[QUOTE=Moreto;18177342]While macgruffin does pose a good argument he does go about it the totally wrong way, aka flaming.[/QUOTE]
Well hell, if I'm going to make a point I might as well have fun doing it.
[editline]04:55AM[/editline]
[QUOTE=The Vman;18178554]Um... no.
No no no no no.
If you can't draw from life, then you pretty much can't draw.
If you want to get into the industry as a modeler, or concept artist, you need to know how to draw. And you need to know how to draw from [I]life.[/I] If you go to any 3d design school the first thing they will teach you is how to draw from life. After you can draw realistically, [B]that[/B] is when you start bending the proportions and making it stylized. Not the other way around. Because if you first learn how to draw something like anime with incorrect proportions, then when you try to draw something realistic it will come out with that instinctive anime flare. That isn't a good thing.
Think of it this way: you may be able to draw a stylized sexy woman, and you may be able to model a stylized sexy woman, but not every game wants stylized sexy women. What if you want to work for a company like Valve? They don't exactly skimp on the proportions when modeling women (Alyx, Zoey, and Rochelle are all realistically proportioned. You wouldn't be able to make stuff like that if all your experience is with stylized humans.)[/QUOTE]
Not to mention that the point of concept art is to make something that a modeler can translate into the 3d world. If you can't use values then the modeler will be left with naught to guide him but his own intuition.
[editline]04:58AM[/editline]
[QUOTE=ChaosLord;18178889]Tell that to the guy that designed let's see 100% of the enemies for HL1 and HL2.
True. Not every game does. But, by that very same admission, not every game DOESN'T want stylized sexy women. Get what I'm saying?[/QUOTE]
So what happens when Ryu applies for a job but loses out to the guy who can draw stylized sexay wemmenz and can draw from life too?
The entire art industry is based on flexibility. Some people are better at some things than others, but someone who can do everything will get hired over someone who can do one thing.
[editline]05:00AM[/editline]
[QUOTE=Ryu-Gi;18179347]This thread makes people post bricks.[/QUOTE]
Those bricks contain sage advise, I'd suggest you read them.
[QUOTE=Ryu-Gi;18179347]This thread makes people post bricks.[/QUOTE]
Your threads have a tendency to do that.
Oh and by the way, if character design doesn't work, what back-ups do you have planned? Since this thread shifted from the model to your designs, how about I ask(If you don't feel comfortable, just ignore the post).
[QUOTE=The Vman;18178554]Um... no.
No no no no no.
If you can't draw from life, then you pretty much can't draw.
If you want to get into the industry as a modeler, or concept artist, you need to know how to draw. And you need to know how to draw from [I]life.[/I] If you go to any 3d design school the first thing they will teach you is how to draw from life. After you can draw realistically, [B]that[/B] is when you start bending the proportions and making it stylized. Not the other way around. Because if you first learn how to draw something like anime with incorrect proportions, then when you try to draw something realistic it will come out with that instinctive anime flare. That isn't a good thing.
Think of it this way: you may be able to draw a stylized sexy woman, and you may be able to model a stylized sexy woman, but not every game wants stylized sexy women. What if you want to work for a company like Valve? They don't exactly skimp on the proportions when modeling women (Alyx, Zoey, and Rochelle are all realistically proportioned. You wouldn't be able to make stuff like that if all your experience is with stylized humans.)[/QUOTE]
Vman every time you post I love you more.
working from life is the basis for everything including posing.
Anime:Some anime artists draw like gods but they draw [b]REALISTICALLY[/b] if you know what I'm saying.
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