IT IS HIS MODEL, he will make it as he wants, as its based on his own concept art.
[QUOTE=Mr. Mcguffin;18169029]Then humor me. Draw one anatomically correct female figure, and I will take back [I]everything[/I] I've ever said about anything you've ever drawn.[/QUOTE]
Did these in 2007 for my life drawing classes. Excuse the wierd grain.
[media]http://fc01.deviantart.com/fs37/f/2008/271/0/9/09eb4b1728dd5786c1c342336fdb48d1.jpg[/media]
[media]http://fc07.deviantart.com/fs37/f/2008/271/c/4/c48b8df5ec7d3b05cab039e9bbf2827a.jpg[/media]
[media]http://fc03.deviantart.com/fs36/f/2008/271/9/0/906554ea6b2e963020da30172e3699b8.jpg[/media]
[QUOTE=Ryu-Gi;18169200]Did these in 2007.
[media]http://fc01.deviantart.com/fs37/f/2008/271/0/9/09eb4b1728dd5786c1c342336fdb48d1.jpg[/media]
[media]http://fc07.deviantart.com/fs37/f/2008/271/c/4/c48b8df5ec7d3b05cab039e9bbf2827a.jpg[/media]
[media]http://fc03.deviantart.com/fs36/f/2008/271/9/0/906554ea6b2e963020da30172e3699b8.jpg[/media][/QUOTE]
The first has a broken right leg. The second has [I]gigantic[/I] feet. The third's arm seems to have dissolved into spaghetti, so I can't really tell what's going on.
Tell me, did you notice anything wrong with these images when you posted them? Or is this new?
[QUOTE=Mr. Mcguffin;18169286]The first has a broken right leg. The second has [I]gigantic[/I] feet. The third's arm seems to have dissolved into spaghetti, so I can't really tell what's going on.
Tell me, did you notice anything wrong with these images when you posted them? Or is this new?[/QUOTE]
Yeah, I noticed the probelms, they're from 2007, remember?
And, I draw girls I think are sexy all the time because usually that's what inspires me, to be honest. Whenever I try to draw anything else it rarely ever gets anywhere, as if I just don't have enough passion behind it, despite how great I think the idea might be...but with a sexy girl picture I can totally go all the way most of the time because I've got my body egging my mind on.
[QUOTE=Ryu-Gi;18169301]Yeah, I noticed the probelms, they're from 2007, remember?[/QUOTE]
Good. Now show me an anatomically correct human figure that you've drawn. That was kind of what I asked for.
Eh, sorry, the rest of my figure drawing stuff I put away because I didn't think they looked that good.
Here, just for fun, I'll throw this into the mix. It's not realistic, but some critics of mine from awhile back were wowed by it.
[media]http://fc01.deviantart.com/fs27/f/2008/041/a/6/St__Zavier__s_Cathedral_by_Ryu_Gi.jpg[/media]
And then there was this thing I did in 2005...it was done using the Grid method...
[url]http://ryu-gi.deviantart.com/art/Lucia-Micarelli-16360430[/url]
[QUOTE=Ryu-Gi;18169301]Yeah, I noticed the probelms, they're from 2007, remember?
And, I draw girls I think are sexy all the time because usually that's what inspires me, to be honest. Whenever I try to draw anything else it rarely ever gets anywhere, as if I just don't have enough passion behind it, despite how great I think the idea might be...but with a sexy girl picture I can totally go all the way most of the time because I've got my body egging my mind on.[/QUOTE]
Then you'll never be a professional artist because you don't like art, you like boobs. And all the boob drawing positions are taken already.
And thus we get to the crux of why I get so pissed at you, you only draw one type of thing and don't want to improve beyond it. And yet you think you can get a job in game design without, to my knowledge, a [I]single[/I] finalized image to your name.
I mean, it's hard enough just getting into game design. Character design and game design is the samurai to the footman. You won't get in unless you're [I]really[/I] good. You need extensive knowledge of coloring, shadows, values, line weights, perspective, and a whole other multitude of things I don't think you've ever even done.
Maybe, just maybe you'll get some strange dream job where all you have to do is draw sexay pronz. Maybe. But counting on that possibility is like counting on Santa to give you a livable salary each year for preaching his gospel.
Well, if it all fails I've always got my back-up plan. I've got the Unity Engine on my computer and some friends with animation knowledge, etc. We can recruit people from the school onto our team and be our own bosses and not have to worry about someone in an office telling us what games we can or can't make. :P
Oh, and I do have some finalized images, the problem is that most people say my coloring skills suck so I generally tend to leave them uncolored.
[media]http://fc07.deviantart.com/fs30/f/2008/060/3/2/3258ebc7eb9a017e.jpg[/media]
[QUOTE=Ryu-Gi;18169460]Eh, sorry, the rest of my figure drawing stuff I put away because I didn't think they looked that good.
Here, just for fun, I'll throw this into the mix. It's not realistic, but some critics of mine from awhile back were wowed by it.
[media]http://fc01.deviantart.com/fs27/f/2008/041/a/6/St__Zavier__s_Cathedral_by_Ryu_Gi.jpg[/media]
And then there was this thing I did in 2005...it was done using the Grid method...
[url]http://ryu-gi.deviantart.com/art/Lucia-Micarelli-16360430[/url][/QUOTE]
You do realize that that's just one point perspective? And that at that angle she's going to fall on her ass?
I mean, at least you made it huge enough to cushion the impact, but all that top heaviness can't be good when she lands on her head.
And in that second image that girl has no wrist.
Look, I'm not trying to just piss on you. But these are serious errors that you need to address if you want to be a professional. And if I don't say it, someone else will. And by then you'll be out of school and out of work.
[editline]07:32PM[/editline]
[QUOTE=Ryu-Gi;18169590]Well, if it all fails I've always got my back-up plan. I've got the Unity Engine on my computer and some friends with animation knowledge, etc. We can recruit people from the school onto our team and be our own bosses and not have to worry about someone in an office telling us what games we can or can't make. :P[/QUOTE]
If you don't have the skill to work at another company, what makes you think you could start your own and ave it be successful with no experience?
Not to mention even if you had a fucking brilliant product to sell you'll still be poor as fuck for the first five years of it all.
Get out of this weird fantasy world you're living in. Life is tough as shit, it's not going to let you out easy. YOu can't fake your way out of learning how to do your job.
I admit I do feel like I still am in need of a lot of improvements at this point in time, I just don't think it's as abysmally horrible right now as you make it out to be. My teacher for character modeling is really impressed with my concept art, and this guy's a professional who's working in the industry. That's gotta count for something.
I am still learning.
[QUOTE=Ryu-Gi;18169590]Well, if it all fails I've always got my back-up plan. I've got the Unity Engine on my computer and some friends with animation knowledge, etc. We can recruit people from the school onto our team and be our own bosses and not have to worry about someone in an office telling us what games we can or can't make. :P
Oh, and I do have some finalized images, the problem is that most people say my coloring skills suck so I generally tend to leave them uncolored.
[media]http://fc07.deviantart.com/fs30/f/2008/060/3/2/3258ebc7eb9a017e.jpg[/media][/QUOTE]
Back lit, no plotted shadows, no line weights, no values. An amalgamation of exactly what I'm talking about.
[editline]07:40PM[/editline]
[QUOTE=Ryu-Gi;18169663]I admit I do feel like I still am in need of a lot of improvements at this point in time, I just don't think it's as abysmally horrible right now as you make it out to be. My teacher for character modeling is really impressed with my concept art, and this guy's a professional who's working in the industry. That's gotta count for something.
I am still learning.[/QUOTE]
You think I'm not? Hell, I'd say I'm just about at your level. Maybe a little better in some things, perhaps less in others, but in the end I fall short of professional material. So we're both learning.
There's a French director, I can't remember his name. Anyway, his philosophy is you never ask the man you pay for advice. You ask the janitor. Because the janitor won't bullshit you to keep a job. Now, maybe he's not. Maybe he's just being nice. But would a teacher who cares about your well being not point out all these obvious flaws that will keep you from getting a job? If he cared, wouldn't he help you improve in these areas?
I'm not saying you're fucked. I mean, you're in for a rough time for sure. But you do have time. If you apply yourself and dedicate yourself to improving, then you have a chance. But if you just continue on the path you've set yourself down, you [I]are[/I] fucked. Because if this is all you have, you don't have enough.
[editline]07:54PM[/editline]
Also, Greg Broadmore is awesome. Seriously, look him up.
[img]http://www.thebattery.co.nz/img/imageloader/1237712104_Dino_run_fin_web.jpg[/img]
[img]http://www.wetanz.com/assets/Uploads/_resampled/CabinetLarge-GregBroadmoreBlunderbuss.jpg[/img]
[editline]07:55PM[/editline]
He likes dinosaurs and robots. And laser guns.
[QUOTE=Mr. Mcguffin;18169665][img]http://www.thebattery.co.nz/img/imageloader/1237712104_Dino_run_fin_web.jpg[/img][/QUOTE]
Man, why'd you have to post something like that. Now I feel like utter crap compared to everyone else.
It's depressing.
Ryu, your drawings are good, everyone gets better with practice.
[QUOTE=Ryu-Gi;18170495]Man, why'd you have to post something like that. Now I feel like utter crap compared to everyone else.
It's depressing.[/QUOTE]
Every artist feels that. That's a feeling that you should have every single day of your life.
I once went to a lecture on anatomy, and one of the speakers was an MIT graduate. He put it as , "learning to live with your crap". Basically, the idea is that your work should always look sub par to you. That's what motivates you to improve.
The hard part is just learning to deal with that feeling of inferiority. Otherwise, channel your depression into improving.
That's just how it works. Evolve or die.
[editline]08:40PM[/editline]
[QUOTE=Vasili;18170715]Ryu, your drawings are good, everyone gets better with practice.[/QUOTE]
That's what I'm trying to say. I'm just saying there are specific things he has to practice at.
I mean, shadows aren't incredibly hard. It's all just rules, really. All you need to do is learn the rules. The hard part is implementing the rules efficiently, but that comes with time.
I can already tell this model will frequent the Sexpose thread...
McGuffin, you're now my favourite poster. Congratulations.
Listen to this man, he speaks wisdom. Right now you're above average for 'people who draw anime (or hybrid thereof) characters', but that's it. I've been drawing for my entire life, and I still can't draw worth shit - people like my work, but I can't stand it. As soon as I finish something and actually feel a sense of accomplishment, someone half my age draws some incredible scene which blows everything I've ever done out of the water. I'll probably never get a job with a game dev (not least because I procrastinate like you wouldn't believe), but I'll be damned if I don't try and branch out and improve.
If you want my sincerest advice, get the hell away from anime with regards to a portfolio. Drawing it for yourself is fine, but if you want to really wow a dev, that's the last thing you should be doing. These days everyone and their mother seems to draw little else, and it's never a good thing to do exactly what a few hundred million other people are doing (which is what it boils down to, since there's very little room for diversity in that style). I'm not saying this as someone who invariably despises all-consuming crazes, I'm saying this as someone who has numerous friends in the industry.
Be different.
[QUOTE=rossmum;18174327]McGuffin, you're now my favourite poster. Congratulations.
Listen to this man, he speaks wisdom. Right now you're above average for 'people who draw anime (or hybrid thereof) characters', but that's it. I've been drawing for my entire life, and I still can't draw worth shit - people like my work, but I can't stand it. As soon as I finish something and actually feel a sense of accomplishment, someone half my age draws some incredible scene which blows everything I've ever done out of the water. I'll probably never get a job with a game dev (not least because I procrastinate like you wouldn't believe), but I'll be damned if I don't try and branch out and improve.
If you want my sincerest advice, get the hell away from anime with regards to a portfolio. Drawing it for yourself is fine, but if you want to really wow a dev, that's the last thing you should be doing. These days everyone and their mother seems to draw little else, and it's never a good thing to do exactly what a few hundred million other people are doing (which is what it boils down to, since there's very little room for diversity in that style). I'm not saying this as someone who invariably despises all-consuming crazes, I'm saying this as someone who has numerous friends in the industry.
Be different.[/QUOTE]
What makes me mad is that I don't know if he really wants to be different. I get pissed when people trivialize what it takes to become an artist. But from what I understand, it doesn't seem that anyone's told him what it is he needs to know. And that [I]really[/I] pisses me off.
I have a friend, let's just call her Ms. X. Ms. X has been in art school for three years, and now for an assignment she has to create a character. Well, surprise, nobody ever fucking taught her to draw. She's been in an art school for 3 years and nobody ever asked for a single one of her drawings, and this is supposed to be a really good school.
And it doesn't stop there, there's my brother's school. See, he's taking film arts and sciences at USC film school, so I generally run into a lot of people from there, and two prevailing trends I've run into there are:
1. Spielberg is [I]GOD.[/I]
2. Who cares about foreign films?
And this is from the film students. It's just, Jesus titty shitting Christ, what the hell is wrong with kids these days? I'm not even in film and I know more about foreign film than they do. Granted, I don't know that much, but I have basic knowledge. People are too fucking narrow minded. It's like they can only learn about one facet of one aspect of culture and the rest of their time should be spent watching Bones and getting smashed.
Shit I'm all for Bones and alcohol, but I at least try and learn things.
Your friend's story reminds me of one of my mates is in a game design course; as it happens, they were given an assignment to model a Galil. His was the one model which didn't end up as a box with some more boxes sticking out of it. They'd got that far into the course, and nobody had actually taught them anything. The only reason he did well is because he started in 3D modelling years beforehand.
[editline]12:13PM[/editline]
Oh, and as a side note, foreign films own. We had to watch Run Lola Run for Year 9 English... the entire class (and the two on either side of our room) absolutely lost it when Manny got taken out by the ambulance.
Ok, that DOES IT. McGuffin, SHUT UP. No one CARES if it's not 100% realistic. It's ART for CHRISSAKE!
Yeah, McGuffin, stop giving him useful advice that will help him more with a game character design career than people who really want another anime chick to sexpose!
You're not helping either, y'know that? Many game companies don't want someone who can make a realistically proportioned woman, they want someone who can make a sexy yet athletic and very dangerous gal who can kick ass and still look totally sexy doing it.
Sorry, didn't realise you knew so much about the industry. I'll have to get my friend who [b]has his own dev studio[/b] up to speed on this latest of developments!
Why can't people read?
I said MANY. Not ALL. Not even MOST. MANY.
Your friend doesn't do that, ok, that's not a problem. But there are MANY companies that do.
While macgruffin does pose a good argument he does go about it the totally wrong way, aka flaming.
Yeah, and most of them make generic and usually fairly shitty games in my experience.
Even fairly unrealistic games usually try and stay close to some kind of proper anatomy, even if it is of the 'annorexic with implants the size of soccer balls' kind
e/ f;b
[QUOTE=ChaosLord;18177179]You're not helping either, y'know that? Many game companies don't want someone who can make a realistically proportioned woman, they want someone who can make a sexy yet athletic and very dangerous gal who can kick ass and still look totally sexy doing it.[/QUOTE]
Um... no.
No no no no no.
If you can't draw from life, then you pretty much can't draw.
If you want to get into the industry as a modeler, or concept artist, you need to know how to draw. And you need to know how to draw from [I]life.[/I] If you go to any 3d design school the first thing they will teach you is how to draw from life. After you can draw realistically, [B]that[/B] is when you start bending the proportions and making it stylized. Not the other way around. Because if you first learn how to draw something like anime with incorrect proportions, then when you try to draw something realistic it will come out with that instinctive anime flare. That isn't a good thing.
Think of it this way: you may be able to draw a stylized sexy woman, and you may be able to model a stylized sexy woman, but not every game wants stylized sexy women. What if you want to work for a company like Valve? They don't exactly skimp on the proportions when modeling women (Alyx, Zoey, and Rochelle are all realistically proportioned. You wouldn't be able to make stuff like that if all your experience is with stylized humans.)
McMuffin is the IDCLIPRO of the modeling section :v: Right in everything but missunderstood all the time.
Well, how's the model going anyway?
[QUOTE=The Vman;18178554]Um... no.
No no no no no.
If you can't draw from life, then you pretty much can't draw.[/quote]
Tell that to the guy that designed let's see 100% of the enemies for HL1 and HL2.
[quote=The Vman;18178554]Think of it this way: you may be able to draw a stylized sexy woman, and you may be able to model a stylized sexy woman, but not every game wants stylized sexy women.[/quote]
True. Not every game does. But, by that very same admission, not every game DOESN'T want stylized sexy women. Get what I'm saying?
[QUOTE=Santz;18178761]McMuffin is the IDCLIPRO of the modeling section :v: Right in everything but missunderstood all the time.
Well, how's the model going anyway?[/QUOTE]
Need to re-do a bunch of things but I'm busy with other school-related projects at the moment.
[QUOTE=ChaosLord;18178889]Tell that to the guy that designed let's see 100% of the enemies for HL1 and HL2.[/quote]
:doh: well [B]DUH[/B] of course you can't draw from life something that doesn't exist, but you have to consider that the concept artists for these monsters would first of all know the anatomy of a living beign, and therefore would understand how to create monsters that realistically make sense. The muscle and bone structure would all fit together if the creature existed in the real world. If you try drawing some monster for a realistic game if you have no understanding of anatomy, then the game company will look at your stuff, and throw it out because it makes no sense.
Lets take a look at a Vortigaunt:
[media]http://aaronspringer.com/wp-content/uploads/2009/05/vortigaunt.pngp/[/media]
Notice how it has a very visible, complex, and realistic muscle structure. Spine, shoulder muscles, chest muscles, biceps, triceps, ribcage, logical spacing and size of the eyes, mouth and... tubes... all that stuff. You wouldn't be able to produce something that realistic if you didn't already know how to draw humans and a variety of different animal species.
[quote]True. Not every game does. But, by that very same admission, not every game DOESN'T want stylized sexy women. Get what I'm saying?[/QUOTE]
If you can't draw a correctly proportioned woman, then you won't be able to draw a stylistically proportioned woman. You will make a lot of mistakes, messing up the balance of the woman and making her overall look terribly strange. For example: I'm working in a 3D animation workshop, and I created a really cool looking and stylistic character. I have some basic understanding of human anatomy, and my teacher thought the overall design was good, but he quickly pointed out that what I had though was a grumpy looking slouch, was actually terribly messing up the character's balance. You need to make sure that your character can stand in a way that a normally proportioned human could, without being so horribly proportioned that they would need to stress themselves in order to stand straight.
(Apologies for the bricks of text in your thread Ryu-Gi, it's just that people ignorant about this kind of stuff rub me the wrong way)
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