• [MMD] Touhou Model Port
    707 replies, posted
I have 3D Max 9 32 bit. I hope that doesn't make a difference or effect the outcome. I just hope this can help me out better.
Is work still being done on this thread?
I'm just waiting on Vaust Kil to give me his guide so I can port them better to 3D Max. I know it sounds like laziness, but it does make it easier when I don't have to try and reapply all the textures on the model.
[QUOTE=Novax;26140264]I'm just waiting on Vaust Kil to give me his guide so I can port them better to 3D Max. I know it sounds like laziness, but it does make it easier when I don't have to try and reapply all the textures on the model.[/QUOTE] OK, how do you want to receive the files? You have MSN messenger? Xfire? Or should i host this?
I have MSN messenger. Just PM me for the details please. Unless you want to host it, that's up to you. Also, sorry for the delay, was off visiting.
So how long will it take to edit and rig them to work on Gmod on 3Ds Max?
Any progress so far?
[QUOTE=flashn00b;26318730]Any progress so far?[/QUOTE] Same here, whats the status on this project?
Anyone else familiar with MMD's format?
[QUOTE=flashn00b;26475241]Anyone else familiar with MMD's format?[/QUOTE] Sorry, can't help you I know only how to code a bit of lua and visual basic.
I understand that you guys may be busy with your social lives, although it would help to have a rough idea of when one could expect the next update.
I don't want this thread to die! -_-'
Not to be a jerk, but i have got school work up the ASS, plus family and other social things happening to me up until after the holidays. So ill keep you updated till then. I damn well want these models done too, i haven't forgot about them.
Out of curiosity, what is the polygon count on Flandre?
Could it be possible to apply lightwarps on these models, to give a more cartoony feel?
I apologize for the bump, but could it be possible to upload what work has been done so far in an OBJ format?
What is OBJ format in? 3DSMax? Milkshape?
[QUOTE=Vaust Kil;26915442]What is OBJ format in? 3DSMax? Milkshape?[/QUOTE] OBJ is a relatively universal file format, often understood by most 3d modeling programs. Additionally, I would like to know if there are any means of contacting Novax.
Try PMing him.
Bump.
Due to the inactivity in this thread, would a new one be in order?
[QUOTE=flashn00b;27322936]Due to the inactivity in this thread, would a new one be in order?[/QUOTE] I don't know ask Vaust-kill.
If there is a way to convert MMD (Miku Miku Dance) Models into models for garry's mod, would someone convert [url]http://thedreamdiary.yolasite.com/about-us.php[/url] (Urotsuki) and [url]http://sketchymod.yolasite.com/model-downloads.php[/url] (Madotsuki) I would appreciate this beyond belief! Thanks! Also, update on the Flandre Model from Maestro Fénix and that him and his team, and the "MMD Touhou models to Source" team are still working hard for it. [url]http://img683.imageshack.us/i/78225664.jpg/[/url]
I'm sick, so yeah y'all can make a new one if you would like... I don't know im just having a bad start for the year.
Bump for good measure.
I just get activate my account (yes!), so now i can participate here :3 Good work posting my image, Brief. Thanks. When i'll finish fixing the model, if the author gives us the permission, the model (and the rest) will be published in Obsidian Conflict (and obviously later here, ready to use as a playermodel). If everything goes right, i'll make a "tutorial" about how to port MMD models to Source (and when i will learn it, how to port Source models to MMD). Note: Doesn't matter what team makes release first the models. I send some weeks ago an email to Vaust Kill (Vaust Kill?) and we were agree to work cooperative. The credits for the porting process will be for all the members of both teams. Sorry if i have some grammar errors. English is not my first language, and sorry too if i just do something wrong refeer to the general rules of Facepunch.
[QUOTE=Vaust Kil;27376228]I'm sick, so yeah y'all can make a new one if you would like... I don't know im just having a bad start for the year.[/QUOTE] Sorry to hear that, I hope you feel better.
[QUOTE=Maestro Fenix;27386039]I just get activate my account (yes!), so now i can participate here :3 Good work posting my image, Brief. Thanks. When i'll finish fixing the model, if the author gives us the permission, the model (and the rest) will be published in Obsidian Conflict (and obviously later here, ready to use as a playermodel). If everything goes right, i'll make a "tutorial" about how to port MMD models to Source (and when i will learn it, how to port Source models to MMD). Note: Doesn't matter what team makes release first the models. I send some weeks ago an email to Vaust Kill (Vaust Kill?) and we were agree to work cooperative. The credits for the porting process will be for all the members of both teams. Sorry if i have some grammar errors. English is not my first language, and sorry too if i just do something wrong refeer to the general rules of Facepunch.[/QUOTE] Any chance you could rig these too? [url]http://www.facepunch.com/threads/1048895-Tales-of-Symphonia-Dawn-of-the-New-World-Model-Rigging-for-Garry-s-Mod.?highlight=[/url] [url]http://www.facepunch.com/threads/1048899-Kingdom-Hearts-Birth-By-Sleep-Model-Model-Rigging-for-Garry-s-Mod.?p=27399607#post27399607[/url]
I can't download it and see what is their forma in this moment, so i can't say you if i can. Also, remember that this thread is of TOUHOU MODELS ONLY (maybe in the future change the name to MMD model request, but that is very far away). Apart of that, after finish the Touhou models, i have to make some playermodels that have been requested in OC. P.D: Get better soon, Vaust Kill.
I'm getting better guys, thanks y'all, its just a mild cold, the aches are a pain though. Now im glad that we are getting help from the Obsidian Conflict team, ive seen the models you put in the game and i like how there's much of a variety to choose from. Adding the Touhou models from MMD would add a better selection to the mod and GMOD, if the time comes.
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