• The "Model/Skin" Pimpage/WIP Thread V7
    5,003 replies, posted
with fire and [strikethrough]sword[/strikethrough] gun? and working bb code...
[img]http://puu.sh/9IVzJ/49834179d5.jpg[/img] this is a thing now
Is that supposed to be a HL1 style SPAS-12? It looks so silly, but in all the right ways.
oh yes [img]http://img1.wikia.nocookie.net/__cb20090626235649/half-life/en/images/3/38/Shotgun_1.png[/img][img]http://img2.wikia.nocookie.net/__cb20090802170612/half-life/en/images/4/47/9mm_pistol_v.jpg[/img]
[IMG]http://i.xomf.com/vxrfy.jpg[/IMG]
[QUOTE=Juniez;45206390]oh yes [img]http://img1.wikia.nocookie.net/__cb20090626235649/half-life/en/images/3/38/Shotgun_1.png[/img][img]http://img2.wikia.nocookie.net/__cb20090802170612/half-life/en/images/4/47/9mm_pistol_v.jpg[/img][/QUOTE] Wow those look like shit tbh Juniez you could really add a couple of edgeloops in that arm haha this isn't 1998 and you should really try PBR in dDo that would probably work pretty well with the gun [editline]25th June 2014[/editline] You shouldn't render on white either
[QUOTE=Henry Townshend;45211921]Wow those look like shit tbh Juniez you could really add a couple of edgeloops in that arm haha this isn't 1998 and you should really try PBR in dDo that would probably work pretty well with the gun [editline]25th June 2014[/editline] You shouldn't render on white either[/QUOTE] rekt
[QUOTE=Henry Townshend;45211921]Wow those look like shit tbh Juniez you could really add a couple of edgeloops in that arm haha this isn't 1998 and you should really try PBR in dDo that would probably work pretty well with the gun [editline]25th June 2014[/editline] You shouldn't render on white either[/QUOTE] its my style ok
Haven't modeled anything in what feels like ages, so here's a quick speed-model/exercise I did tonight. Nothing fancy, just getting back into things. Oh, and I recorded the process too! [url]http://youtu.be/5g9cBHB7olI[/url] [t]http://files.gamebanana.com/bitpit/screenshot000_5.png[/t]
[QUOTE=Kosai106;45214413]Haven't modeled anything in what feels like ages, so here's a quick speed-model/exercise I did tonight. Nothing fancy, just getting back into things. Oh, and I recorded the process too! [url]http://youtu.be/5g9cBHB7olI[/url] [t]http://files.gamebanana.com/bitpit/screenshot000_5.png[/t][/QUOTE] now model the rest of the bus!
I watched an artist called Tor Frick stream today, it made me want to instantly drop Max and learn MODO purely because edge weights dont use control edges, anyone know of any equivalent in Max?
[QUOTE=- Livewire -;45214761]I watched an artist called Tor Frick stream today, it made me want to instantly drop Max and learn MODO purely because edge weights dont use control edges, anyone know of any equivalent in Max?[/QUOTE] the only other plausible technique is normal weighting and : [url]http://www.polycount.com/forum/showthread.php?t=105843[/url]
Mesh Fusion is a really cool Modo plugin, pretty awesome for hard surface modeling
[QUOTE=- Livewire -;45214761]I watched an artist called Tor Frick stream today, it made me want to instantly drop Max and learn MODO purely because edge weights dont use control edges, anyone know of any equivalent in Max?[/QUOTE] Yeah I watched him too. I have a few friends who use Modo, and I've been meaning to give it a shot, but I haven't had the time.
[t]http://puu.sh/9KlpI/1d0eaf729a.jpg[/t] wtf
[QUOTE=Juniez;45215148][t]http://puu.sh/9KlpI/1d0eaf729a.jpg[/t] wtf[/QUOTE] Did someone accidentally scale it on that axis before exporting it?
Always hated how the world model for the Mp5 was an Mp5N, but the view model was an Mp5SD.
[QUOTE=CaptainBigButt;45215379]Did someone accidentally scale it on that axis before exporting it?[/QUOTE] no it's animated like that [QUOTE=Falkok15;45215388]Always hated how the world model for the Mp5 was an Mp5N, but the view model was an Mp5SD.[/QUOTE] well let me tell u about inconsistencies in valves weapon models
Please do.
pretty much all of them differ to some degree and some of them reference different guns [t]http://img3.wikia.nocookie.net/__cb20100609211812/half-life/en/images/3/37/Scishotgun_1.jpg[/t][t]http://img4.wikia.nocookie.net/__cb20110301083356/half-life/en/images/7/7a/Shotgun_hl1_hud.png[/t] [t]http://img2.wikia.nocookie.net/__cb20090527021047/half-life/en/images/1/14/RPG_HL2.jpg[/t][t]http://img2.wikia.nocookie.net/__cb20091216102312/half-life/en/images/1/1a/RPG_HL2_v.jpg[/t]
ACTUAL GAMEPLAY AND NOT JUST A RIG TEST I SWEAR [img]http://puu.sh/9Kor9.jpg[/img]
[QUOTE=Juniez;45215519]pretty much all of them differ to some degree and some of them reference different guns [/QUOTE] Let's not forget how the MP5's icon is just the back half of an MP5 with the front end of an M16 with an M203 on it [t]http://img4.wikia.nocookie.net/__cb20110301083241/half-life/en/images/1/1a/Mp5_hud.png[/t] Also, your HL1 style SPAS-12 looks great but a little cartoony, the proportions look really exaggerated compared to the original, especially in the pump grip and how big the central part is. Is that intentional, or just how it turned out?
[t]http://www.hitmodel.half-lifecreations.com/filedb/uploads/wonrz_shotgunremake.png[/t] i partially based it off this remake
I feel like the part where it bulges out is too much and the pump is really wide, it just makes it look too exaggerated. Your version looks very wide and chunky, whilst the original is relatively streamlined and looks a lot slimmer. What's that remake from, anyway?
[QUOTE=FloaterTWO;45215591]I feel like the part where it bulges out is too much and the pump is really wide, it just makes it look too exaggerated. Your version looks very wide and chunky, whilst the original is relatively streamlined and looks a lot slimmer. What's that remake from, anyway?[/QUOTE] oh yeah - the bulging-out part and the pump were entirely intentional and were based on completely personal preferences [t]http://puu.sh/9KqCb/510f171a0c.jpg[/t] the remake can be found here: [url]http://www.hitmodel.half-lifecreations.com/filedb/index.php?act=view&id=101[/url] also any animators or people willing to rig on existing animations ([del]with permission ofc. but you'd have to get the permission[/del] i guess it won't be needed unless you want to release it. w/e) for BMS? add me on steam pls
[QUOTE=FloaterTWO;45215573]Let's not forget how the MP5's icon is just the back half of an MP5 with the front end of an M16 with an M203 on it [t]http://img4.wikia.nocookie.net/__cb20110301083241/half-life/en/images/1/1a/Mp5_hud.png[/t][/QUOTE] That'd actually make kind of a neat kitbash project.
[QUOTE=Lt_C;45216006]That'd actually make kind of a neat kitbash project.[/QUOTE] While I do think it would be neat, I don't see how you'd mount that, it looks like the handguard cuts off about a third of the MP5's receiver, including the magazine well.
If you ignore the fact that's supposed to be an M203, you could make it like a PP-90 and turn the M203 tube into a helical magazine. Or just turn it into an incredibly overcomplicated standalone M203 platform.
Modelled a quick machete I was using between bouts of amazing tiredness and trying to avoid ticks getting at my legs All in all good weekend. Still have my fingers. [IMG]https://dl.dropboxusercontent.com/u/37546036/HackySlashyWacky_OhGodMyHand.png[/IMG] You would not believe the self control needed to not put some kind of tape wrap around the handle With thanks to John117 for encouraging me into Zbrush! This is actually my first go fiddling with sculpting actually on a project. Made a manly pile amount of mistakes with it. Also final jerky turntable [IMG]https://dl.dropboxusercontent.com/u/37546036/SwooshSwoosh_OhNoMyLeg.gif[/IMG]
So yeah, I accidentally baked it... [img]http://puu.sh/9KAWU/e4e3f857c3.jpg[/img]
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