• Watch_Dogs models
    100 replies, posted
Is it entirely possible to extract the protagonist, Aiden and other antagonists from the Disrupt engine? If so, could you tell me what program to use to be able to extract them or lead me in a direction where someone is already porting them over from Watch_Dogs? Thanks! I'm hoping to use the models in Source Filmmaker.
Cra0kalo is working on it. [video=youtube;NovaLL1j7sg]http://www.youtube.com/watch?v=NovaLL1j7sg[/video] He'll release the tools once people actually start using them to release cool things.
-snip-
It's not actually an entirely new engine. It's based on the Dunia II engine, which powers Far Cry 3 and some of the Ass Creed games if I remember right. So it's definitely possible to port from it. I remember reading in the Ports and Hacks thread that those with the tools currently don't want to pass them around to people that won't do anything with 'em though. Kind of a shame, I wanted to get some of the vehicle models to enhance some of my own. Guess I'll have to wait...
A far cry 3 (xbg) format extracter has been released lately, and it works with Watch Dogs too. [url]http://forum.xentax.com/viewtopic.php?f=16&t=11095[/url] [editline]25th June 2014[/editline] [img]http://i57.tinypic.com/33061b8.jpg[/img] [img]http://i60.tinypic.com/qxwjm9.jpg[/img]
[QUOTE=The Kins;45210103]Cra0kalo is working on it. [video=youtube;NovaLL1j7sg]http://www.youtube.com/watch?v=NovaLL1j7sg[/video] He'll release the tools once people actually start using them to release cool things.[/QUOTE] Alright thank you! :D
In that case, could someone nab the Polar SUV for me? I just need the model, no bones. I've been meaning to borrow a few parts from it for my Chrysler Aspen project. Can't rip it myself since I'm on a computer that's too old to run WD at the moment.
[QUOTE=buu342;45210268]A far cry 3 (xbg) format extracter has been released lately, and it works with Watch Dogs too.[/QUOTE] Amazing! But how to unpack .dat files?
Hopefully someone will port/make some models such as the characters (ex. Aiden's sister, Damian, the soldiers/gang members, etc.
[QUOTE=SUBZER0;45217460]Hopefully someone will port/make some models such as the characters (ex. Aiden's sister, Damian, the soldiers/gang members, etc.[/QUOTE] Yeah that would be great. Would any of you guys recommend any good city maps or props to build cities with in Source Filmmaker? Maps have to be HDR and I can't find any good cities that look real. Maybe point me in the direction of any map editors that is easy to build with
[QUOTE=MrGameboy2012;45215368]Amazing! But how to unpack .dat files?[/QUOTE] Use the Dunia Unpack tools [url]http://forums.nexusmods.com/index.php?/topic/871033-gibbeds-dunia-2-tools/[/url] [editline]26th June 2014[/editline] [QUOTE=rozzachu;45219317]Yeah that would be great. Would any of you guys recommend any good city maps or props to build cities with in Source Filmmaker? Maps have to be HDR and I can't find any good cities that look real. Maybe point me in the direction of any map editors that is easy to build with[/QUOTE] Source Engine comes with Hammer. You can find it in your bin folder.
[QUOTE=buu342;45220754] Source Engine comes with Hammer. You can find it in your bin folder.[/QUOTE] Alright thank you! :D
[QUOTE=buu342;45220754]Use the Dunia Unpack tools [url]http://forums.nexusmods.com/index.php?/topic/871033-gibbeds-dunia-2-tools/[/url][/QUOTE] Nah, dis shit is don't work, but thanks anyway...
I can't seem to get the unpacker to work, it just crashes whenever I try to unpack a file. Am I missing something here? EDIT: Fixed it, had to get Gibbed.Disrupt instead
[QUOTE=buu342;45210268]A far cry 3 (xbg) format extracter has been released lately, and it works with Watch Dogs too. [url]http://forum.xentax.com/viewtopic.php?f=16&t=11095[/url] [editline]25th June 2014[/editline] [img]http://i57.tinypic.com/33061b8.jpg[/img] [img]http://i60.tinypic.com/qxwjm9.jpg[/img][/QUOTE] Does this get textures and rigging though?
Hopefully Cra0kalo will release his toolkit very soon.
[QUOTE=ac.amir;45243005]Hopefully Cra0kalo will release his toolkit very soon.[/QUOTE] He's out of town. Give him time.
[QUOTE=Biaxailemperor;45210241]It's not actually an entirely new engine. It's based on the Dunia II engine, which powers Far Cry 3 and some of the Ass Creed games if I remember right. So it's definitely possible to port from it. I remember reading in the Ports and Hacks thread that those with the tools currently don't want to pass them around to people that won't do anything with 'em though. Kind of a shame, I wanted to get some of the vehicle models to enhance some of my own. Guess I'll have to wait...[/QUOTE] Going back onto your point, is it based on the more recent Ass Creed engine (which powers III and IV) or the older engine? I've noticed that Altair and Ezio model ports are just reskinned Desmonds, well, the ones on the SFM workshop, but Connor and Edward are much more into their own counter-parts. I much prefer the new Ass Creed engine but the biggest bug that has stuck in is sound issues, as they don't entirely match, and also some of the floating point and collision errors where you can find yourself under a boat or glitching into a building. I'm hoping Unity is properly fixed. (My opinion, and just a random point, really nothing to do with Watch_Dogs)
[QUOTE=rozzachu;45245005]I've noticed that Altair and Ezio model ports are just reskinned Desmonds, well, the ones on the SFM workshop, but Connor and Edward are much more into their own counter-parts.[/QUOTE] That's literally what their faces are like in all the games with Ezio and Altaïr.
[QUOTE=optimussentinel;45268780]That's literally what their faces are like in all the games with Ezio and Altaïr.[/QUOTE] I thought it looked a lot different, especially Altaïr, I couldn't see the difference with him and Desmond, and older Ezio (Brotherhood) I can kinda see that. Good move on Ubisoft but maybe a lazy one?
[QUOTE=rozzachu;45272546]I thought it looked a lot different, especially Altaïr, I couldn't see the difference with him and Desmond, and older Ezio (Brotherhood) I can kinda see that. Good move on Ubisoft but maybe a lazy one?[/QUOTE] They reuse a LOT of stuff in their games, so that's not out of character for them. For example, you know the Polar SUV I requested? That's actually a model that they've been modifying and reusing in multiple games since 2008. It was originally the police Dodge Durango in Rainbow 6 Vegas 2, which then reappeared, modified, as a parked Third Echelon prop car in Splinter Cell Conviction, which reappeared yet again in Blacklist as yet another modified(and this time, Iranian) Police SUV, and THEN finally it got into Watch Dogs as the Polar. They reuse the shit out of their models and change them little by little for each new game.
[QUOTE=Biaxailemperor;45276279]They reuse a LOT of stuff in their games, so that's not out of character for them. For example, you know the Polar SUV I requested? That's actually a model that they've been modifying and reusing in multiple games since 2008. It was originally the police Dodge Durango in Rainbow 6 Vegas 2, which then reappeared, modified, as a parked Third Echelon prop car in Splinter Cell Conviction, which reappeared yet again in Blacklist as yet another modified(and this time, Iranian) Police SUV, and THEN finally it got into Watch Dogs as the Polar. They reuse the shit out of their models and change them little by little for each new game.[/QUOTE] Wow! I did not know that! I couldn't notice that... wow. I know DICE has reused things too, Mirror's Edge and Battlefield. That's blown my mind. On other notes, any news on the Extractor?
[QUOTE=Biaxailemperor;45276279]They reuse a LOT of stuff in their games, so that's not out of character for them. For example, you know the Polar SUV I requested? That's actually a model that they've been modifying and reusing in multiple games since 2008. It was originally the police Dodge Durango in Rainbow 6 Vegas 2, which then reappeared, modified, as a parked Third Echelon prop car in Splinter Cell Conviction, which reappeared yet again in Blacklist as yet another modified(and this time, Iranian) Police SUV, and THEN finally it got into Watch Dogs as the Polar. They reuse the shit out of their models and change them little by little for each new game.[/QUOTE] Gameloft's pretty much known for that, too. It's the same case in The Bureau when a Smith Custom 200 from Mafia II was reused for the game.
-bump- Does anyone know if the guy is back in town and any more info on things like this, I'm thinking about getting the ships from Assassin's Creed IV too
ArmachamCorp has a bunch of Aiden character models on his DeviantArt page, if anyone's interested.
Apparently someone thinks they finished it. -.- [url]http://steamcommunity.com/sharedfiles/filedetails/?id=285053058&searchtext=[/url]
[QUOTE=rozzachu;45357309]-bump- Does anyone know if the guy is back in town and any more info on things like this, I'm thinking about getting the ships from Assassin's Creed IV too[/QUOTE] I'll be back around the 23rd of this month :) [QUOTE=huckleberrypie;45364011]ArmachamCorp has a bunch of Aiden character models on his DeviantArt page, if anyone's interested.[/QUOTE] Yeah thats crappy content floating around everywhere, just look at his pants they aren't even the tint of blue you see in-game. The reason is because we still need to figure out the material parameters the game uses hopefully when I'm back that should be done.
[QUOTE=cra0kalo;45373602]I'll be back around the 23rd of this month :) Yeah thats crappy content floating around everywhere, just look at his pants they aren't even the tint of blue you see in-game. The reason is because we still need to figure out the material parameters the game uses hopefully when I'm back that should be done.[/QUOTE] Yep, as what you mentioned on Xentax at one time. I'm also itching for custom models being shoved back into the game, as I felt it needed some justice.
[QUOTE=cra0kalo;45373602]I'll be back around the 23rd of this month :) Yeah thats crappy content floating around everywhere, just look at his pants they aren't even the tint of blue you see in-game. The reason is because we still need to figure out the material parameters the game uses hopefully when I'm back that should be done.[/QUOTE] Awesome :D I wouldn't think the ragdoll was that good from the pictures I'm not getting it myself
Has anyone gotten their hands on a extracted car from this game?
Sorry, you need to Log In to post a reply to this thread.