• cameleot's GTA IV prop ports
    266 replies, posted
Just found out I had this alt account. Okay, I ported another model, it's Magazine Kiosk. [img]http://img130.imageshack.us/img130/6504/gmconstruct0000u.jpg[/img] [img]http://img37.imageshack.us/img37/5117/gmconstruct0001j.jpg[/img] [img]http://img152.imageshack.us/img152/4885/gmconstruct0002i.jpg[/img] [url=http://www.garrysmod.org/downloads/?a=view&id=85662][img]http://www.garrysmod.org/img/?t=dll&id=85662[/img][/url] Have fun!
Awesome models for movies, screenshots and maps!
Okay, here is my all models including 5 others that are only in THIS pack. The 5 others are: Diner Building Bag Loader Sprunk Vendor Machine Soda Dispenser 1 Cube 3D Arcade machine PICS (if you want bigger, click on the download link and on one of the pics) [img]http://s3.garrysmod.org/img/cache/8/5/6/8/8/cc71fc7518cfd3ff24e155d6518c143a.jpg[/img] [img]http://s3.garrysmod.org/img/cache/8/5/6/8/8/475fdf430257c3a607f36a97658fa367.jpg[/img] [img]http://s3.garrysmod.org/img/cache/8/5/6/8/8/6fb96266d8042cb698d92cf845625703.jpg[/img] [url=http://www.garrysmod.org/downloads/?a=view&id=85688][img]http://www.garrysmod.org/img/?t=dll&id=85688[/img][/url]
[QUOTE=Trance;18907906]Just found out I had this alt account. Okay, I ported another model, it's Magazine Kiosk. [img]http://img130.imageshack.us/img130/6504/gmconstruct0000u.jpg[/img] [img]http://img37.imageshack.us/img37/5117/gmconstruct0001j.jpg[/img] [img]http://img152.imageshack.us/img152/4885/gmconstruct0002i.jpg[/img] [url=http://www.garrysmod.org/downloads/?a=view&id=85662][img]http://www.garrysmod.org/img/?t=dll&id=85662[/img][/url] Have fun![/QUOTE] Nice! Could you hack some of those little things off into separate models, like the foam finger and food packages?
Updated OP so you don't have to scroll down to download those 2 thingys.
The magazine kiosk textures are all backwards. The model itself is backwards.
Has the Diner got an interior?
No, it doesn't, it's meant to put into maps as a static prop. And yes Reflectent, I noticed it too, that sucks.
No way of flipping them?
[QUOTE=Memobot;19054006]No way of flipping them?[/QUOTE] In MS3D you can, Imma try that.
Yes, you can flip them in 3DS Max but I forgot to.
Do you take requests?
I like GTA 4 and Garrys Mod, hmm... GTA4 + Gmod = Awesome! Thanks guys.
I don't like the way you just applied generic normal-map filters to the texture. It looks quite amateur.
[QUOTE=evilfoxnl;19152721]Do you take requests?[/QUOTE] Depends. [QUOTE=HiddenMyst;19174203]I don't like the way you just applied generic normal-map filters to the texture. It looks quite [b]amateur[/b].[/QUOTE] I am. I'll try to do better.
because i want one of these REALLY BAD in my gmod :c [url]http://www.gtagaming.com/downloads/gta-iv/vehicle-mods/2822[/url]
I want more :P How about ripping out a street lamp, fire hydrant and bench, they would look great in a map.
I think CS:S has a fire hydrant, and HL2 has a bench, but I can rip them.
Nice ports camelot these are useful for gm_BigCity, If possible could you port the ship Platypus and a few more of the props from Francis International Airport?
Okay. [B]Current list[/B]: Street Lamp [B]Ready[/B] Fire Hydrant [B]Ready[/B] Airport items(5) [B]All Ready[/B] 100%! Uploading.
[QUOTE=cameleot;19211302]Okay. [B]Current list[/B]: Street Lamp Fire Hydrant Bench Platypus Ship Airport items That custom car[/QUOTE] Looks like you've got enough on your plate already, I may not know much about porting but i know it's not easy.
I have to extract the gta iv models by searching them, then extract their materials, open up a program to export the models into a .3ds format, open up in 3ds max, resize, rotate, uv map, then convert textures into .vtf format and make normal map textures, then rename and add stuff inside the .vmt files, and yeah. But somehow I manage to do those fast.
[QUOTE=cameleot;19211661]I have to extract the gta iv models by searching them, then extract their materials, open up a program to export the models into a .3ds format, open up in 3ds max, resize, rotate, uv map, then convert textures into .vtf format and make normal map textures, then rename and add stuff inside the .vmt files, and yeah. But somehow I manage to do those fast.[/QUOTE] still sounds hard, to me of course
I'm sorry, the platypus ship is too big, and it has over 20 different textures.. Which means it would be a pain in the ass to uv map. I will still do 4 airport items for you.
Okay, your models are done.
[QUOTE=cameleot;19216282]Okay, your models are done.[/QUOTE] Nice work you sure do these fast, Thanks
Nice! These props are all useful for that empty gm_bigcity
[QUOTE=Drizzy;19220941]Nice! These props are all useful for that empty gm_bigcity[/QUOTE] I agree these are very useful to decorate the empty and bland Bigcity thanks again Camelot.
nice work
How about Porting over: A Dumpster, payphone and the strippers bar?
Sorry, you need to Log In to post a reply to this thread.