• The "Model/Skin" Pimpage/WIP Thread V7
    5,003 replies, posted
[QUOTE=kaine123;45083347]I assume it attaches to a mech or vehicle?[/QUOTE] You'd assume, but it has both a pump and a bolt. I'm going to give benefit of the doubt and say that the ejection port is on the reverse as well. It looks real nice and is technically impressive, as always, but just doesn't make much sense.
chill guys, maybe John is just practicing hard surface modeling.
kinda looks like something id Software would have made in 2003
I know this isn't strictly the place for video feedback but I'd really appreciate it. University is drawing to a close and I've completed my 3D showreel, this is the first time I've ever created a showreel and I was just wondering if the presentation can be improved in any way. I probably won't implement the changes into this showreel because I don't have time before my degree show but any feedback I do get will go into the next one I make. [video=youtube;vLm4pamHlUE]http://www.youtube.com/watch?v=vLm4pamHlUE[/video]
[QUOTE=Master Chris;45086415]I know this isn't strictly the place for video feedback but I'd really appreciate it. University is drawing to a close and I've completed my 3D showreel, this is the first time I've ever created a showreel and I was just wondering if the presentation can be improved in any way. I probably won't implement the changes into this showreel because I don't have time before my degree show but any feedback I do get will go into the next one I make. [video=youtube;vLm4pamHlUE]http://www.youtube.com/watch?v=vLm4pamHlUE[/video][/QUOTE] Nice! Are you going to release it?
[QUOTE=TheRazor918;45086902]Nice! Are you going to release it?[/QUOTE] The Dodge Charger? Yes I will once the interior and underside are modelled and textured. I will be rigging it up for Gmod and possibly a few other game engines, obviously after some polygon reduction.
I like it! I feel like most showreels feel very tacky but that felt pretty classy and tasteful.
it's been a while since I modeled a gun (i think?) [img]http://puu.sh/9rhBr/a146c8ab51.jpg[/img] the beginning of something pretty cool
Weren't you the one who modelled the Mp5?
[QUOTE=Master Chris;45086415]I know this isn't strictly the place for video feedback but I'd really appreciate it. University is drawing to a close and I've completed my 3D showreel, this is the first time I've ever created a showreel and I was just wondering if the presentation can be improved in any way. I probably won't implement the changes into this showreel because I don't have time before my degree show but any feedback I do get will go into the next one I make. [video=youtube;vLm4pamHlUE]http://www.youtube.com/watch?v=vLm4pamHlUE[/video][/QUOTE] Very nice man, altough I think the walking animations are a bit 'robotic'. I could be wrong though. At first I thought the dodge was a real toy car. Top notch :)
[QUOTE=Falkok15;45087847]Weren't you the one who modelled the Mp5?[/QUOTE] well it's been like a month, so
[QUOTE=Master Chris;45086415]I know this isn't strictly the place for video feedback but I'd really appreciate it. University is drawing to a close and I've completed my 3D showreel, this is the first time I've ever created a showreel and I was just wondering if the presentation can be improved in any way. I probably won't implement the changes into this showreel because I don't have time before my degree show but any feedback I do get will go into the next one I make. [video=youtube;vLm4pamHlUE]http://www.youtube.com/watch?v=vLm4pamHlUE[/video][/QUOTE] I'll list a few things I noticed. The VFX reel is very well done and all my problems are just over minor uncanny things. In the tabletop car composite shot, I was noticing a sky-blue tinge to the reflective map at certain angles of the mesh. The best place to explain is probably right at the beginning of the shot when you look at the front left tire. At the base of the hood near the front window, you can see the blue, which unless there was a window off-camera, should probably be an orange. When the camera is facing the monitor, I don't see any strong distorted reflections of the screen off the top of the car. ----- With the griffon, right when it flaps the wings to take off, it felt unnatural. At first I was thinking the wings should have been put at an angle, but on further analysis, I believe there should be a curve instead. In the first half of the curve, the bottom of the wings wings would face forwards as if it were to intend to fly backwards, then the second half would be pointing backwards. The intent of this is for the first half to 'remove' the weight of the griffon on the rock, and the second half would be to propel it up and forwards. The curve would also provide an extra bit of length the wings almost certainly need (considering the minimal surface area they have) in order to provide lift. I also notice some intention in the legs for a jump which doesn't look as though it follows through with once it leaves the ground. You might want to tweak the posing of the legs to reinforce that bit. Lastly, the curve in the jump once the griffon is in the air looks a bit too sharp. You might want to flatten out the parabola as right now it looks as though gravity is stronger than what we are normally used to. ----- When the character pulls the bumper off of the car, it looks like he spends more time mid-air than he probably should, but you could just say that is part of the cartoony style that most of these animations with the white guy have. The walking animations look fine.
Haha dDo is fun! [t]https://dl.dropboxusercontent.com/u/21161113/wd40_render.jpg[/t]
show the bone rig for the gryphon. doesn't need to be seen for very long.
[QUOTE=Juniez;45087999]well it's been like a month, so[/QUOTE] Still, your stuff is amazing.
Better. [t]https://dl.dropboxusercontent.com/u/21161113/wd40_render_2.jpg[/t]
[t]http://i.imgur.com/1Q9lGB1.png[/t] wip [editline]13th June 2014[/editline] i know that the metal would have colored spec like that in real life but i think it looks cool maybe a bucket of fried chicken got stabbed and it made the blade greasy or something
[IMG]http://i.xomf.com/kjbvn.jpg[/IMG]
[QUOTE=John117;45091990][IMG]http://i.xomf.com/kjbvn.jpg[/IMG][/QUOTE] It's pretty minor, but considering the unique and strange design of the rest of it, the trigger's pretty dull. I would envision it as something more akin to the trigger on a drill: [IMG]http://www.renthire.com/RHI/hirecompany_display/7CD9E506011FA1AFF2CBD4E90176AB48.jpg[/IMG]
[img]http://i.imgur.com/foofkdN.jpg?1[/img] [img]http://i.imgur.com/MsCn2Ny.jpg?1[/img] bonus angle - [url]https://scontent-a-lhr.xx.fbcdn.net/hphotos-xpf1/t31.0-8/10379944_10154267871915046_15678033536518477_o.jpg[/url]
Winter? o.o where do you live? I'm sweating gallons here in the middle of Summer break
[t]http://i.imgur.com/EF74qSX.jpg[/t] [t]http://i.imgur.com/FnczqZ6.jpg[/t] [t]http://i.imgur.com/XYLIDvC.jpg[/t] finished i think
[QUOTE=kaine123;45097717][t]http://i.imgur.com/EF74qSX.jpg[/t] [t]http://i.imgur.com/FnczqZ6.jpg[/t] [t]http://i.imgur.com/XYLIDvC.jpg[/t] finished i think[/QUOTE] Amazing knife - I'm guessing the bolts are a combination of hard geometry and bumpmaps? They look a little flat; so I don't know if that's something you want to take a look at.
I baked the bolts as flat because I was trying to keep the tri count down as low as possible as a challenge.
wipwip [t]http://files.1337upload.net/godoorji01-9b5b82.jpeg[/t]
WiP. Decided to redesign the Statue of Hylia from the Legend of Zelda: Skyward Sword: [URL=http://s437.photobucket.com/user/Overmind5000/media/HyliaStatue_001_zps3b41e953.jpg.html][IMG]http://i437.photobucket.com/albums/qq97/Overmind5000/HyliaStatue_001_zps3b41e953.jpg[/IMG][/URL]
[QUOTE=azgag;45098893]wipwip [t]http://files.1337upload.net/godoorji01-9b5b82.jpeg[/t][/QUOTE] I love the teeny tiny turn wheel but I think it's a bit low.
[QUOTE=Lt_C;45099197]I love the teeny tiny turn wheel but I think it's a bit low.[/QUOTE] I was asked to remake the door in the following picture, the wheel is even lower on the picture, but there's supposed to be a big handle above it. [t]http://files.1337upload.net/Godzilla2014-670e70.jpg[/t]
Three new videos on creating a Lego person, with a download link as well: [IMG]http://i.xomf.com/dvxwj.jpg[/IMG] [url]https://www.youtube.com/watch?v=3QZjoaQwlAA[/url] [url]https://www.youtube.com/watch?v=DrGwjvIn6hg[/url] [url]https://www.youtube.com/watch?v=gsfYyVshApk[/url]
[img]http://puu.sh/9tqdK/c3b1f4f0f9.jpg[/img] [img]http://puu.sh/9tqcW/f506951a96.jpg[/img] now to take the next week to lowpoly / unwrap it
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