• Modern Warfare 2 Rangers and Traitors (for cs:s)
    230 replies, posted
Ghost looks chinese :what:
[QUOTE=108payne;18538190]Ghost looks chinese :what:[/QUOTE] yeah i know really its like he just woke up from a hangover make his shades darker or change his eyes! i cant play as a drunken ghost!
[QUOTE=GodZxSAINT;18538536]yeah i know really its like he just woke up from a hangover make his shades darker or change his eyes! i cant play as a drunken ghost![/QUOTE] hahaha but it's nothing i cant do, cuz he is like that in the game, i dont know why he look like that, i guess cuz is a england stereotype [img]http://musicianstools.files.wordpress.com/2009/05/62f558b26754183b_beatles-rock-band.jpg[/img]
ok i might as well start packing the beers and as well get a very comfy bed [editline]11:20PM[/editline] and btw what is this Mw2 Pack??? [url]http://www.garrysmod.org/downloads/?a=view&id=84196[/url]
[QUOTE=GodZxSAINT;18541831]ok i might as well start packing the beers and as well get a very comfy bed [editline]11:20PM[/editline] and btw what is this Mw2 Pack??? [url]http://www.garrysmod.org/downloads/?a=view&id=84196[/url][/QUOTE] i guess is a gmod port for it
Can someone please allow it so that the Traitors can be CTs? I've tried hexing it myself, but it failed.
decompile and re-compile adding these lines into the .qc and changing the goal (ct_urban, ct_gign, etc) $bonemerge "ValveBiped.Bip01_R_Hand" $bonemerge "ValveBiped.Bip01_L_Hand" $bonemerge "ValveBiped.weapon_bone" $bonemerge "ValveBiped.weapon_bone_Clip" $bbox -13 -13 0 13 13 72
hi, could someone edit the legs especially behind the knee to make it thicker? it seems infinityward thinks all soldiers have tiny school girl legs. thanks
Make Shepard so i can fling his body around in construct.
[QUOTE=johncage;18585860]hi, could someone edit the legs especially behind the knee to make it thicker? it seems infinityward thinks all soldiers have tiny school girl legs. thanks[/QUOTE] hi, could someone slap johncage round the legs especially behind the knee to make it blister? it seems he doesn't know what proportions are and if they're correct. thanks
Hmm, guys, I'm having this black and purple texture on the traitor'goggles... How I fix this?
[QUOTE=Taggart;18599008]hi, could someone slap johncage round the legs especially behind the knee to make it blister? it seems he doesn't know what proportions are and if they're correct. thanks[/QUOTE] trust me, they're incorrect. infinityward has been doing this since call of duty 1. in terms to head to body ratio, it's something like 1:5, which is equivalent to someone who's 5'2. i don't know about you, but aesthetically, i like people who are 5'10 or above. you know, average size. not midget infinity ward lead character artist sized. of course predaaator is doing excellent work. i just wish something could be done about the source material. if you look at the screenshot batch provided on the first page, the legs are excruciatingly thin, and therefore hard to look at. just use the arm and head as reference, how anyone can have a thigh which is the same girth as their triceps is anyone's guess, but apparently in the cod universe, that's how people are built. especially bad is the knee pad. google us army, and you'll see that brand of knee pad are much larger than that. it's only small on the model because they wanted to make it conform to those ugly tiny legs.
hi, able to combine this with ultimate team to produce love child of utmost quality? i imagine traiter helmet on ct's body.
[QUOTE=johncage;18607371]trust me, they're incorrect. infinityward has been doing this since call of duty 1. in terms to head to body ratio, it's something like 1:5, which is equivalent to someone who's 5'2. i don't know about you, but aesthetically, i like people who are 5'10 or above. you know, average size. not midget infinity ward lead character artist sized. [/quote] Anything between 5'2 and 6'2 is "average", so 5'4 isn't really... "Midget infinity ward lead character artist sized". [QUOTE] of course predaaator is doing excellent work. i just wish something could be done about the source material. if you look at the screenshot batch provided on the first page, the legs are excruciatingly thin, and therefore hard to look at. just use the arm and head as reference, how anyone can have a thigh which is the same girth as their triceps is anyone's guess, but apparently in the cod universe, that's how people are built. [/quote] And yet you haven't thought that maybe most of their shirt is baggy? It's not uncommon to have a baggy BDU shirt. Plus, the helmets make the heads look bigger than they are. [QUOTE] especially bad is the knee pad. google us army, and you'll see that brand of knee pad are much larger than that. it's only small on the model because they wanted to make it conform to those ugly tiny legs.[/QUOTE] And you can attest to them wearing that EXACT kneepad can you? I doubt it, since they probably wear a similiar design which is smaller.
I'll just jizzed in my fucking pants. Thank you!
hi, another question. when i change the name of a certain model from ct_gign for example to ct_gsg9, it ceases to work in game. all file directories remain the same. do i need to recompile the models? if so, could you do that for me as my toolkit and sdk files do not seem to work very well/are defuct. or i do not have the available hotfixes. i need to change t_phoenix to ct_gsg9.
ummm... hey guys can anyone make the shadow comapny to CTs? so i may use other models for Ts?
[QUOTE=Uncle_Earl;18632329]ummm... hey guys can anyone make the shadow comapny to CTs? so i may use other models for Ts?[/QUOTE] Just follow PREDAAATOR's instructions.... - decompile and re-compile adding these lines into the .qc and changing the goal (ct_urban, ct_gign, etc) $bonemerge "ValveBiped.Bip01_R_Hand" $bonemerge "ValveBiped.Bip01_L_Hand" $bonemerge "ValveBiped.weapon_bone" $bonemerge "ValveBiped.weapon_bone_Clip" $bbox -13 -13 0 13 13 72 It's not that hard......
yeah, BUT i dont have Source SDK and i dont want to DL that huge thing just for this ...
[QUOTE=Uncle_Earl;18632329]ummm... hey guys can anyone make the shadow comapny to CTs? so i may use other models for Ts?[/QUOTE] ok, done [url=http://www.garrysmod.org/downloads/?a=view&id=84652][img]http://www.garrysmod.org/img/?t=dll&id=84652[/img][/url] [editline]10:38PM[/editline] and another body [url=http://www.garrysmod.org/downloads/?a=view&id=84654][img]http://www.garrysmod.org/img/?t=dll&id=84654[/img][/url]
This is hilarious considering most of W@W ports is still "rpibart relus onlee"
Indeed.
Please,make "another body (from resident evil 5)" for gsg9.Thanks!
[QUOTE=PREDAAATOR;18650465]ok, done [url=http://www.garrysmod.org/downloads/?a=view&id=84652][img]http://www.garrysmod.org/img/?t=dll&id=84652[/img][/url] [editline]10:38PM[/editline] and another body [url=http://www.garrysmod.org/downloads/?a=view&id=84654][img]http://www.garrysmod.org/img/?t=dll&id=84654[/img][/url][/QUOTE] I love the second one. Didn't even notice it until today. [editline]01:21AM[/editline] [QUOTE=BIG_KOK;18692391]Please,make "another body (from resident evil 5)" for gsg9.Thanks![/QUOTE] i agree for gsg9 ct other body model. t_phoenix maybe can use more civilian looking model. like a woman in flannel, with bandana on her head and a fluffy garter around her leg.
[QUOTE=johncage;18706227] i agree for gsg9 ct other body model. t_phoenix maybe can use more civilian looking model. like a woman in flannel, with bandana on her head and a fluffy garter around her leg.[/QUOTE] What. The. Fuck. ALSO: If you are ready to acheive sex-fiend status, then make the Airport staff and FSB agents for CT. Or better yet, port all of the models into a big pack so anyone can use whatever they want.
[QUOTE=Tunak Mk. II;18708498] ...Or better yet, port all of the models into a big pack so anyone can use whatever they want.[/QUOTE] wow :o that cant be posible just for one person XD i'll teach a friend of mine, that way could be fast
the problem with that though, is that not everyone knows how or is able to to compile. and it's annoying that you can't just rename the model's file names from ct_sas to ct_gsg9 for example.
[QUOTE=PREDAAATOR;18714864]wow :o that cant be posible just for one person XD i'll teach a friend of mine, that way could be fast[/QUOTE] With some exceptions, of course. It's not like you need to port every civillian or the dogs or whatnot :p I'm just saying, it would be cool to get 4 models for each faction.
Rip the ALL the multiplayer player models, similar to what Bloocobalt is doing with the CoDWaW models. And maybe the guns, then I'd have GAY ANAL SEX with you.
[QUOTE=Leon;18724346]Rip the ALL the multiplayer player models, similar to what Bloocobalt is doing with the CoDWaW models. And maybe the guns, then I'd have GAY ANAL SEX with you.[/QUOTE] woah WOAH dont go to far now...
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