[t]http://i.imgur.com/Xp3yCil.jpg[/t]
I made a little doodle for my girlfriend.
some progress on this guy, armor next.
[IMG]http://i.imgur.com/DegtIva.jpg[/IMG]
Decided I needed to model something since I don't model 'things' that often, so I started on my monitor.
[IMG]http://felthatters.net/fp/monitor.png[/IMG]
Learn how to model a character from Destiny:
[IMG]http://i.xomf.com/rmwdg.png[/IMG]
[url]https://www.youtube.com/watch?v=Hq1ijyhzbMA[/url]
[url]https://www.youtube.com/watch?v=t7DGViYwV-8[/url]
[t]http://puu.sh/8pjW2.jpg[/t]
H&K MP5?
I have a problem in 3DS Max and some other programs:
[IMG]http://i.xomf.com/qzwgs.jpg[/IMG]
Basically it seems like the program is under the impression that the resolution is higher than it really is and I can't see all of my modifiers and the options below. Anyone have any idea how to fix it?
[QUOTE=Juniez;44664470]yes
[img]http://puu.sh/8qD28.jpg[/img][/QUOTE]
Nice looking, are those handguards based off the old slimline version? I know the magazines are from the early models.
[QUOTE=Juniez;44664470]yes
[img]http://puu.sh/8qD28.jpg[/img][/QUOTE]
Wow very nice
I was secretly hoping you were doing the wooden furniture one though :c
[QUOTE=asteroidrules;44664841]Nice looking, are those handguards based off the old slimline version? I know the magazines are from the early models.[/QUOTE]
afaik yes
[QUOTE=MrBunneh;44664862]Wow very nice
I was secretly hoping you were doing the wooden furniture one though :c[/QUOTE]
I think the forms are similar enough so that I could swap the furnitures out with a texture / normal switch if you really want
[img]http://puu.sh/8qHix.jpg[/img][/QUOTE]
It will be grate for some animations when its finnish
How can I download a trial or non-malicious free version of 3DSmax for 32 bit? The trial on the official site is only for 64-bit rofl
[QUOTE=General J;44671546]How can I download a trial or non-malicious free version of 3DSmax for 32 bit? The trial on the official site is only for 64-bit rofl[/QUOTE]
I think that the last version of 3DS Max available in 32-bit is 2013, Autodesk have stopped developing 32-bit versions of their software now. You may be able to get an education version which is free by registering on their website. You have to be a student though.
[url]http://www.autodesk.co.uk/adsk/servlet/pc/index?siteID=452932&id=17804503[/url] Once you've registered you have the option to download any version from 2012 to 2015.
[QUOTE=Master Chris;44671885]I think that the last version of 3DS Max available in 32-bit is 2013, Autodesk have stopped developing 32-bit versions of their software now.[/QUOTE]
3DS Max 2012 still has a 32-bit version as well, iirc. I recently had to sign up for another student copy of 2012, and I managed to download a 32-bit installer.
Quick torch off my desk to practice knurling
[IMG]https://dl.dropboxusercontent.com/u/37546036/10QUINTILLION_CANDLELIGHT_BULBS.png[/IMG]
Perhaps one day, in the far distant future, my desk will run dry of interesting objects
today is not that day
[QUOTE=one free man;44672678]Quick torch off my desk to practice knurling
[IMG_thumb]https://dl.dropboxusercontent.com/u/37546036/10QUINTILLION_CANDLELIGHT_BULBS.png[/IMG_thumb][/QUOTE]
How did you do the knurling? Did you create a single diamond and duplicate it around the circumference of the torch multiple times?
[t]http://i.imgur.com/ZauOEf4.png[/t]
Here's an update.
Still working on the bike but uh I made a hand trolley. Still need to make a low poly but that should be easy considering most of this was made from a low polyish model. I maaayyy add some circular holes in the handle part. Anything jarring from this?
[t]https://dl.dropboxusercontent.com/u/16349584/dead%20matter%20modelrenders/hand%20trolley%20wipish.png[/t]
Shouldn't the handlebar be positioned on the purple/green area for easier maneuvarbility?
[QUOTE=fenn1xx;44665998]It will be grate for some animations when its finnish[/QUOTE]
H&K is a german company
[QUOTE=nomad1;44674480]Still working on the bike but uh I made a hand trolley. Still need to make a low poly but that should be easy considering most of this was made from a low polyish model. I maaayyy add some circular holes in the handle part. Anything jarring from this?
[/QUOTE]
Needs vertical, curved connecting bars along the inside of the pipe, as well as supports that go from the pipe to the wheels ([URL="http://www.harborfreight.com/media/catalog/product/cache/1/image/9df78eab33525d08d6e5fb8d27136e95/i/m/image_20556.jpg"]like so[/URL])
[QUOTE=Viper123_SWE;44674839]Shouldn't the handlebar be positioned on the purple/green area for easier maneuvarbility?[/QUOTE]
no; you have better leverage this way.
In the home stretch now:
[t]https://dl.dropboxusercontent.com/u/21161113/random/shuttle_interior8.JPG[/t]
I added the control modules (not pictured) plus a few more physical knobs and buttons. I just have to finish work on those + the interfaces and it'll be done.
[QUOTE=Lt_C;44675480]In the home stretch now:
[t]https://dl.dropboxusercontent.com/u/21161113/random/shuttle_interior8.JPG[/t]
I added the control modules (not pictured) plus a few more physical knobs and buttons. I just have to finish work on those + the interfaces and it'll be done.[/QUOTE]
Your sci-fi stuff is always amazing.
[QUOTE=Lt_C;44675480]In the home stretch now:
[t]https://dl.dropboxusercontent.com/u/21161113/random/shuttle_interior8.JPG[/t].[/QUOTE]
Very Nice mate! What's next on the Sci-fi list?
[QUOTE=Kommandant298;44680561]Very Nice mate! What's next on the Sci-fi list?[/QUOTE]
Asset conversion to UE4 mostly. Also, I've started work on a large scale ship, but is still really in the blocky phase.
[t]https://dl.dropboxusercontent.com/u/21161113/scifi_crusier_3.jpg[/t]
Bonus, a configuration I've wanted to make since I first modeled out the basic shape:
[t]https://dl.dropboxusercontent.com/u/21161113/SFM/shuttle_cargo.jpg[/t]
Is this 'large scale ship' going to be a map or a massive prop?
[QUOTE=Kommandant298;44682554]Is this 'large scale ship' going to be a map or a massive prop?[/QUOTE]
skybox prop for sure, not sure I'd even want to think about making a full interior
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