Check out the thread on Sensationalist Headlines for other Source 2 stuff.
[QUOTE=Lt_C;45618800]whoa.
[editline]7th August 2014[/editline]
what a valve way to introduce a new engine[/QUOTE]
It would appear to be a direct port of dota to source 2. The tools are way too complex to just spend on dota maps.
It's been a while, currently working with DMGaina on some stuff.
[t]http://i.imgur.com/2p3VuIO.jpg[/t]
So far no bumpmaps and exponent map, that is the next step.
Yay! valve has caught up to 2011.
Also, you guys should check out the zBrush summit this weekend:
[url]http://pixologic.com/summit/[/url]
The weapon guys from my work are going to be showing a presentation on using zBrush for hard surface modeling, it's pretty slick! Their presentation is Sunday at 10AM.
I decided to try my hand at that fun low poly art style -
[t]https://dl.dropboxusercontent.com/u/21161113/fax_machine.jpg[/t]
354 tris, including paper
256x256 for the machine and 128x128 for the paper (I made 9 pages of stuff in case I wanted more variety in the scene).
Probably could have picked a better more interesting thing to make though.
Here's a rock I made today that I'm not quite happy with but have a picture of it anyway:
[img]http://puu.sh/aJezv.jpg[/img]
And in action:
[img]http://puu.sh/aJjOk.jpg[/img]
Debris Maker 2 was just released, it's free and awesome.
[url]http://www.debrismaker.aarondabelow.com/v1/[/url]
[IMG]http://i.imgur.com/DRjHLIJ.jpg[/IMG]
Speed model in about two hours.
snop
[QUOTE=kaine123;45626737][t]http://i.imgur.com/DRjHLIJ.jpg[/t]
Speed model in about two hours.[/QUOTE]
Looks good, except for the pinching on the blade.
[QUOTE=fewes;45625242]Here's a rock I made today that I'm not quite happy with but have a picture of it anyway:
[img]http://puu.sh/aJezv.jpg[/img]
And in action:
[img]http://puu.sh/aJjOk.jpg[/img][/QUOTE]
What don't you like about it? Looks real nice to me
I'm happy with the polypaint and overall material definition but the sculpt was me spending a whole day trying to get better at creating defined rocks, and it ended up being almost as featureless as all the others I've done so far :v:
Alright, this one turned out a lot better!
[t]https://dl.dropboxusercontent.com/u/21161113/lowpoly/fan_floor.jpg[/t]
I figured out a nice way to subtly integrate AO, which gives it a real nice taste of detail.
494 tris, 256x256 diffuse+alpha
Not sure if you're baking an AO map, but if you are, I've always found it to be tremendously useful when texturing, and it generally makes things look better.
[QUOTE=Shirky;45631464]Not sure if you're baking an AO map, but if you are, I've always found it to be tremendously useful when texturing, and it generally makes things look better.[/QUOTE]
Oh yeah, no doubt. I just needed a little processing to fit with the artstyle.
[t]https://dl.dropboxusercontent.com/u/21161113/lowpoly/fan_floor_texture.jpg[/t]
I also animated it and rendered out a video that I converted to a gif.
[img]https://dl.dropboxusercontent.com/u/21161113/lowpoly/fan_floor_ani.gif[/img]
I have no clue what I'm doing :v:
[IMG]http://i.imgur.com/uDWv08O.png[/IMG]
[editline]wooooah[/editline]
Lame textures I found on google.. Yay!
[IMG]http://i.imgur.com/J4g43qb.png[/IMG]
Anyone know why Im getting these seams? I dont think its a texture issue as the skin covers the entire texture, so it shouldnt be bleeding anywhere.
Also, do the hands look incredibly orange to anyone else?
[t]http://i.imgur.com/wVDNE2J.png[/t]
Nevermind, it turned out to be seams on my normal map.
[t]http://i.imgur.com/t1V0wfB.png[/t]
[t]http://i.imgur.com/t6SH5SC.png[/t]
Are there any skin texturing tutorials out there?
[t]http://i.imgur.com/umUkAgK.jpg[/t][t]http://i.imgur.com/yrOAcx3.jpg[/t]
[img]http://i.imgur.com/3ahiyX5.jpg[/img]
TF2-ish sign, might do some more with it later but I think it turned out alright
Today I made and rigged a wolfman for a game prototype a friend and I are making.
Aim was to see if one could make a character that works well without textures or normal maps to cut down on production time.
[img]http://puu.sh/aLztI.jpg[/img]
[img]http://puu.sh/aLzKm.jpg[/img]
[QUOTE=Lt_C;45632090][img]https://dl.dropboxusercontent.com/u/21161113/lowpoly/fan_floor_ani.gif[/img][/QUOTE]
can you make that into an avatar
[QUOTE=F T;45643966]can you make that into an avatar[/QUOTE]
[img]https://dl.dropboxusercontent.com/u/21161113/lowpoly/fan_avatar.gif[/img]
Thanks for the [img]https://dl.dropboxusercontent.com/u/21161113/lowpoly/fantastic.gif[/img] idea!
[img]http://i.imgur.com/Osc42n9.png[/img]
Still gotta add a lot more wear'n'tear, but it's turning out better then I thought it would.
UV was a pain in the ass, and the AO is having a little issue with part of the top panel so I'm gonna have to fix it up, but it's going well.
Alright, knocked out a satellite for a SFM thing for a buddy of mine.
[t]https://dl.dropboxusercontent.com/u/21161113/SFM/satelite_small.jpg[/t]
Not bad for a weekend job. It's about 10k tris and uses a single 2048x2048 texture.
Are you ever going to use a color scheme other than gray, yellow, and blue?
[QUOTE=John117;45653295]Are you ever going to use a color scheme other than gray, yellow, and blue?[/QUOTE]
He'll use white and black too!
[editline]10th August 2014[/editline]
Plus if you don't like it, you can always reskin it because it is a very clean texture.
[QUOTE=John117;45653295]Are you ever going to use a color scheme other than gray, yellow, and blue?[/QUOTE]
well the internal root folder I put all my sci-fi stuff in is called 'scifi_white'
It's not like I can't or haven't made things in other colors, my current palette just fits with my ever growing collection of related assets. Generally things I make myself are related, like a manufacturer trying to tie together a product line.
I've found the colors compliment geometry, shapes, and text with stark contrast and easy readability, esp. against a space backdrop. Use of dull rubber and silver detailing with a white paint base also help accent otherwise drab geometry and really help small things 'pop;' doubly so when you're dealing with source.
Finally, stark white is really easy to reskin if someone does want to recolor things once I release them to the world, and a sharp but also light contrasting color allows for further ease of moddability.
With UE4 and modern shader engines, though, I've converted all instances of optional color choices to masks, so it's only a matter of adjusting a few sliders. :)
Some WIP images of a model of a 2001 Pontiac Grand Am I have been commissioned to make for a friend. I am currently in the process or correcting a few inaccuracies in the model and adding a few more small details but it is nearing completion. Are there any major issues you guys can see in the edgeflow? Anything I may have overlooked?
[url=http://postimg.org/image/nafngu5fj/][img]http://s11.postimg.org/nafngu5fj/02_Fixed_Front_and_Body.jpg[/img][/url] [url=http://postimg.org/image/myy742ozj/][img]http://s11.postimg.org/myy742ozj/02b_Fixed_Front_and_Body_Wire.jpg[/img][/url] [url=http://postimg.org/image/6y5lr3r3z/][img]http://s11.postimg.org/6y5lr3r3z/02c_Fixed_Front_and_Body.jpg[/img][/url] [url=http://postimg.org/image/ehyot5kan/][img]http://s11.postimg.org/ehyot5kan/02d_Fixed_Front_and_Body_Wire.jpg[/img][/url]
[QUOTE=Master Chris;45653551]Some WIP images of a model of a 2001 Pontiac Grand Am I have been commissioned to make for a friend. I am currently in the process or correcting a few inaccuracies in the model and adding a few more small details but it is nearing completion. Are there any major issues you guys can see in the edgeflow? Anything I may have overlooked?
[url=http://postimg.org/image/nafngu5fj/][img]http://s11.postimg.org/nafngu5fj/02_Fixed_Front_and_Body.jpg[/img][/url] [url=http://postimg.org/image/myy742ozj/][img]http://s11.postimg.org/myy742ozj/02b_Fixed_Front_and_Body_Wire.jpg[/img][/url] [url=http://postimg.org/image/6y5lr3r3z/][img]http://s11.postimg.org/6y5lr3r3z/02c_Fixed_Front_and_Body.jpg[/img][/url] [url=http://postimg.org/image/ehyot5kan/][img]http://s11.postimg.org/ehyot5kan/02d_Fixed_Front_and_Body_Wire.jpg[/img][/url][/QUOTE]
That is some really sexy poly distribution. 10/10 would use for AAA car game.
omg. You guys see the zbrush 4R7 video?
[media]http://www.youtube.com/watch?v=C3KK9ym-F84[/media]
the new low poly tools have blown my godamnmind.
[QUOTE=surfur;45654301]omg. You guys see the zbrush 4R7 video?
[media]http://www.youtube.com/watch?v=C3KK9ym-F84[/media]
the new low poly tools have blown my godamnmind.[/QUOTE]
[media]http://www.youtube.com/watch?v=jjACf_mtt5A[/media] - part 3.
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