• cameleot's GTA IV prop ports
    266 replies, posted
Sgt.Sgt has ported it already, I'm not gonna port another. Just wait until his map gets released and you'll get the models with it.
God damn, there was NO single successful model, every model had either a texture error or I forgot to flip them so all the stuff aren't backwards like the license plates or badges/stickers. Expect a release within 2 hours.
And? Where are they are? 2 hours have been pased...
Uploading.
[QUOTE=cameleot;19806351]Uploading.[/QUOTE] COOL! I will wait ! I love you, Camelot!
There you go.
Yay! The TUG that I requested!!! Gool! (gone to test un GMod)
Thanks cameleot :smile:
Yes! some nice boats!
:wtc: Why is the trim black where it should be chrome? An error or something? It looks... weird. I know DrDeanDarko ported abunch of GTA IV cars and his chrome textures worked fine.
Hey could someone reup Model Pack 4, it won't transfer not even half of the file before dying, and I've tried all 3 mirrors.
Can you port the gta 4 vehicle.That the car door is open.
I LOVE YOU! Ive been looking for the Trashmaster and subway train forever! Thank you! BTW, is the Platypus a model? Or brush? That would be nice for the large ocean maps. And the sunken ships that around the map. [url]http://guidesmedia.ign.com/guides/793799/images/gta4_pigeons_alderneyA_01.jpg[/url]
I think the entire GTA IV consists of models. I've ported the getalife building and the spinning vinyl from gta iv to use in my RP map, [img_thumb]http://i46.tinypic.com/2w7nz9t.jpg[/img_thumb]
Also, probably been said before, but definitely the scale needs to be fixed. The subway train is about as tall as my player.
There should be a whole pack consisting of GTA IV buildings, it's a lot better than most of the buildings in a Source Map.
You should write a tutorial when you're done, it would be well read by a lot of people, Including Myself :>
Woah, amazing.
Hi I'm new, say cameleot are your gta 4 models compatible with cs:s or just gmod I'd really like to know, thanks.
[QUOTE=happyrob2002;20384776]Hi I'm new, say cameleot are your gta 4 models compatible with cs:s or just gmod I'd really like to know, thanks.[/QUOTE] Yep [IMG]http://i864.photobucket.com/albums/ab204/lodsofemone/hl22010-02-2318-07-06-51.jpg[/IMG] The vehicles look sort of odd though. It looks black all over. I don't know if it's because of the lighting in in my map or what. Also, I wish the swat van had NOOSE decals like the one in GTA IV.
[QUOTE=Node;20387144]Yep The vehicles look sort of odd though. It looks black all over. I don't know if it's because of the lighting in in my map or what. Also, I wish the swat van had NOOSE decals like the one in GTA IV.[/QUOTE] In my opinon, they look better black.... ...moar sinister :ninja:
[QUOTE=Node;20387144]Yep [IMG]http://i864.photobucket.com/albums/ab204/lodsofemone/hl22010-02-2318-07-06-51.jpg[/IMG] The vehicles look sort of odd though. It looks black all over. I don't know if it's because of the lighting in in my map or what. Also, I wish the swat van had NOOSE decals like the one in GTA IV.[/QUOTE] No it's not the lightning, I just didn't add the decals. I don't know why.
Will Cameleot port the models from EFLC when it comes to PC?
Possibly.
When are you gonna port the car wrecks and stuff?
I heard there is a saxaphone model in GTAIV I requested one a while back, it was replied by a few people saying it would be a good idea and then no one else posted and its in one of the back pages now. If there is one did you include it in one of these downloads?
[QUOTE=cameleot;20418340]Possibly.[/QUOTE] :D
Why is the reefer model the same size as the tug?
[QUOTE=Legend286;20447153]Why is the reefer model the same size as the tug?[/QUOTE] Same reason the 747 is about 1/4 the size of a real one
Yeah, but why didn't you use $scale.
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