[QUOTE=Maestro Fenix;34647458]just create a 1x1 texture of the colour needed.[/QUOTE]
[QUOTE=Maestro Fenix;34647458]just create a 1x1 texture of the colour needed.[/QUOTE]
[QUOTE=Maestro Fenix;34647458]just create a 1x1 texture of the colour needed.[/QUOTE]
[QUOTE=Maestro Fenix;34647458]just create a 1x1 texture of the colour needed.[/QUOTE]
[QUOTE=Maestro Fenix;34647458]just create a 1x1 texture of the colour needed.[/QUOTE]
O___O NO!
Once upon a time, [url=http://www.gamebanana.com/tf2/skins/109544]I was doing this too[/url] to texture my modles, but this is just completely WRONG. Be it only because of the fact that this prevent any kind of ambient occlusion.
In the case of the Remilia model, the Red and White parts of her dress where used by the same texture, Whith a red tint applied on the red parts. However that "red tint" cannot be used with Source models, so I had to make a copy of the dress texture, make it red, then manually apply it to every red polygons of her dress (and I could have done this faster actually)
If I had just made a 1x1 red texture, the red part of her dress would look horrible.
Also about the finger problem, yes it's a weight problem that escaped my vigilance, that's easy to fix so I let you guys do it, k?
[editline]11th February 2012[/editline]
[QUOTE=Sarah;34645390]the eye issues seem like a pain, but all you have to do is draw a sphere and project the old eyeball onto the new eyeball using texture baking.[/QUOTE]
That's more or less what i did, the Iris of my Remilia was made from a screenshot of her old Iris.
But fixing the model isn't enough, there is all the QC shit left, and don't forget that you can't get an idea of how well/bad you did with her eyeballs until you compile the model.
I dont get it. You mean that isnt rendered fine in game under light?
..hm I wrote another script to create the palette textures needed to replace the diffuse colours with diffuse maps. because any normal engine needs textures not diffuse colours. the script wasn't released, but more so for personal use. but i've uploaded it here; [url]http://pastebin.com/rV9QQZEN[/url]
and the QC is real easy, I always used a template. all I had to do was set the point for the eyes then that was it. assuming the bone names remained the same I didnt have to do anything with the bone constraints.
the point of the eyes is easy to set too, you just take the eyeball position and move the point slightly in front of the face.
A bigger iris might have limit issues, so maybe thats what is causing you so much grief
Well, that would be useful for avoid spent those seconds on Paint, but where i add it in the script?(at the bottom, at the top...), this will work with V4? (unless you updated it, V5 has a lot of bugs).
Also, Deity, how do you manage to get working the faceposing? because when you re-rig the new bones the morphs not longer works (although maybe is because when you eliminate the bones, the mesh lose the smooth, and the process to repair it maybe makes it break, despite the model still having the same number of polygons, didnt moved of position, and the rigging still working).
?
goto paste bins and save the script to your desktop. you'll need to save it with the extension .ms
>Example "script.ms"
then in 3dsmax goto; MaxScript > Run > {and open the "script.ms" that you saved on your desktop}
I don't know what you mean by V4 and V5? if I had to guess, I think your talking about the PMD script I wrote.
But as far as I'm aware import works fine for PMD import. If you have problems please give me feed back. Nobody ever leaves me feedback, so I assume nobody is interested and projects get dropped and things never get fixed.
So if you have a problem, re-test PMD importing using the standalone imort script
[url]http://pastebin.com/LDbzkNiQ[/url]
and send me the error and files you tested with
Ok, i´ll test. But i reported the bugs of the V5 a year ago, on the Vocaloid forums and the other forum.
link me to the post you made then?
[QUOTE=Maestro Fenix;34650532]Also, Deity, how do you manage to get working the faceposing[/QUOTE]
The rigging the mesh to bones has nothing to do with the flex. The morph modifiers were called "Eyes" "Brows" "Mouth" and "Other". More documentation here: [url]https://developer.valvesoftware.com/wiki/Creating_Flex_VTA_files_with_3D_Studio_Max[/url]
[QUOTE=Deity Link;34652843]The rigging the mesh to bones has nothing to do with the flex. The morph modifiers were called "Eyes" "Brows" "Mouth" and "Other". More documentation here: [url]https://developer.valvesoftware.com/wiki/Creating_Flex_VTA_files_with_3D_Studio_Max[/url][/QUOTE]
I KNOW WHAT IS VTA[/sorry] I´m telling you how you did it, since if i doing it i lose the faceposing.
I might write my own VTA exporter, VTA is just a text output anyway...
But the problem is the initial plugin was designed for XSI, another guy wrote a plugin for 3dsmax but its not really best for exporting flexes...
[QUOTE=Sarah;34656136]I might write my own VTA exporter, VTA is just a text output anyway...
But the problem is the initial plugin was designed for XSI, another guy wrote a plugin for 3dsmax but its not really best for exporting flexes...[/QUOTE]
True, in fact my 3DS Max 2012 crashes every time I export VTA (And you need so select everything in your environment before exporting), but since it's usually the last thing I do I don't mind it too much.
Also Fenix, as long as the model has flexes, the Face Poser tool automatically reacts to the ragdoll, usually...
[QUOTE=Deity Link;34662741]Also Fenix, as long as the model has flexes, the Face Poser tool automatically reacts to the ragdoll, usually...[/QUOTE]
Normally yes, moreover, the original rig in the rest of the mesh works perfect. But always happen the same: if you found a fix for your problem, then a new bug appears. First it was the missing UVmap when using the .X method, later the fingers, after a while the sudden loss of smooth, then the eyes, and until some months, i couldnt make faceposes to work properly. And now just when appears a way to end half of the entire proyect, a new bug.
And later the people spam me about why this is taking so long.
[QUOTE=Maestro Fenix;34667300]And later the people spam me about why this is taking so long.[/QUOTE]
Haha, I know that feel bro.
Dont want to be pushy, but has anyone tried fixing Remi's finger stretching yet?
Deity Link,
[url]http://www.mediafire.com/?57ub8fofyg4z2b9[/url]
Here she is with her little hand problem fixed, however when i compiled and tested, her fingers were moving side rather and curling down like they should, if you can fix that, then it would work, but other than that her weight problem is fixed. while the folder might not seem different, i only edited weights and the only modification mad to the qc was adding the command $cd so she would compile. Everyone else, don't download this because it's in source form, and just wait til deity link fixes the finger posing side to side, but her hand doesn't move along with her index anymore, so at least that's fixed
Wow, nice Remilia release, and fix too.
Should anything be moved in Releases category?
Or is the thread fine here?
Hmm, better not until that problem get fixed.
I can't wait till Cirno's done!
I don't want to keep using this "very" low quality one
[url]http://www.garrysmod.org/downloads/?a=view&id=72383[/url]
[QUOTE=faram45;34844644]I can't wait till Cirno's done!
I don't want to keep using this "very" low quality one
[url]http://www.garrysmod.org/downloads/?a=view&id=72383[/url][/QUOTE]
I have a cartoonier one on l4dmaps, i might redo it so it has face posing
[QUOTE=1337gamer15;34848770]I have a cartoonier one on l4dmaps, i might redo it so it has face posing[/QUOTE]
Ah you're the one who posted it there!
I was asking if there was a way to get it working in Gmod.
And Faceposing would be nice, even if only just moving the eyes.
[QUOTE=faram45;34849570]Ah you're the one who posted it there!
I was asking if there was a way to get it working in Gmod.
And Faceposing would be nice, even if only just moving the eyes.[/QUOTE]
Eyeposing is kinda out of the question for me, as i have no idea how to do that. But I can port the face posing she uses in mmd as i did get her first as a .pmd file.
[QUOTE=1337gamer15;34850671]Eyeposing is kinda out of the question for me, as i have no idea how to do that. But I can port the face posing she uses in mmd as i did get her first as a .pmd file.[/QUOTE]
That would work.
[QUOTE=faram45;34851048]That would work.[/QUOTE]
ok, i'll get to her as soon as i am done my rozen maiden survivors mod on l4d maps
I´ll make all the possible for avoid that people like you (1337gamer15) gets the models. You are resposible for the multiple steal of models to L4D2, ignoring all the negative permissions of the original authors, publishing them without giving any credit (in addition, even in some posts you affirm that you made them), and ridicule the original authors when tells the truth to the rest of people.
And you know why? Because one of those authors was XenoAisam, my friend. And is more, the original author who created the model of Suiseiseki in MMD have confirmed that stops releasing the model to the western countries (North America/South America/Europe).
I can tolerate until a certain point the rip stuff from other games while is given credit and is not used for commercial purposes (although i´m conscious that this is illegal because you distribute stuff without the original content, more or less inside of the term piracy, that´s i hate porting, although the only ripped stuff that i worked, and continue working, the Felicia and Morrigan models, was ported by another person). But people like you makes us sick with your liars, stealing our work.
I´ll watch you every single step that you will do, and i will not be the only one. All the authors are chasing you. We will stop you.
[QUOTE=Maestro Fenix;34867239]I´ll make all the possible for avoid that people like you (1337gamer15) gets the models. You are resposible for the multiple steal of models to L4D2, ignoring all the negative permissions of the original authors, publishing them without giving any credit (in addition, even in some posts you affirm that you made them), and ridicule the original authors when tells the truth to the rest of people.
And you know why? Because one of those authors was XenoAisam, my friend. And is more, the original author who created the model of Suiseiseki in MMD have confirmed that stops releasing the model to the western countries (North America/South America/Europe).
I can tolerate until a certain point the rip stuff from other games while is given credit and is not used for commercial purposes (although i´m conscious that this is illegal because you distribute stuff without the original content, more or less inside of the term piracy, that´s i hate porting, although the only ripped stuff that i worked, and continue working, the Felicia and Morrigan models, was ported by another person). But people like you makes us sick with your liars, stealing our work.
I´ll watch you every single step that you will do, and i will not be the only one. All the authors are chasing you. We will stop you.[/QUOTE]
Really? Then how come no one is mad at Deitylink for porting Remillia for MMD into source who was made by C'Mell? The thread is called, MMD Model ports, so no one here is making models. I just happen to be real good at porting mmd models to l4d2. This guy just wants me to make a Gmod version with face posing, what people like you don't realize is that stealing a model means making no modifications to it, and it is not expanded to other programs. So if i just took the cirno from the link on this thread, and just reuploaded it somewhere else, that would be stealing. What i did instead is PORT the model to source engine, so it did require effort on my part to remove the skeleton, give a source skeleton, and reweight it as well as reconfigure texture settings. Not once have I ever said I made any of the models I used. I just simply ported them to another program. And how come when I fixed a problem in remillia, no one got mad at me? and I didn't upload it to gmod.org yet because i wanted to let deitylink do that. So to call me a stealer is not only a slanderous lie, But i think some people just don't realize the difference between porting and stealing. Like the people who stole the dota 2 demoman sword by deitylink in the workshop, were making no edits to it, and it was already made for source engine. These models are not made for source engine, but I can port them into it.
I found some of those windows100% models I was inquiring about before. It was not easy, and I'm only posting these here because of how annoying it was to get them. the MMD scene is ruled by a flock of immature 14 year old girls.
[url]http://hotfile.com/dl/147472745/8957a89/Windows_100_(Feb2012).7z.html[/url]
I will give them a look to see what is inside. Thank you very much sarah. I know how that is with the mmd scene though.
if you have anything I'm missing, please post it to complete the remainder a full list of the win100% releases can be found here; [url]http://mikudance.info/models/commercial/links.html[/url] EDIT also I'm working on a script for 3dsmax for PMX handling, seems alot of people are using that new MMD format.
[QUOTE=1337gamer15;34867507]-Snip-[/QUOTE]
I still support you...
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