[QUOTE=Vaust Kil;27440575]I'm getting better guys, thanks y'all, its just a mild cold, the aches are a pain though.
Now im glad that we are getting help from the Obsidian Conflict team, ive seen the models you put in the game and i like how there's much of a variety to choose from.
Adding the Touhou models from MMD would add a better selection to the mod and GMOD, if the time comes.[/QUOTE]
Sweet, glad to hear your getting better dude! I can't wait to see some of the work you've done!
All i was doing during the time was porting them in 3DS and adding the textures in the right places, it has to do with a polygon selection tool and choosing the selected polygons and adding the texture you want to that particular selection. Its like the picture i did with Sawako, but i don't know how to port to Source, I'm in dire need of knowledge on how to do that, even since someone else already knows.
[QUOTE=Vaust Kil;27442806]All i was doing during the time was porting them in 3DS and adding the textures in the right places, it has to do with a polygon selection tool and choosing the selected polygons and adding the texture you want to that particular selection. Its like the picture i did with Sawako, but i don't know how to port to Source, I'm in dire need of knowledge on how to do that, even since someone else already knows.[/QUOTE]
Has Novax been busy? If he is then I doubt he'll be able to help us.
You know, ill have to contact him. I have no idea whats Novax's been doing these past few weeks, could be holidays/ after-holidays.
How's about we rip the nico all stars and the keroro gunso pack and the normal vocaloids?
[QUOTE=VGDCMario;27454952]How's about we rip the nico all stars and the keroro gunso pack and the normal vocaloids?[/QUOTE]
We are ripping the Touhou models from MMD not everything else, if you want the other models make your own request.
[QUOTE=Vaust Kil;27440575]I'm getting better guys, thanks y'all, its just a mild cold, the aches are a pain though.
Now im glad that we are getting help from the Obsidian Conflict team, ive seen the models you put in the game and i like how there's much of a variety to choose from.
Adding the Touhou models from MMD would add a better selection to the mod and GMOD, if the time comes.[/QUOTE]
Note: Is true that we are from Obsidian Conflict, but we are not their team. We only are normal players that colaborate with the mod in all the aspects.
[QUOTE=Vaust Kil;27442806]All i was doing during the time was porting them in 3DS and adding the textures in the right places, it has to do with a polygon selection tool and choosing the selected polygons and adding the texture you want to that particular selection. Its like the picture i did with Sawako, but i don't know how to port to Source, I'm in dire need of knowledge on how to do that, even since someone else already knows.[/QUOTE]
Is so simple. Make a skeleton (HL2 default skeleton, or another according to the game that you want make to port). Use the "skin" modifier and rig it properly. Make their ragdoll and phymodel and Export (check the "alternate normals export" option), edit the .qc file, compile and ta-chan!, your model is on Source.
If you want know this with more detail follow this tutorial, i learned from it: [url]http://www.facepunch.com/threads/542906-Mario-s-Guide-To-Ragdolling[/url]
EDIT: Oops i forget say it. The MMD model authors are very jealous with their models, and they, in some cases for illegal use, have been stopped making and release their models. So, if the author of the Touhou models don´t give us the permission to do it (i hope not, it will be fatal for all the Touhou fans in Source), we don´t release the models.
I hope that the rest of the people follow the "orders". i don´t want that the MMD fans go here to protest because we have the fault of "kill these models" on MMD.
Anyway, whether if he/she give us the permission or not, i´ll will make a tutorial about porting models from MMD to Source and vice versa.
Ah, and i thought it was a tougher process to port them, im not a good coder after all.
But yeah i think we went over the permission discussion in the beginning of the thread, we will just have to see what happens in the future. This would be the first time anyone would have used the models for other means.
I ripped a Yuuka model once, from San Andreas. It was kinda hard but possible. The ragdoll came out good, but it looks bad as a playermodel/NPC. I decided not to rip anything else though. Ever since then, I still haven't figured out how to fix that. But now I plan on ripping more Touhou models in the future, and I actually had my eye on the MMD models. I then came across this thread, and I see others want the same.
So just to let my fellow Touhou fans know, I'm going to try this as well and give support! Hopefully I can make them into playermodels as well...... or maybe someone else could do it once I rip them? Anyways I've followed this tutorial in the past, in case anyone else is interested in helping.
[URL]http://www.facepunch.com/threads/542906-Mario-s-Guide-To-Ragdolling[/URL]
Thank you for joining us, and we hope to support each other as well.
Good news. Ryosuke, one of the people who used to work with GTA:SA seems to be interested in making Touhou models with Source Engine in mind.
Wow, just think off all this help we get to finally finish this request.
Everyone seems to want these models now.
We have good news:
[URL=http://img84.imageshack.us/img84/9968/65877940.jpg][IMG]http://img84.imageshack.us/img84/9968/65877940.jpg[/IMG][/URL]
(note: i don´t know what is the size limit of the photo in FP, so if this image have a high weight or is so big, please sorry)
Yes. Finally i have fixed the textures (i have to investigate why the face is more dark). Still a prototype (default HL2 collision model, no jigglebones, some bugs in legs and arms), but works.
After fixing this model, we continue making more Touhou models (Suika is the next). Once "all" the models are ready, we will release it, with the tutorial.
[QUOTE=Maestro Fenix;27588865]We have good news:
[URL=http://img84.imageshack.us/img84/9968/65877940.jpg][img_thumb]http://img84.imageshack.us/img84/9968/65877940.jpg[/img_thumb][/URL]
(note: i don´t know what is the size limit of the photo in FP, so if this image have a high weight or is so big, please sorry)
Yes. Finally i have fixed the textures (i have to investigate why the face is more dark). Still a prototype (default HL2 collision model, no jigglebones, some bugs in legs and arms), but works.
After fixing this model, we continue making more Touhou models (Suika is the next). Once "all" the models are ready, we will release it, with the tutorial.[/QUOTE]
Okay, and btw Vaust Kill when is the bunny-girl going to be ready?
Nice job Maestro Fenix! It looks great even for a prototype, im sure the face can be fixed too.
Now i just got a message from mariokart64n saying:
[quote] My alt got banned, so I'm unable to post this. But during the time I was posting again at FP I was working on a tool to import PMD models directly into max. since the MMD scene is dry, I might as well share it with people I know that can make use of it.
Maybe you could relay, or share the link to the rest.
[URL]http://i56.tinypic.com/2iik5s7.jpg[/URL]
[URL]http://www.vocaforum.com/showthread.php?t=1644[/URL]
basically it is a 3dsmax script I designed to import the PMD models entirely. so far the model imports with materials, skeleton, facial expressions, and more.[/quote]Perhaps soon we can use this tool to easily port them to MAX.
And Reisen hasn't been getting much attention from me, i need to get back to fixing her textures.
I'd be glad to return to doing this once again! ^__^ But when it comes to making them into NPCs, I hope someone else can help in that department once we rip them from various things (such as GTA and MMD).
Actually a nice start, would be to fix my Yuuka rip I did a long time ago and make it a proper NPC. If anyone wants to. I can give a link, if someone is interested.
[Quote]My alt got banned, so I'm unable to post this. But during the time I was posting again at FP I was working on a tool to import PMD models directly into max. since the MMD scene is dry, I might as well share it with people I know that can make use of it.
Maybe you could relay, or share the link to the rest.
[url]http://i56.tinypic.com/2iik5s7.jpg[/url]
[url]http://www.vocaforum.com/showthread.php?t=1644[/url]
basically it is a 3dsmax script I designed to import the PMD models entirely. so far the model imports with materials, skeleton, facial expressions, and more[/quote]
It´s a new script!!!. I tried the old "PMD script" that is in their "Guide for ragdolling" thread, but the model was imported in 3DS MAX without any materials assigned. I´ll try it.
EDIT: Ok, it´s port the model now with the material assigned, but their UVmaps are broken, so still being useless.
[QUOTE=Maestro Fenix;27603848]It´s a new script!!!. I tried the old "PMD script" that is in their "Guide for ragdolling" thread, but the model was imported in 3DS MAX without any materials assigned. I´ll try it.
EDIT: Ok, it´s port the model now with the material assigned, but their UVmaps are broken, so still being useless.[/QUOTE]
If the UVmaps are broken does that mean the model is pretty much screwed up?
[url]http://bluementhal.blogspot.com/2011/01/blog-post.html[/url]
Just a find.
[QUOTE=Vaust Kil;27615855][url]http://bluementhal.blogspot.com/2011/01/blog-post.html[/url]
Just a find.[/QUOTE]
It's available here too: [url]http://www.garrysmod.org/downloads/?a=view&id=116780[/url]
Ah, that's fantastic!
Yes, i saw it three days ago, but is ported from GTA:SA, so...
EDIT: Flandre model finished. It have a weird anim with their skirt, but works. I added jigglebones. Starting working with Suika.
[QUOTE=Maestro Fenix;27627567]Yes, i saw it three days ago, but is ported from GTA:SA, so...
[b]EDIT: Flandre model finished.[/b] It have a weird anim with their skirt, but works. I added jigglebones. Starting working with Suika.[/QUOTE]
Any plans for release?
[QUOTE=flashn00b;27634024]Any plans for release?[/QUOTE]
The original plan is release it with the rest of the Touhou models, so you will have to wait (i think that are 7 models).
EDIT: I just discovered that some materials are not included with the textures of the models, like metal or the black used to "highlight" some borders, like the lines near of the eyes (rendered in MMD maybe?). But i fixed it adding materials with a very similar aspect.
SO, for the moment, is not necesary to modificate the UVmaps to fix the textures, simplely add then to the model.
If i can, during this afternoon i´ll show with more detail the Flandre and Suika models.
[QUOTE=Maestro Fenix;27634582]The original plan is release it with the rest of the Touhou models, so you will have to wait (i think that are 7 models).
EDIT: I just discovered that some materials are not included with the textures of the models, like metal or the black used to "highlight" some borders, like the lines near of the eyes (rendered in MMD maybe?). But i fixed it adding materials with a very similar aspect.
SO, for the moment, is not necesary to modificate the UVmaps to fix the textures, simplely add then to the model.
If i can, during this afternoon i´ll show with more detail the Flandre and Suika models.[/QUOTE]
Cool, can't wait to see them.
Ok, finally i just finished working with the Suika model, and repaired one bug in the Flandre model:
[URL=http://img193.imageshack.us/img193/6710/58576903.jpg][IMG]http://img193.imageshack.us/img193/6710/58576903.jpg[/IMG][/URL]
(if is very big or have a elevated weight sorry, still without knowing the rules)
The next model is Reimu.
Ok HOW THE FUCK did you Get the Models I want to Use some MMD models too But i cant find a Good Plug in Can someone tell me or help me please
[QUOTE=STEVEBG;27653256]Ok HOW THE FUCK did you Get the Models I want to Use some MMD models too But i cant find a Good Plug in Can someone tell me or help me please[/QUOTE]
Wait to the official release. I´ll post the tutorial.
Tutorial huh? Cool, I hope you give plenty of detail. ^__^
[QUOTE=Maestro Fenix;27656193]Wait to the official release. I´ll post the tutorial.[/QUOTE]
oooohhh ok You get the Models with the Textures Right and will you make Costume Ragdolls :3 like This Miku ^_^
[img]http://fc08.deviantart.net/fs70/f/2010/234/8/1/World_Is_Mine_Miku_by_Nemesisbg23.jpg[/img]
and another pose i did ;D
[img]http://fc07.deviantart.net/fs71/f/2010/228/1/6/MikuOrigins_by_Nemesisbg23.jpg[/img]
i really want This Model in Gmod But yea D: i dont Know if someone can get it in there
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