[QUOTE=Lt_C;46551601]It's going to weigh in at around 3k polys, which is fine for current gen, imo.[/QUOTE]
unless it is a focus point hero keyboard i dont think it's true
[QUOTE=Juniez;46551974]unless it is a focus point hero keyboard i dont think it's true[/QUOTE]
That's what I generally target when I make single props. I'm already texturing out every key, the end model should be suitable for up to high detail viewing as a major UI element. I think an LOD1 might be something that would be considered a standard environment prop.
you can always use LODs later
[t]http://puu.sh/d1RBy/728362f819.jpg[/t]
normal aks are for chumps
Guys, might be a wrong topic but is there any tutorial about how to rig hands for first person weapons animating?
Does anyone know of any free modular level pieces I can download?
[IMG]http://puu.sh/d2PcX.jpg[/IMG]
[del]My normal map was fine yesterday when I saved it, but I reopened it today and it's all posterized. It's pretty gross and I can't seem to get it to stop being gross.
help[/del]
Figured it out
Hi again,
These are some new props/models I have been creating over the last few months for my HL2 type area.
Ac units 4 types 2 skins
Type1
[URL=http://s1326.photobucket.com/user/errorbot/media/Bld1_sides_roofs/Bld1_Ac_units/Ac_units%20finished/acunits_pic31a_zps673b70b5.jpg.html][T]http://i1326.photobucket.com/albums/u656/errorbot/Bld1_sides_roofs/Bld1_Ac_units/Ac_units%20finished/acunits_pic31a_zps673b70b5.jpg[/T][/URL]
Type2
[URL=http://s1326.photobucket.com/user/errorbot/media/Bld1_sides_roofs/Bld1_Ac_units/Ac_units%20finished/acunits_pic29a_zpsfb8cee62.jpg.html][T]http://i1326.photobucket.com/albums/u656/errorbot/Bld1_sides_roofs/Bld1_Ac_units/Ac_units%20finished/acunits_pic29a_zpsfb8cee62.jpg[/T][/URL]
Type3
[URL=http://s1326.photobucket.com/user/errorbot/media/Bld1_sides_roofs/Bld1_Ac_units/Ac_units%20finished/acunits_pic26a_zpse1310396.jpg.html][T]http://i1326.photobucket.com/albums/u656/errorbot/Bld1_sides_roofs/Bld1_Ac_units/Ac_units%20finished/acunits_pic26a_zpse1310396.jpg[/T][/URL]
Type4
[URL=http://s1326.photobucket.com/user/errorbot/media/Bld1_sides_roofs/Bld1_Ac_units/Ac_units%20finished/acunits_pic23a_zpsb24e4233.jpg.html][T]http://i1326.photobucket.com/albums/u656/errorbot/Bld1_sides_roofs/Bld1_Ac_units/Ac_units%20finished/acunits_pic23a_zpsb24e4233.jpg[/T][/URL]
[URL=http://s1326.photobucket.com/user/errorbot/media/Bld1_sides_roofs/Bld1_Ac_units/Ac_units%20finished/acunits_pic22a_zps50125516.jpg.html][T]http://i1326.photobucket.com/albums/u656/errorbot/Bld1_sides_roofs/Bld1_Ac_units/Ac_units%20finished/acunits_pic22a_zps50125516.jpg[/T][/URL]
modular fuse box parts that should allow for variation, far more variation then the level I made it for.
[URL=http://s1326.photobucket.com/user/errorbot/media/Bld1_sides_roofs/Fusebox_wires_Bld1/fusebox_bld1_cluster1_pic2_zps179ff960.jpg.html][T]http://i1326.photobucket.com/albums/u656/errorbot/Bld1_sides_roofs/Fusebox_wires_Bld1/fusebox_bld1_cluster1_pic2_zps179ff960.jpg[/T][/URL]
[URL=http://s1326.photobucket.com/user/errorbot/media/Bld1_sides_roofs/Fusebox_wires_Bld1/fusebox_bld1_cluster1_pic4_zps681206af.jpg.html][T]http://i1326.photobucket.com/albums/u656/errorbot/Bld1_sides_roofs/Fusebox_wires_Bld1/fusebox_bld1_cluster1_pic4_zps681206af.jpg[/T][/URL]
[URL=http://s1326.photobucket.com/user/errorbot/media/Bld1_sides_roofs/Fusebox_wires_Bld1/fusebox2a4_zps73bdd460.jpg.html]
[T]http://i1326.photobucket.com/albums/u656/errorbot/Bld1_sides_roofs/Fusebox_wires_Bld1/fusebox2a4_zps73bdd460.jpg[/T][/URL]
[URL=http://s1326.photobucket.com/user/errorbot/media/Bld1_sides_roofs/Fusebox_wires_Bld1/fusebox2a1_zps7dca1379.jpg.html]
[T]http://i1326.photobucket.com/albums/u656/errorbot/Bld1_sides_roofs/Fusebox_wires_Bld1/fusebox2a1_zps7dca1379.jpg[/T][/URL]
[URL=http://s1326.photobucket.com/user/errorbot/media/Bld1_sides_roofs/Fusebox_wires_Bld1/fusebox_bld1_cluster1_pic1_zpse3776b67.jpg.html][T]http://i1326.photobucket.com/albums/u656/errorbot/Bld1_sides_roofs/Fusebox_wires_Bld1/fusebox_bld1_cluster1_pic1_zpse3776b67.jpg[/T][/URL]
[URL=http://s1326.photobucket.com/user/errorbot/media/Bld1_sides_roofs/Fusebox_wires_Bld1/fusebox2a2_zps680ea4a2.jpg.html]
[T]http://i1326.photobucket.com/albums/u656/errorbot/Bld1_sides_roofs/Fusebox_wires_Bld1/fusebox2a2_zps680ea4a2.jpg[/T][/URL]
large over hanging cable
[URL=http://s1326.photobucket.com/user/errorbot/media/Bld1_sides_roofs/Fusebox_wires_Bld1/fusebox_bld1_fusebox_wires_pic12_zpse96f59e9.jpg.html][T]http://i1326.photobucket.com/albums/u656/errorbot/Bld1_sides_roofs/Fusebox_wires_Bld1/fusebox_bld1_fusebox_wires_pic12_zpse96f59e9.jpg[/T][/URL]
[URL=http://s1326.photobucket.com/user/errorbot/media/Bld1_sides_roofs/Fusebox_wires_Bld1/fusebox_bld1_fusebox_wires_pic15_zpsd57e7fa8.jpg.html][T]http://i1326.photobucket.com/albums/u656/errorbot/Bld1_sides_roofs/Fusebox_wires_Bld1/fusebox_bld1_fusebox_wires_pic15_zpsd57e7fa8.jpg[/T][/URL]
[URL=http://s1326.photobucket.com/user/errorbot/media/Bld1_sides_roofs/Fusebox_wires_Bld1/fusebox_bld1_fusebox_wires_pic14_zpse0ba5a15.jpg.html][T]http://i1326.photobucket.com/albums/u656/errorbot/Bld1_sides_roofs/Fusebox_wires_Bld1/fusebox_bld1_fusebox_wires_pic14_zpse0ba5a15.jpg[/T][/URL]
[IMG]http://cloud-2.steampowered.com/ugc/26222008774971905/4737163A16F54D91D6C93DA0206032072085BA4F/[/IMG]
My first NPC made in Blender. Still needs to be textured and given skeletal animations and such...
[img]http://i19.photobucket.com/albums/b164/Soukonoung/Valkyrie_Activate_zpsviyj1ayq.gif[/img]
It runs a little quick I'm afraid, but that has everything topside thats rigged for motion.
[t]http://puu.sh/d3sbJ/27d479d14d.jpg[/t]
[QUOTE=lastburai;46558283]Hi again,
These are some new props/models I have been creating over the last few months for my HL2 type area.
Ac units 4 types 2 skins
[/QUOTE]
Man! I love all those wires and fuseboxes! Great work (I'm a sucker for dirty tech stuff -- loose wires, cables, etc.)!
[QUOTE=venkman;46561406]Man! I love all those wires and fuseboxes! Great work (I'm a sucker for dirty tech stuff -- loose wires, cables, etc.)![/QUOTE]
You know what I love? When people quote a huge ass post when they can easily snip it.
[t]http://puu.sh/d3zsi/6aa7e768c4.jpg[/t]
it is bedtime for me now I think, I'll work on this more later
[IMG]http://i.imgur.com/kD3dLW3.jpg[/IMG]
45 minute speed model
I was just looking at my animation... my ship looks like it'd be able to give off one hell of a light show.
[QUOTE=kaine123;46568255][IMG]http://i.imgur.com/kD3dLW3.jpg[/IMG]
45 minute speed model[/QUOTE]
It's really nice, but I think the edges on the blade are too soft.
Heres a dieselpunk city tileset in the works.
[IMG]http://s7.postimg.org/yifoxf9kr/OPXA.png[/IMG]
im thinking i want some clothes drying, some chairs placed on the decks, etc to give it a lived-in feel, is there something anyone might think this needs?
Maybe have a couple flags hanging from the gun barrels?
I would shorten those gun barrels.
[QUOTE=angel natavi;46571589]Maybe have a couple flags hanging from the gun barrels?[/QUOTE]
I made one barrel into an improvised clothesrack, i might come back to your idea at some point.
[editline]25th November 2014[/editline]
as seen here:
[IMG]http://i.gyazo.com/4e4fc17419d8616730fc4b9f7c6f3c72.png[/IMG]
[editline]25th November 2014[/editline]
[QUOTE=kaine123;46572577]I would shorten those gun barrels.[/QUOTE]
I like them as they are, they communicate long range and armor piercing well enough.
Well if you're trying to do that, I would at least thicken them. They look really twiggy.
[QUOTE=lastburai;46558283]Hi again,
These are some new props/models I have been creating over the last few months for my HL2 type area.
Ac units 4 types 2 skins
Type1
[URL=http://s1326.photobucket.com/user/errorbot/media/Bld1_sides_roofs/Bld1_Ac_units/Ac_units%20finished/acunits_pic31a_zps673b70b5.jpg.html][T]http://i1326.photobucket.com/albums/u656/errorbot/Bld1_sides_roofs/Bld1_Ac_units/Ac_units%20finished/acunits_pic31a_zps673b70b5.jpg[/T][/URL]
[/QUOTE]
I wonder, did you also create indoor units?
In the whole Source engine there's only one model closely resembling an indoor unit, at least so do I think.
[T]http://i.imgur.com/mT5DNmk.jpg[/T]
[QUOTE=Sprockethead;46572775]I made one barrel into an improvised clothesrack, i might come back to your idea at some point.
[editline]25th November 2014[/editline]
as seen here:
[editline]25th November 2014[/editline]
I like them as they are, they communicate long range and armor piercing well enough.[/QUOTE]
some satellite dishes and industrial chimneys and ac units could be pretty neat.
[QUOTE=MrBunneh;46575051]some satellite dishes and industrial chimneys and ac units could be pretty neat.[/QUOTE]
well sattelites are quite abit above the technological level here, but yes your two latter points are on my list.
Some WIP from me. Made this in a few days of total time i worked on it
[URL=http://i.imgur.com/5wJqEMB.png][IMG]http://i.imgur.com/5wJqEMBl.png[/IMG][/URL]
Today I did a thing
[IMG]http://i.imgur.com/gSVWI77.png[/IMG]
[img]http://i19.photobucket.com/albums/b164/Soukonoung/ValkBridge_zps713ece26.jpg[/img] Update on my ship. Actually putting a bridge in. Yay!
Those seats have some massive headrests.
[t]https://dl.dropboxusercontent.com/u/10565588/3dhit/Nostromo007.png[/t]
Because I'm a piece of shit, I'm having to make this at warp speed.
Sorry, you need to Log In to post a reply to this thread.