[QUOTE=Maestro Fenix;28053934]Doublepost permittied:
Cirno model finished:
[URL=http://img267.imageshack.us/img267/366/68178548.jpg][img_thumb]http://img267.imageshack.us/img267/366/68178548.th.jpg[/img_thumb][/URL]
An authentic hell rig it. Their fingers still looking weird, but at least have less bugs that after. Didn´t add jigglebones because i don´t know if their wings are flexible or rigid (some Touhou fan can confirm it?).
The next model will be Hong Mei (sorry Patchuoli, Mei is more pretty than you XD).
I´ll left this for you, a MMD video where appears the Touhou models in the song "Bad Apple":
[url]http://www.youtube.com/watch?v=PdFCRFdGqUY&feature=related[/url]
(Yes, all of them are different, no idea where i can get them).[/QUOTE]
Nice, I can't wait until the others are finished then released.
How's China looking so far?
Any progress?
[QUOTE=flashn00b;28148083]How's China looking so far?[/QUOTE]
[QUOTE=TheFallen(TF2);28167381]Any progress?[/QUOTE]
Hmm yes. Didn´t have a lot of time, but i´m working.
Finished texturing her (hope that don´t left anything):
[URL=http://img525.imageshack.us/img525/6541/44993590.jpg][IMG]http://img525.imageshack.us/img525/6541/44993590.th.jpg[/IMG][/URL]
I think that i can finish the model after the wednesday.
And yes, i´ll add jigglebones :P
[QUOTE=Maestro Fenix;28169787]Hmm yes. Didn´t have a lot of time, but i´m working.
Finished texturing her (hope that don´t left anything):
[URL=http://img525.imageshack.us/img525/6541/44993590.jpg][img_thumb]http://img525.imageshack.us/img525/6541/44993590.th.jpg[/img_thumb][/URL]
I think that i can finish the model after the wednesday.
And yes, i´ll add jigglebones :P[/QUOTE]
Cool, can't wait man.
Out of curiosity, how does China look in-game?
[QUOTE=flashn00b;28219803]Out of curiosity, how does China look in-game?[/QUOTE]
No idea. I don´t test the models in game until i rig it (too lazy to create a map to test it XD). I´m rigging Mei in these moments (i dont have a lot of free time), so, when i finish her, i´ll upload a photo of her and Cirno in game.
How much progress has been made?
[QUOTE=flashn00b;28308884]How much progress has been made?[/QUOTE]
Finishing the last touches before take photos. Maybe the wednesday i´ll can upload it.
(Yes, i´m near to finish the last touches and upload the photos)
While, i have a "mission" for all these people who wants help me. Is refered to the coming soon tutorial. I have all the necesary to write the MMD->Source part, but i´m continue investigating the Source->MMD part.
I found some videos about how to use MMD, so the question is, what are the necesary elements to make able a model to MMD (the skeleton, the flexes maybe...?).
I´ll very thankful if someone can help me in this.
Also, i don´t admit more MMD models as a request. I have a long list to port.
Doublepost authorized
Here are the photos of Cirno and Hong-Mei in game:
[URL=http://img850.imageshack.us/img850/6229/hl22011030220593541.jpg][IMG]http://img850.imageshack.us/img850/6229/hl22011030220593541.th.jpg[/IMG][/URL]
[URL=http://img822.imageshack.us/img822/7123/hl22011030220583388.jpg][IMG]http://img822.imageshack.us/img822/7123/hl22011030220583388.th.jpg[/IMG][/URL]
And as a gift, a video. Hong-Mei with jigglebones
[media]http://www.youtube.com/watch?v=GehCn4rO5SM[/media]
Also, i have a good notice: The author/s (not sure yet XD) of the Yuuka model allows redistribution and modify the model, so i sent a pm to Codename46 to start work in she.
Looking good so far, nice to see some more progress. Also, loving the jigglebones.
Nice job so far!
Like i just announced in my group of Steam (AMFX, "friends of Maestro Fénix" in Spanish), i need help.
Only i talked about that with some people, but is time to share with the rest of the world:
I started working in the Source->MMD port process.
For the moment, using the two ways of port a Source model to MMD (in fact i think that you can port everything that you can get in 3DS Max), i get the model in MMD. But i´m having problems:
1st way/method: X exporter (it comes with the X importer, that are the plugin in the MMD->Source kit that i distribute)
The model is exported correctly to MMD. Textures work perfectly. The skeleton get rotated 90º respect the mesh. The rig (skin weight in MMD) is broken.
2nd way/method: Mariokart64n PMD importer/exporter ([url]http://www.vocaforum.com/showthread.php?t=1644[/url] , its a Max script, the new version have a working GUI, didn´t tested yet the importer, maybe is better than the actual method):
Model is exported correctly to MMD. Textures get wrong (readed a lot of MMD sites that you can fix them in PMDeditor, but i don´t know how to do it), The skeleton is exported correctly. The rig is perfect.
Simplely, if we find the way to fix the textures in PMDeditor, we have done the first step: Import to MMD.
Finishing, the photo of a Source model in MMD. It´s GlaDOS Miku, by XenoAisam (thanks for cooperation):
[IMG]http://i250.photobucket.com/albums/gg279/i_Am_Maestro_Fenix/3.jpg[/IMG]
(it was exported using the 1st method, then she doesn´t have bones)
So, if you use MMD and PMDeditor, or know someone that uses it (or if you find a web where explains the fix to these problems), please get in contact with us. We appreciate our help.
Import Megaman and Airman and I will make you a gmod version of "I can't defeat airman".
[QUOTE=Maestro Fenix;28453703]Like i just announced in my group of Steam (AMFX, "friends of Maestro Fénix" in Spanish), i need help.
Only i talked about that with some people, but is time to share with the rest of the world:
I started working in the Source->MMD port process.
For the moment, using the two ways of port a Source model to MMD (in fact i think that you can port everything that you can get in 3DS Max), i get the model in MMD. But i´m having problems:
1st way/method: X exporter (it comes with the X importer, that are the plugin in the MMD->Source kit that i distribute)
The model is exported correctly to MMD. Textures work perfectly. The skeleton get rotated 90º respect the mesh. The rig (skin weight in MMD) is broken.
2nd way/method: Mariokart64n PMD importer/exporter ([url]http://www.vocaforum.com/showthread.php?t=1644[/url] , its a Max script, the new version have a working GUI, didn´t tested yet the importer, maybe is better than the actual method):
Model is exported correctly to MMD. Textures get wrong (readed a lot of MMD sites that you can fix them in PMDeditor, but i don´t know how to do it), The skeleton is exported correctly. The rig is perfect.
Simplely, if we find the way to fix the textures in PMDeditor, we have done the first step: Import to MMD.
Finishing, the photo of a Source model in MMD. It´s GlaDOS Miku, by XenoAisam (thanks for cooperation):
[img_thumb]http://i250.photobucket.com/albums/gg279/i_Am_Maestro_Fenix/3.jpg[/img_thumb]
(it was exported using the 1st method, then she doesn´t have bones)
So, if you use MMD and PMDeditor, or know someone that uses it (or if you find a web where explains the fix to these problems), please get in contact with us. We appreciate our help.[/QUOTE]
Is now the time to make model requests? Because there are 3 that I really want and could pay for.
No one rode the post of after? NO MORE REQUEST.
I have a long list of models to port, sorry.
Also, pay? no thanks.
A little update in the Source->MMD proyect:
**Note: Continues being a W.I.P., i rig it quickly to see if works in MMD, that explains the holes and the rest of bugs**
[img]http://i250.photobucket.com/albums/gg279/i_Am_Maestro_Fenix/1.jpg[/img]
Thanks to Mariokart64n, who help me with their importer/exporter PMD plugin (works very good) to do it.
(XenoAisam will kill me after see what i done to their model XD)
Any news on this?
[QUOTE=flashn00b;28571435]Any news on this?[/QUOTE]
Well, i´m trying a new method to prepare the models to Source with the Remilia model. And made a bit of fixes on the GlaDOS model for MMD. And no more.
[QUOTE=Maestro Fenix;28579353]Well, i´m trying a new method to prepare the models to Source with the Remilia model. And made a bit of fixes on the GlaDOS model for MMD. And no more.[/QUOTE]
I can't wait to see these models on Garry's Mod. Please take your time.
I'd like to know if there are any new, noteworthy screenshots to show some progress.
[img]http://i250.photobucket.com/albums/gg279/i_Am_Maestro_Fenix/1-2.jpg[/img]
That´s all that i done. The bones got broken, so i´m re-rigging it again.
Sorry about that.
[QUOTE=Maestro Fenix;28710445][img_thumb]http://i250.photobucket.com/albums/gg279/i_Am_Maestro_Fenix/1-2.jpg[/img_thumb]
That´s all that i done. The bones got broken, so i´m re-rigging it again.
Sorry about that.[/QUOTE]
Ouch, I feel sorry for you dude, by the way for the Touhou MMD ports what would be the estimated time before it is released?
[QUOTE=Maestro Fenix;28710445][img_thumb]http://i250.photobucket.com/albums/gg279/i_Am_Maestro_Fenix/1-2.jpg[/img_thumb]
That´s all that i done. The bones got broken, so i´m re-rigging it again.
Sorry about that.[/QUOTE]
Truly a shame.. If it makes you feel better, it looks like you're doing an amazing job on these, so you've earned [U]my[/U] respect at least
Hey, not to seem like a jerk, or sound like an idiot, but are any of these download ready yet?
[QUOTE=Snow Taradien;28740801]Hey, not to seem like a jerk, or sound like an idiot, but are any of these download ready yet?[/QUOTE]
To date, only the 4 first models have been "released" to another people (V.I.P.'s) for testing purposes. Only it will released when all the models are ready.
Hmm, Remilia is near to be complete. Then only left Patchouli (that iḿ thinking about search a better model), and Ran.
Also, i want left a survey:
You want remplace the Alice model for other model?And if is yes your answer, who should be?
My proposal is Chen (the OC model is very LD).
Depending about the results of the survey, i'll take a decision.
And thanks to the rest of users. I know that is very hard, but at same time is important. :3
Chen > Alice by far.
Finished Remilia (if the image is too big, please moderators send me a pm, i´ll fix it):
[img]http://i250.photobucket.com/albums/gg279/i_Am_Maestro_Fenix/1-5.jpg[/img]
Starting with Ran (i should left this model as the last to do, but i´m waiting if the creator of the Patchouli model upload soon the new version, that is 100% better than the actual, and the Alice is pending of the survey).
Ok, at the moment, the results are 5-1 for remplace Alice for Chen. It will be available to vote during one week more.
And well, that is all. Sorry for the delay, i decided try a new method, and after testing it, i gonna use it in the next model. Maybe i can have done it very quickly XD.
Will there be a version with more flexible physmodels?
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