• Enhanced Citizens
    125 replies, posted
No, there is really something... not normal with their legs. I tried to pose one of them sitting and discovered some wierd things.
Is there skingroups?
Yes, for the faces. the different shirts and pants and such are bodygroups.
Now we need females. Apparently they have checkered-eye syndrome for me. Any solutions to that? Plus, the eye fix and eye changer don't seem to work neither. :S
Make sure to put your files in bloocobalt/citizens and the eyeball_l_ambient and eyeball_r_ambient are in the engine folder aswell as the bloocobalt/citizens folder. Is the Checkered eye syndrome in the cubemap or what Is the pupil solidly checkered, is it a reflection. It might be conflicting with something.
[img]http://i644.photobucket.com/albums/uu163/gudman_bucket/ohnein.jpg?t=1275809743[/img] Not that I'm complaining... but look in his eyes, he's gonna cry.
cool eyes
[QUOTE=gudman;22410392][img]http://i644.photobucket.com/albums/uu163/gudman_bucket/ohnein.jpg?t=1275809743[/img] Not that I'm complaining... but look in his eyes, he's gonna cry.[/QUOTE] That's the .Phy doing that, you might want to replace it with something else. to replace it just rename the .phy model you want to replace it with, to the name of what you're gonna replace.
I know that, but I like models' flexibility... I don't really want to lose it, maybe you could fix it in some quick easy way?
I aint no modeler, you'll have to ask bloocobalt.
Thanks for adding my eyes to the OP [img]http://filesmelt.com/dl/eyes12.jpg[/img] Less cartoony
Now make some nice high-res textures for them so they don't look like pixels and mush from close up...please?
[QUOTE=Enhanced_AI;22412178]I aint no modeler, you'll have to ask bloocobalt.[/QUOTE] You worked on this together, I thought I'm asking you both.
[QUOTE=selby3962;22413636]Now make some nice high-res textures for them so they don't look like pixels and mush from close up...please?[/QUOTE] No. They're supposed to be the originals, just improved, no high res textures or none of that biz. [quote=FZE PHW Oldie] High-resolution skins always bothered me. They look somewhere in-between virtual and real that doesn't fit in either category and makes it look like a poor attempt at one or the other/[/quote] Also, Me? Making good high res texture? hahahah you make me laugh friend.
[QUOTE=gudman;22410392] [img_thumb]http://i644.photobucket.com/albums/uu163/gudman_bucket/ohnein.jpg?t=1275809743[/img_thumb] Not that I'm complaining... but look in his eyes, he's gonna cry.[/QUOTE] I'll look into it, I personally haven't tested it in-game and he hadn't informed me of this, if I can fix it I will. Thanks of informing of this.
[QUOTE=Enhanced_AI;22410023]Make sure to put your files in bloocobalt/citizens and the eyeball_l_ambient and eyeball_r_ambient are in the engine folder aswell as the bloocobalt/citizens folder. Is the Checkered eye syndrome in the cubemap or what Is the pupil solidly checkered, is it a reflection. It might be conflicting with something.[/QUOTE] It's not solidly checkered. It's a transparent layer of checkers over the eyes. I'll tamper around and see what I did wrong.
[QUOTE=-Ben_Wolfe-;22419963]It's not solidly checkered. It's a transparent layer of checkers over the eyes. I'll tamper around and see what I did wrong.[/QUOTE] It's a problem in the default package. Download Nirrti's eye fix, and it'll fix that too.
[QUOTE=bloocobalt;22419816]I'll look into it, I personally haven't tested it in-game and he hadn't informed me of this, if I can fix it I will. Thanks of informing of this.[/QUOTE] Thank you for trying to fix it.
Thank you for this. The citizen fingers was driving me crazy.
[QUOTE=bloocobalt;22419816]I'll look into it, I personally haven't tested it in-game and he hadn't informed me of this, if I can fix it I will. Thanks of informing of this.[/QUOTE] Good, I want to pose these. D:
I found a error in the faceposer! There are too many sliders. [img]http://img683.imageshack.us/img683/9660/rpcity11nightv1b0001.jpg[/img]
Personally I don't have a problem with these sliders. Seems there's a problem on your side, I guess.
[QUOTE=0v3rkill2;22446401]I found a error in the faceposer! There are too many sliders. [img]http://img683.imageshack.us/img683/9660/rpcity11nightv1b0001.jpg[/img][/QUOTE] the duplicate is what controls the eyes mang
[QUOTE=0v3rkill2;22446401]I found a error in the faceposer! There are too many sliders. [img_thumb]http://img683.imageshack.us/img683/9660/rpcity11nightv1b0001.jpg[/img_thumb] [/QUOTE] Not an error, there's "duplicates" because I had to remake the flexes, but there are leftover ones (that don't work) from the original flex file.
[QUOTE=Enhanced_AI;22411833]That's the .Phy doing that, you might want to replace it with something else. to replace it just rename the .phy model you want to replace it with, to the name of what you're gonna replace.[/QUOTE] Do I need to use studio decompiler for this?
Nope, just gotta rename the file.
Could you make some rebels like these? And make them replace? With Player Animations? (I ask too many questions :v:)
[QUOTE=dweet2;22478423]Could you make some rebels like these? And make them replace? With Player Animations? (I ask too many questions :v:)[/QUOTE] Bloo will get to the rebels when he gets to them. They might replace. They already have player animations ( I think)
These are awesome. [editline]02:36PM[/editline] though the one thing i dislke is the floppy phys models. I know the original citizen phys models awre atrocious but come on.. it's nigh-impossible to pose them now.
[QUOTE=Comrade General;22485868]These are awesome. [editline]02:36PM[/editline] though the one thing i dislke is the floppy phys models. I know the original citizen phys models awre atrocious but come on.. it's nigh-impossible to pose them now.[/QUOTE] The most [B]I[/B] can give to people who don't like the phy model is Replace it. [editline]10:12AM[/editline] Nexuses [B]EXTREMELY[/B] floppy phy. [url]http://www.filefront.com/16696269/Nexus.rar[/url] Original Phy. [url]http://www.filefront.com/16696271/Original.rar[/url] added that to the bottom there. [editline]10:18AM[/editline] Goes in Models/Bloocobalt/citizens/
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