/Glaber/cartoon2.png[/IMG] Any ideas on how to fix them? EDITIFACTION: Kazooie has been released.
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