• Dark Samus (MP3:C Version)
    49 replies, posted
[QUOTE=davij086;17830263]It is still not done, but can be used to some extent, i will re-release it with better constraints when i've finished samus's suits that werent ported and the metroid prime 2 dark samus. (Which wont take long considering that all the suits i've put as smd but not rigged are roughly the same size) [url=http://www.garrysmod.org/downloads/?a=view&id=81138][img]http://www.garrysmod.org/img/?t=dll&id=81138[/img][/url][/QUOTE] Ya i just tried out the model. It's good so far. Love the texture on it. Skele' needs re-riging though. Seems to be using the boob-poseable model of Samus. Least as far as I can tell it is. The Chest wiggles weird every time I move the model. Other than that: The head seems glued in place like the Halo Spartan model heads', the left hand is only poseable at the fingers, and not finger poseable, The Feet are one solid mass with the shins, I can't seem to pose the shins in any other manner than backward, The knee points need to be redone such that they are part of the shins like all the other Power Suit models, and the shoulders seem to pose funny due to the 'boobs' on the model's chest. Again, awesome for a beta, but it needs a lot of work. :)
[QUOTE=davij086;17793256]Oh ok lol , just got back from school XD Hmm then surely i can use this 'Crazybump' got generate all the normal maps, and spec maps?? [IMG]http://i220.photobucket.com/albums/dd194/davij086/Untitled-1.png[/IMG] Almost finished just got to fix the boneweights, as they've gone wacky :P This is not the actual textures, i just toned the ambient and light colours to make it seem cooler and bring the normal maps to attention[/QUOTE] Well if you retuexture to look like this and make it the model downloadable (no for gmod, I mean 3d model or object to 3DS max) I will give you credit, because Im planing to do a 3D metroid prime game And i Need many models.
[QUOTE=The Gobo;17834564]Ya i just tried out the model. It's good so far. Love the texture on it. Skele' needs re-riging though. Seems to be using the boob-poseable model of Samus. Least as far as I can tell it is. The Chest wiggles weird every time I move the model. Other than that: The head seems glued in place like the Halo Spartan model heads', the left hand is only poseable at the fingers, and not finger poseable, The Feet are one solid mass with the shins, I can't seem to pose the shins in any other manner than backward, The knee points need to be redone such that they are part of the shins like all the other Power Suit models, and the shoulders seem to pose funny due to the 'boobs' on the model's chest. Again, awesome for a beta, but it needs a lot of work. :)[/QUOTE] You're completly right, it should be a lot more flexable. But it's good for a beta. And I love how the texture tuned out. I will exect a v2 ;)
people are supportive...i think facepunch's reputation may be getting better... [quote=ridobius]Well if you retuexture to look like this and make it the model downloadable (no for gmod, I mean 3d model or object to 3DS max) I will give you credit, because Im planing to do a 3D metroid prime game And i Need many models.[/quote] you know you can download a bunch of metroid prime 1,2,3 models that are just in 3ds form or obj form right?
Unfortunately, getting the base files isn't the problem. It's compiling them into usable .MDL stuff that's the problem. Most people *including myself* don't know how to do that. Also: Awesome new Ava, btw.
nice work
Have you made more progress, davij086?
any more news on this? i understand these thigns tend to go dead before they come back with a bang sometimes...i just hope it hasnt died, really looking forward to this model :)
Its still being worked on so far alot of models have been ported, i manged to get dark samus to replace Alyx, though i need to re weight all the vertices as for some reason 3DS Max 2008 Smd's seem to mess up the weights in 3DS Max 2010 (Just upgraded cause 2008 was giving me some problems, mainly rigging and weighting)
Interesting. Let us know, I hope this thread won't die.
Woah forgot about this thread :P At the moment the Darksamus NPC (No arm cannon) will be ready, i rigged her but for some reason she keeps blowing up when an animation is applied, apart from that ragdoll works.
Ok, can't wait to see the full product
[quote]i rigged her but for some reason she keeps blowing up when an animation is applied,[/quote] What do you mean with "blowing up"? If she's just using the idle pose, it's because the bones differe from the valve biped.
On XSI included with the Noesis disc, it says to freeze all transforms other wise it just blows up or comes out weird, So i froze it and it came out fine, finger posing works its just the head that's the problem
Now this is something that will definitely kickass. ;] How's it coming along?
0.0 Damn, i've been caught up with other projects to not be able to finish this. I'll resume work on it ASAP!
[QUOTE=davij086;20726692]0.0 Damn, i've been caught up with other projects to not be able to finish this. I'll resume work on it ASAP![/QUOTE] like i havn't seen this 300 times before :/ though i can't blame you, its stressful
Badly, plus i've got school GCSE exams coming up, but they will be done ! I will make sure of it :)
any updates?
Been two years. This looks awesome so far. PLZ don't be dead. I would ttly love to see v2.
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