• Metro: Last Light Models?
    131 replies, posted
i beat the game, who want to upload, somethin in special?
*Scrubbed*
I sent an email to the guys who created the Metro 2033 tools (unpacker and magicdds) and got a reply: [img]http://i184.photobucket.com/albums/x127/Orkal3/metrotoolsemail_zps8ba5bd2f.png[/img]
Well that's good then. Maybe someone will grab the mutants this time.
I'm hoping for the Ranger models, as well as the Reds and Nazis, pretty much every person from the major stations :P
[QUOTE=Robsee055;40714309]I'm hoping for the Ranger models, as well as the Reds and Nazis, pretty much every person from the major stations :P[/QUOTE] I want it all! Lol those models are amazing!
*Scrubbed*
That's great news! I hope someone can do a complete rip of Last Light as well.
[QUOTE=theobod;40698451]Already asking for models when the game's been out for five days? It takes alot of time to make models, come back in a month or so and ask for progress then.[/QUOTE] Not making, just ripping. It takes alot less time to rip than make.
This is all current Metro Content: [url]http://www.mediafire.com/?gdakdggt4qn9u[/url] Go nuts till metro last light content comes out. Not really late, I said this before at: [url]http://facepunch.com/showthread.php?t=1268738[/url]
[QUOTE=cradboard;40718093]Not making, just ripping. It takes alot less time to rip than make.[/QUOTE] Well, I thought he was talking about making models. And I know that ripping goes faster
No, I meant ripping. Sorry for the confusion. D:
soo anybody figured out how to get the bumpmaps? and i'm not talking about those files which have the word "_bump" in it.
[QUOTE=Rinfect;40739665][IMG]http://puu.sh/2YyFm.jpg[/IMG] ripped these last night, might get to porting them today[/QUOTE] Great work. Do you think you could to character models as well? :D
*Scrubbed*
[QUOTE=Rinfect;40739665][IMG]http://puu.sh/2YyFm.jpg[/IMG] ripped these last night, might get to porting them today[/QUOTE] What importer are you using to put them in 3ds max? EDITED: I figured it out. Here is what I could find, which all works. [url]https://disk.yandex.com/public/?hash=SmCtApXYZFa%2BcwVsrqavFlnt6Wvs1dO%2BJdN9LnGBqNY%3D[/url] [url]http://rghost.net/46165585[/url]
Anyone got progress on character models or maybe some more weapons?
*Scrubbed*
Any progress? I would kill for some new models.
[QUOTE=cradboard;40821486]Any progress? I would kill for some new models.[/QUOTE] It's moving. It takes a while. You can't just port models over like its nothing.
the importer has been updated for import models from Metro:LL with maya or 3ds max. the old tools caused a crash when tried to import a dynamic mesh from Last Light. the dynamic mesh models (like humans/animals and mutants) will be loaded with the lod mesh at the exact same spot as the main mesh though. i already tried to select the lod via element or the shematic view in max. but no succes. here you can see some stretched textures. that's the part where the polygons have to be selected and deleted manually since i haven't found a way to select the lod mesh only. [t]http://uppix.com/f-Mother51a6050c0012f852.jpg[/t] when these polygons are deleted, the main mesh will show beneath with proper uv. [t]http://uppix.com/f-mother_Polygon_s51a6060b0012f855.jpg[/t] so if anyone figure out a way to select the lod with only a few clicks, let me now. link to the tools: [url]http://code.google.com/p/metro2033-tools/downloads/list[/url]
*Scrubbed*
[QUOTE=TheMask;40826768]the importer has been updated for import models from Metro:LL with maya or 3ds max. the old tools caused a crash when tried to import a dynamic mesh from Last Light. the dynamic mesh models (like humans/animals and mutants) will be loaded with the lod mesh at the exact same spot as the main mesh though. i already tried to select the lod via element or the shematic view in max. but no succes. here you can see some stretched textures. that's the part where the polygons have to be selected and deleted manually since i haven't found a way to select the lod mesh only. [t]http://uppix.com/f-Mother51a6050c0012f852.jpg[/t] when these polygons are deleted, the main mesh will show beneath with proper uv. [t]http://uppix.com/f-mother_Polygon_s51a6060b0012f855.jpg[/t] so if anyone figure out a way to select the lod with only a few clicks, let me now. link to the tools: [url]http://code.google.com/p/metro2033-tools/downloads/list[/url][/QUOTE] so I thought what could be wrong that the importer does not work but it turned out what and how thanks
looks like it has been fixed. updated version of the 3dsmax importer is up. :)
Looking forward to these. Glad people are taking the time to do this.
Taking my hands on porting Spartans, Red Line communists, Nazis and other humans. [editline]30th May 2013[/editline] -snip because I've figured out by myself-
place this unpacker in the main game directory where "content.vfs0" is located and run the executable. if there's no content folder, the unpacker will create one for you and unpack all the files in there. so make sure you also have enough free disk space on your HDD. [url]http://uploaded.net/file/3qf0v065[/url]
[QUOTE=TheMask;40843456]place this unpacker in the main game directory where "content.vfs0" is located and run the executable. if there's no content folder, the unpacker will create one for you and unpack all the files in there. so make sure you also have enough free space on your HDD. [url]http://uploaded.net/file/3qf0v065[/url][/QUOTE] Oh, you're about time. I found this one on Xentax and I am exporting stuff now :v: Thanks anyways! This will be helpful to people. [editline]30th May 2013[/editline] And this is getting interesting, so they didn't actually cancelled multiplayer idea for Metro game at all. [img]http://puu.sh/34CE6.png[/img]
if i remember correctly they said it from the beginning to add mp as a dlc later.
[QUOTE=NikouT;40843474]Oh, you're about time. I found this one on Xentax and I am exporting stuff now :v: Thanks anyways! This will be helpful to people. [editline]30th May 2013[/editline] And this is getting interesting, so they didn't actually cancelled multiplayer idea for Metro game at all. [img]http://puu.sh/34CE6.png[/img][/QUOTE] There are also files for ctf stuff, I noticed this before. Also, [img_thumb]http://puu.sh/34Dx5.jpg[/img_thumb] I've been having issues with bumpmaps, they're in an unusual format and i've tried working with the channels but I cant get it right, [img_thumb]http://puu.sh/34DFu.jpg[/img_thumb]
Sorry, you need to Log In to post a reply to this thread.