[QUOTE=forfun08;33343258]Sure.I was a bit busy this week but i think i can upload them later today.I had already ripped 18 i just need to put 17 , pack them and upload it for you.
Btw is someone working on those models that i've uploaded?Cause Nexus said that he'll when he gets time.[/QUOTE]
I took a look...
But what is the tool your using!
[QUOTE=MenInBlack23;33453205]I took a look...
But what is the tool your using![/QUOTE]
So you can download it and proceed to show us that you "had those models all along"?
[QUOTE=ShowMeYaMoves;33425872]I know how quickly you ported models before but how long would it take to port the Super Saiyan 1 Vegeta? Just wondering.[/QUOTE]
Not long at all, if it didn't look like this. Any suggestions?
[IMG]http://i42.tinypic.com/262sfsz.jpg[/IMG]
Well my only suggestion would be to headhack it onto the SSJ3 Vegeta but I dunno if that body has the same problem as well.
The holes might just be flipped faces. Try selecting all faces and flipping em, see if it makes them show up.
[QUOTE=Bokito;33476741]The holes might just be flipped faces. Try selecting all faces and flipping em, see if it makes them show up.[/QUOTE]
I have tried that already. In the pic, I have back-faces turned on, so the holes would appear black if that was the case. I think it could be due to the fact that the models were double compressed, but I don't know if that would affect anything.
Sorry guys, i was a bit busy with college( exam's week) and i forgot to tell you about that.
For fix that,open the smd that i've upload, on milkshape and export it to 3ds, obj etc.
Than import it on your 3d editor(i use 3ds max) than, apply your textures(i think it's better to do that while those parts are separated by materials/texures). After you have all of them applied, you atach all parts. Keep your model selected,click on modifiers, radiosity than click on subdivide. That's the way i found to fix it, the other one, you just need to select one of those smothers(Mesh smooth or turbosmoth) but this will increase polycounts.
[QUOTE=forfun08;33489799]Sorry guys, i was a bit busy with college( exam's week) and i forgot to tell you about that.
For fix that,open the smd that i've upload, on milkshape and export it to 3ds, obj etc.
Than import it on your 3d editor(i use 3ds max) than, apply your textures(i think it's better to do that while those parts are separated by materials/texures). After you have all of them applied, you atach all parts. Keep your model selected,click on modifiers, radiosity than click on subdivide. That's the way i found to fix it, the other one, you just need to select one of those smothers(Mesh smooth or turbosmoth) but this will increase polycounts.[/QUOTE]
Wow, thanks! That was easy and worked perfectly. Yeah, I am finishing up some classes myself, but I will probably have some time to work on these within the next week or two.
One problem that I noticed is that there are few face textures to use. In your next release, could you include more textures? Thanks, and take your time.
[QUOTE=bluedyeno4;33497495]Wow, thanks! That was easy and worked perfectly. Yeah, I am finishing up some classes myself, but I will probably have some time to work on these within the next week or two.
One problem that I noticed is that there are few face textures to use. In your next release, could you include more textures? Thanks, and take your time.[/QUOTE]
Nice to know that worked for you too broder.Take your time doing that ^^
Oh sorry i forgot it cause i was using only one face,i mean,there's only one texture for face, but there are more texture for eye expression(like closed eye) and for face expression(those things like a "tear", "drop" i don't know how to call it) on the face.
I'll remember to pack them all next time.
Well, I tried to start working on it, but I ran into some more problems. After fixing the model, it breaks again if I save directly as .smd. There are other formats that fix the problem, but they break either the rigging, or the uv maps. I think I will leave this up to someone else. They will probably do a better job any way.
Alright then. Thanks for trying.
[QUOTE=bluedyeno4;33649771]Well, I tried to start working on it, but I ran into some more problems. After fixing the model, it breaks again if I save directly as .smd. There are other formats that fix the problem, but they break either the rigging, or the uv maps. I think I will leave this up to someone else. They will probably do a better job any way.[/QUOTE]
It's bad to hear that bro.
Btw I think i know why if you still wanna give a try:
Did you colpase it after you fixed the model using that Subdivise?Cause if i don't do that i got the model messed up too when i try to expor it. May be this can fix your problem.
Anyways thanks for you effort so far and for trying.
Before this fades into complete obscurity...would anyone else like to give the ported models forfun made a go at bringing them over here to Gmod?
[QUOTE=LongJohnKiller;33902567]Before this fades into complete obscurity...would anyone else like to give the ported models forfun made a go at bringing them over here to Gmod?[/QUOTE]
...
Sure,whatever.
Bardock, though, has a problem with its arms while porting it moves and wiggles in gmod.
I am going to(maybe) give them to you guys for testing
[editline]1st January 2012[/editline]
[QUOTE=bluedyeno4;33649771]Well, I tried to start working on it, but I ran into some more problems. After fixing the model, it breaks again if I save directly as .smd. There are other formats that fix the problem, but they break either the rigging, or the uv maps. I think I will leave this up to someone else. They will probably do a better job any way.[/QUOTE]
Hm.
Its probably because you saved it too much(n00b talk lolol)
Its bad enough to hear that.
[editline]1st January 2012[/editline]
[QUOTE=bluedyeno4;33471204]Not long at all, if it didn't look like this. Any suggestions?
[IMG]http://i42.tinypic.com/262sfsz.jpg[/IMG][/QUOTE]
Vegeta,the grim reaper.
Since still nothing happened with those can we at least look into these now? [url]http://thefree3dmodels.com/stuff/characters/14[/url]
@forfun08
since you are porting from Raging Blast 2, would you upload kami's lookout model?
peace
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