Damn, I really need to learn modelling so I could re-rig these for player models and NPCs - with the OP's permission of course. But that probably won't be happening anytime soon since i'm too stingy to even get the trials for the modelling programs..
EDIT: Although it seems people are already trying. Some guy made NPCs:
[url=http://www.garrysmod.org/downloads/?a=view&id=110130][img]http://www.garrysmod.org/img/?t=dll&id=110130[/img][/url]
Actually, the rigging already permits them to be used as players and NPCs. I just need to edit the QC file so a version for playermodels can be made.
my only complaint is when i went to try and pose them the head is.. stiff i can't make it look up or around very much or even at all, if you could fix that, thatd be awsome
Ou MaM ODST 0_- Wery Wery nice =)
[QUOTE=Sergeyev;24832687]my only complaint is when i went to try and pose them the head is.. stiff i can't make it look up or around very much or even at all, if you could fix that, thatd be awsome[/QUOTE]
Spawn soda can prop.
No collide soda can prop with ODST.
Place can on top of ODST's head.
Add 2 cups flour.
Weld can to ODST's head.
Now unfreeze both the can and head and you can then use the can to manipulate the head more freely.
Nice to see your jacking mods from the FO3 mod community. Just kidding but seriously though im from the mod community of fallout 3 and we are having issues with gun reload anims. is there a way to extract weapon anims from HL2 or CSS (or some other source game) and convert the animation file to .kf (the animation file type for FO3)?
[QUOTE=ART1E117;24845878]Spawn soda can prop.
No collide soda can prop with ODST.
Place can on top of ODST's head.
Add 2 cups flour.
Weld can to ODST's head.
Now unfreeze both the can and head and you can then use the can to manipulate the head more freely.[/QUOTE]
Also works on arms. :v:
[editline]11:16PM[/editline]
has anyone else set these to be the rebels and citizens in HL2? I should make a video of it...
[QUOTE=ART1E117;24845878]Spawn soda can prop.
No collide soda can prop with ODST.
Place can on top of ODST's head.
Add 2 cups flour.
Weld can to ODST's head.
Now unfreeze both the can and head and you can then use the can to manipulate the head more freely.[/QUOTE]
Can you do this with other stubborn ragdolls? I had no fricking idea, that sounds so helpful! :D
yeah, works with anything
[QUOTE=Nexus_Elite;24793405]Those shoulder pad from sniper is from medrop right?[/QUOTE]
Little late, but yessir, when I was making the Sniper Armor(it was already ported to the respective game I made it for, I just cut off the regular Pads, added on the sniper parts), I saw the old ODST WIP thread, and didn't want it to completely go to waste(cause that was some good custom work), so I contacted Medrop and he said it was cool. The goggles are also Medrop's as well.
I think Buck should come next.
[QUOTE=nightwing;24942527]I think Buck should come next.[/QUOTE]
Same.